Affects of pk changes


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    @Laje: > IOn another note, my gripe with pk as it is, is that it has become all about hp/damage. Mana no longer plays any real part, leaving those of us with high racial mana but low racial hp just s.o.l. > > quote] > > No it doesnt laje, that just means u have to start healing sooner or casting spells to make your mana work for you because you wont do as much damage, or be like spunky and just have a trigger to spam counterspell..

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    ~~@Jazelle:~~ > Personally I think fights should go a lot longer. Heavens fighting mobs takes longer than a player fight. I agree a 1/2 hour fight is a bit long unless the two are having fun. But at least a good 5 to 10 min fight will show skills and give one something to talk about. > > Even in RL fights last longer…..unless someone does a really good upper cut. Grin > > Also there should be a room you can go to in the arena where you can view fights. I would love to watch a good fight....even places bets too. Jazelle have you even fought a player sense any changes were made?

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    A) it's not a trigger ..it's called the enter key B) how's that trigger to circle on dispel workin for ya? You don't want any changes to be made because they are all currently in your favor. And yea jazelle has fought SINCE the changes have been made, she killed your church members, funny huh?

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    ~~@Arkain:~~ > No it doesnt laje, that just means u have to start healing sooner or casting spells to make your mana work for you because you wont do as much damage, or be like spunky and just have a trigger to spam counterspell.. Which means you have to spam Heal everyone, which probably won't be enough since most people with high DR do around 1k a round.

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    And if you are spamming heal you are not doing damage. Or defending against dispel etc. Plain and simple Laje is right pk atm is all about who has more HP or who can hit harder. Hitting Harder includes 1-handind two handed weapons, extra attacks (7 total(including 6 with a 2handed weapon)), More defenses(thereby hitting harder than opponent cuz they arent hitting as much), Auto finishing skills that are not affected by lag from things such as behead. Those are the ones that come to mind atm. I am sorry though, when I can lose 1K hp from a circle, followed by an auto move(behead). Something is wrong, this thru sanc, ac etc. Behead should be made to be entered and be affected by lag from circle.

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    The damage spells deal crap for damage, using the time in between rounds for circle or healing would be much better. Casting heal in between rounds won't do it either thought, with the lag on it now you can only get one off in between rounds, and people can dish out more damage in one round than a single heal can cure. Not everyone gets counterspell, unfortunately I ended up not having it.

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    agreed laje, which was completely the opposite of the point of the changes made to begin with..and yet, we are right back to spamming heal and circling all the time, with an occational dispel. kinda means we were doing just fine before the changes were made, since all thats been changed is just the damage a few are doing to the many. just my 2 cents. soth

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    [Arkain said] Jazelle have you even fought a player sense any changes were made? I'm guessing that was "since" instead "sense". Yes, I have several, won a few too ask Tommi and Soth…..Grin.

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    ~~@RedRaven:~~ > . > > Behead should be made to be entered and be affected by lag from circle. I completely agree. Behead should behave like Smite.


  • Some of the most obvious problems with PK stem from the racial bias that is placed apon it. While racial bias is placed on PK we will always have one race ruling the roost. All the changes highlighted was that the person who can hit harder, sustain more damage or drop more bombs and has the most superior fire power will win the battle. Slower battles gave the craftier player a chance to out skill and out heal the opponant. Another factor is the last few remaining bastions of OS eq and those with OS enchants on them, we all know that there are a few who have these, for the Imms to remove them all would be an imposible nightmare. I do propose tho that certain upper limits be used in the PvP battle code, you could pole the active 120 remorts and morts to see what the average -AC Hit and Dam are and then use that as a basis for developing a cap on those values in in the PvP code and thus eliminating anyone who might have 300 damroll or something just as imposible to get now.

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    i'll agree to a point, that there is always gonna be some race and class that is gonna be better than the others, thats the nature of things. but having one race vastly overpowering others tends to make the game frustrating, unfair, and the very least, less enjoyable. yes, i can see a titan picking up some hapless dwarf and throwing him halfway across town. i can also see that dwarf taking that titans head off with a well placed axe shot when picked up to be unceremoniously tossed. its kinda how i see things…"any given sunday". so while yes, there are going to be races stronger than others, making it so that one race and class path set cant be beat by almost anyone except either 1\. another race thats rather unbalanced, or 2\. someone with the same class path and race selection, is greatly unfair to everyone else in the game. and yes, i know the "well, why dont you make a character and do that then" crap starts....if it was so important to create characters of the same race and type that are the problem, in order to beat someone down who is overpowered, why the fuck have other races? if they are all gonna get beat down regardless, remove all but titan and drow, and we can make it fair. see how problematic that is. Secondly, the OS eq problem. and yes, its a problem. its also a double edged sword. yes its nice to have it. its not nice when one person has it. or a very very small group of people have it. and when those small groups or individuals are unbalanced to start with, it just makes things worse. i say we cap ac at 1000, cap hr/dr at 100, and let it be. that way, its fair to everyone it seems.

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    ~~@Soth:~~ > i'll agree to a point, that there is always gonna be some race and class that is gonna be better than the others, thats the nature of things. but having one race vastly overpowering others tends to make the game frustrating, unfair, and the very least, less enjoyable. yes, i can see a titan picking up some hapless dwarf and throwing him halfway across town. i can also see that dwarf taking that titans head off with a well placed axe shot when picked up to be unceremoniously tossed. its kinda how i see things…"any given sunday". so while yes, there are going to be races stronger than others, making it so that one race and class path set cant be beat by almost anyone except either 1\. another race thats rather unbalanced, or 2\. someone with the same class path and race selection, is greatly unfair to everyone else in the game. > > and yes, i know the "well, why dont you make a character and do that then" crap starts....if it was so important to create characters of the same race and type that are the problem, in order to beat someone down who is overpowered, why the fuck have other races? if they are all gonna get beat down regardless, remove all but titan and drow, and we can make it fair. see how problematic that is. > > Secondly, the OS eq problem. and yes, its a problem. its also a double edged sword. yes its nice to have it. its not nice when one person has it. or a very very small group of people have it. and when those small groups or individuals are unbalanced to start with, it just makes things worse. i say we cap ac at 1000, cap hr/dr at 100, and let it be. that way, its fair to everyone it seems. Your just bitching about OS eq because i have all yours :)


  • For race bias to be even then every race needs to have some capability that can be used to nullify and overcome a greater foe and if a dwarf could behead a titan while being tossed or an elf drop a drow with 1 head shot from 6 rooms away or even flee from a titan and be able to run away from the great lumbering beast then we might be going somewhere, or someone could throw a timber stake and if it impales the heart then they die. If we had a game built on real life who would ever play an Ethopian, we would all choose USA and have the guns and bombs, racialy based pk will always be the same as that, Unballanced. Why should a Titan be able to have 7 attacks, they are great lubering beasts who hit like a truck, let them hit hard, mayby even harder, just not as many times per round, i see an Elf as someone who is fleet of foot and being able to hit multiple times tho very hard at all, a dwarf is strong and should be able to hit damm hard, but wouldnt have as many attacks as the softer hitting elf. If we look at it on an all things being equal would an elf have STR of 25 ever, or would a drows CON ever be 25 or a titans DEX 25, no they wouldnt. Race choice not class picks should determine that amount of attacks, the number attacks should be determined on your DEX and not as seperate skills, then the fleet little people could hit you a lot of times and the giants could hit you like a bus.

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    imma skip flaming you arkanus, since you never have anything intelligent to input on something thats being discussed. when you have something useful to say, get your parole officer to let you make a statement and come back. ;) woops, guess i didnt skip it afterall :P honestly tho, i said nothing about "o, woe is me, arkain has my stuff, its not fair". welcome to the bigger picture, where ppl having eq thats twice as good as everyone else in the game is *unbalanced*, dumbass. How is it fair for anyone to compete on the same level as someone who cant match their eq and weapons? doesnt matter if its me, or anyone else, its still kinda lopsided that way, and really just kinda makes shit lame. and you're only whining bc if you lose it and shit goes back to how it was, you'd be right back where you belong…on the bottom of the fucking barrel. and whoever the guest was...well put. the sad reality, actually of all of this, is that the likelyhood of it changing to match something fair, is remote and faroff at best. shrug. back to idling. Soth

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    ~~@Anonymous:~~ > Some of the most obvious problems with PK stem from the racial bias that is placed apon it. While racial bias is placed on PK we will always have one race ruling the roost. All the changes highlighted was that the person who can hit harder, sustain more damage or drop more bombs and has the most superior fire power will win the battle. Slower battles gave the craftier player a chance to out skill and out heal the opponant. > > Another factor is the last few remaining bastions of OS eq and those with OS enchants on them, we all know that there are a few who have these, for the Imms to remove them all would be an imposible nightmare. I do propose tho that certain upper limits be used in the PvP battle code, you could pole the active 120 remorts and morts to see what the average -AC Hit and Dam are and then use that as a basis for developing a cap on those values in in the PvP code and thus eliminating anyone who might have 300 damroll or something just as imposible to get now. Thats just sad…. its obvious what race you are talking about.. and i dont have 300 damroll. i got little over a hundred dam/hit and if it was unbeatable.. how can spunky beat me? answer that and i will shut up

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    I'm just that good. There's your answer, going to shut up now?

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    Bebe, don't you love how he uses you to try and prove that he's not unbeatable, and yet when you beat him, he says the only way you win is through counterspell? Funny how that works.

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    Hypocritical to teh max!

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    actually, arkain…if you want me to, i'll expound on it, but not like you really know anything anyway. yes, titan is overpowered...we've been there, done that, dont need to go over it for the 1000001 time i think drow is kinda strong...extra defense, boosted mana..but they also have their drawbacks which make them beatable and tolerable. i personally think lich gets boned over, hard. for a magical race that is supposed to have magic bonuses (see the ingame help file) they dont get them. they dont get the mana regen like they should, as in dwarven hp regen...if lich got mana regen like dwarves get hp, then it would be really nice. plus their blunt vuln is halfass crazy, since anything with a weapon is pretty much blunt damage, and for having a crazy amount of h2h extra damage attacks, they rarely fire off and my alt at level 84 does like 86 damage barehanded..and that for a race thats supposed to be stronger that slayer for h2h. arkain, everyone is beatable. but even you have admitted to having unfair advantages. if you site one person who can kill you as evidence that its really that fair...well, thats just weak evidence :P and cant you just for once, not quote a whole page of crap for a one sentence repsonse? damn man, get some short term memory :P


  • Soth, i do get beat in pk, its not to hard to beat me. if you were smart and actually tried different things u figure out my weakness and win like other ppl…. get pussy you freak and chill the fuck out

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