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    • Quotes!
      Gossip • • Spunky  

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      Lobaroja tells you 'ok, what is command for toggling pk again?' Almost made it anonymous, but it wouldn't have been funny!
    • PK Changes
      Adjustments Archive • • Syn  

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      I think we've had enough discussion in this topic so i'm gonna lock it but leave it up to look over. Not to say we've solved PK problems on a general scale, far from it in fact, but I want to reopen this topic after I release the next version. Thank you all who participated 8)
    • Titans
      Adjustments Archive • • Ardghal  

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      and watch out for those people with potions of chain lightning..just drinking away. It's cheap… they get in about 12 chain lightnings a round and there's nothing you can do by the time you're doomed.
    • Neutral Open slot
      Suggestions Archive • • Jazelle  

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      I remember the feline race idea and thought it was pretty cool. I believe they were first called Liger, then Myan. Here are a couple of other ideas that I had… Mutant - since mutations happen naturally Ape/Simian - part human, part gorilla/chimp/baboon/etc Magical - magic based race like pixie or something
    • Skills/Subclasses
      Adjustments Archive • • Syn  

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      I have a pretty good time playing, and if I wanted civility I would have chosen a pious race :P
    • Hacked again
      Discussion/OOC • • Jazelle  

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      Maybe the bug reproduced before Syn could get in to neuter it… :( Oh wait, not that kind of fixing. ;)
    • Remort Descriptions
      Gossip Archive • • Leena  

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      ~~@Elmah:~~ > Those would be some frightening Seraphim Xavis. > > One thing I thought I'd mention about the Seraph. Aren't they supposed to have some kind of red glow, due to the fact that they are the highest choir of angels? I seem to remember some work that describes them as so anyhow…. > > Well here's another description I can help with.... Hell Baron. > > This is a taken directly from the DOOM manual: > > Tough as a dump truck and nearly as big, these Goliaths are the worst things on two legs since Tyrannosaurus rex > > For those of you who haven't played DOOM, the Barons of Hell were tall bastards, with pink heads and torsos, and brown legs, with dark hooves. They had spiraly horns on their head, and pissed-off looking bovine faces. No tails (that I ever noticed anyway), and the hands were indeed hands, not hooves. > > Like the drow, I think this can vary from player to player... > > But if someone doing the description wants to look at some pictures of a baron of hell.... here. Some site on Doom I found: http://www-lce.eng.cam.ac.uk/~fms27/doomzoo/boss.html personally, i like the demon for the hellbaron description, in spite of the fact that it's not the namesake. also, i think the arch-vile is a dead ringer for a fiend (vamp remort, for those newbs out there) 'cept he needs wings. so…. food for thought. thar ya go. 8)
    • Who's looking forward to Saturday!?
      Gossip Archive • • Rythen  

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      **yawns** I guess I'll be out in the blue for alil, we just got FF10 and I'm playing it ^_^ so I mite show time to time has Isabel or Vlos.
    • Remort races!
      Adjustments Archive • • Syn  

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      Heya guys, Let me preface this by saying thank you all very much for your input. It's been very helpful and I've come up with some good ideas to modify my original ones. What I'm going to do for now close this topic, and in a week or two create seperate topics for each race addressing this. I think I underestimated the scope of this issue, but that's perfectly okay because it will add lots of depth to the game, it will just take a little longer to implement than previously thought 8) The topic will remain here for now, so that I have some good stuff to refer to when I am putting together updated remort racial abilities. After I post the individual race topics, I will also post a twelfth threat summarizing the plans. That thread will be used for discussion in terms of balancing the races against each other, whereas the individual threats will be used for developing ideas particular to a remorted race. Now to address a few things I saw in the post. Star, I do agree with you that forum input does reflect the people who are participating, and those tend not to be the newbies. However I don't think it's such a big deal because we are deciding remort races, and we wouldn't want newer players who don't know as much about the game to necesarrily dominate the scene (not at all saying they shouldn't be allowed to post, just saying that I don't think lack of their participation is a huge problem). I would definitely love to see more input from players from all walks of the game, though, on other issues. Perhaps we should advertisie some more. I also agree with your point that my plans for drow are more defensive and that drow is already a race whose defensive skills are pretty strong. Their defining traits are stealth and magical supremacy, not necesarrily defensive fighting. I'll work something to boost their offensive skills some to account for this. Also, I'll have a look at the firing-time for crossbows; if it's not worth it, I will reduce it some. As to the idea of spells on arrows (I forget who brought this up), I've given it some thought and decided that putting any spell affect on projectiles is a little much at the moment. I do believe that you should be able to put certain properties on them, poison being the one which comes to mind first, as well as sharpness. I am also open to the idea of allowing them to be infused with shocking, flaming, etc, although I think these affects should wear off after some time just like with real weapons. However we will need to think about this infusion long and hard such that it doesn't make one subclass dominate others due to the fact that they can exploit vulns of races. Myth, I take your point very well about hell barons and minotaurs being an offensive as opposed to defensive race. I've thought about it and the reduction of damage does seem too much, and also unfitting. I will definitely find a way to emphasize their horns since they are the part of the defining visual traits of the minotaur species. We can discuss this when I post the new topics up, as I am a little short on ideas for this which haven't been done already (sure we could make another damaging attack out of the horns, but it would have to be special - otherwise it would just be another version of bash or kick). I also think you really have something in saying the dragon should use their claws more. You're right- they're huge, and they probably wouldn't use hand-held weapons. A draconian would, but for a dragon to do so is a little bizarre. Once I find a proper way to balance hand-to-hand fighting, I will definitely use the claws as well as breath as a primary weapon of attack for drags. To those out there that are dragons, don't be worried - I'll make it worth it, and you will still be able to use weapons (I see no reason why a dragon can't hold something in one of those huge claws 8)) A note to balder: if you're not capable of formulating logical thoughts, using correct grammar, and being respectful of others, you're not welcome on this board, so go post in the whining forum because that's what it is for. This forum is for intelligent people to discuss changes they think would make the game better. It requires an objective point of view, not a "oh-poor-me-i'm-getting-fucked-over attitude". Additionally I don't see what CPK, PK, or gender has AT ALL to do with this topic. I don't believe you're right on the points you've brought up, but even if you were, it would be moot because THAT'S NOT WHAT THIS TOPIC IS FOR. You can spare your breath on accusing me of playing favorites/taking sides because I've already anticipated it. Yes, I take sides with people who have half a brain, are polite and don't jump to conclusions. Deal with it or get the hell out. Elz, I see your point about lack of skills specific to just elves. You definitely are on a right track there. Now, as to making archery specific to them… this idea is pretty lucrative to me, and I must say am really glad to hear people supporting something for the sake of game diversity and balance rather than just their own gain. I am really tempted to do it. However, though, I will have to think long and hard about it, not at all because I'm opposed to the idea of elves having a unique skill, but because I would like to see people using ranged... this is probably a little biased because I implemented it 8). Most likely what I'll do is sort of compromise the two viewpoints and, while not taking the ability to shoot bows and crossbows away from everyone, give elves more unique skills relating to archery, and make them clearly the winner in that field. That wouldn't be a complete solution to the uniqueness(is that even a word?) situation for elves, and I will definitely have to come up with something else. But it's a start :) As to other races not being able to use crossbows/bows, it is something I agree with to an extent. I could definitely not see a dwarf or a dragon doing it, not because they aren't able, but because they are races which just don't do that - they prefer other weapons due to the history and lore of their races (which I do, by the way, plan on working on ASAP.) It's not that they __shouldn't__ be able to use bows/arrows at all (with possible exception of the dwarf), it's that they wouldn't be good at it because they have never had an interest in it. A possible solution would be reserving the "behind back" wear-spot to the elf, drow, vampire, sith and human because whipping out a bow and shooting that quickly requires lots of agility and dexterity that only they, the human-sized races, have. So, I think even though discussing mortal races is a bit off topic, I will address it because it is a good point; I will most likely drop ability of the larger and smaller (and different-kind) races to use archery (but not take it away), and increase the elf and drow's ability to do the same. Phew. Sorry for the length of this topic, but I wanted to try and address everyone's point. I'm going to close it just because it's a big issue and getting a little too hard to understand as one big lump, and will open some topics for the individual races later, along with my revisions. With this, a bit more discussion on mortal races, and the new PC race we are going to add in (yes, I know what it is, and no, I'm not telling anyone yet 8)) we will extend the depth of PC races a great bit and make them more unique and fun to play. Thank you all for your comments and criticisms, you've been great. Have a good one. Sentience kicks ass :D
    • A

      Bards
      Discussion/OOC • • Angrothy  

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      Having a light source and two other held items does seem unrealistic. This is only because of the "You light the whatever and hold it." Maybe that line should be changed to read something a little more believable, or just changed to take out the hold part. You light the black heart of Gazar. Then you're down to only two items held (three if you're a bard). Holding an instrument, problem solved. ANd in the past bards did suck, then CoA became popular, Rigor became heavily useful, and Illusionists found a liking to the songs not being blocked by spell deflection. And even if bard music will always be unblockable by spell deflection, in no_magic rooms, a bard shouldn't be able to play at all. No_Magic rooms should be more like Silence rooms.
    • Favorite Race
      Discussion/OOC • • Nibelung  

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      He was there the first two days the game was back up. Like I said they left right after that. So Alatarr went Avatar huh. Guess there is just us two as active Mystics.
    • Which theme do you like best?
      Discussion/OOC • • Rythen  

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      I like the Darkness Theme alot.. tons… its my fav
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      Sith power down
      Suggestions Archive • • maliceotaku  

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      This topic is being locked as this will degenerate into useless bitching and bickering about something that is being taken care of. Any new topics that spring up that bitch about this will be locked. I suggest any opinions about them be kept silent until they are needed.
    • Necromancer… remember that mage subclass?
      Suggestions Archive • • Nibelung  

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      lots of those ideas a great. the necro doesn't have that many spells to start with and i think it needs some more.
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      Sentience Down?
      Discussion/OOC • • Neona  

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      well i saw the thing coming out of the sky it had one long horn and one big eye i commenced to shakin' and i said oo-wee it looks like a purple people eater to me it was a one-eyed one-horned flying purple people eater one-eyed-one horned flying purple people eater sure looks good to me well he came down to earth and he lit in a tree i said mr purple people eater don't eat me i heard him say in a voice so gruff i wouldn't eat you 'cos you're too tough it was a one-eyed one-horned flying purple people eater one-eyed one-horned flying purple people eater sure looks strange to me i said mr purple people eater what's your line he said eatin' purple people and it sure is fine but that's not the reason that i came to land i wanna get a job in a rock'n roll band well bless my soul rock'n roll flyin' purple eater pigeon-toed under-growed flyin' purple eater one-eyed one-horned it was a people eater what a sight to see well he swung from the tree and he lit the ground he started to rock really rockin' around it was a crazy ditty with a swingin' tune wop bop a lula wop bam boom one-eyed one-horned flying purple people eater one-eyed one-horned flying purple people eater ooh it sure looks strange to me well he went on his way and then what do you know i saw him last night on a tv show he was a blowin' it out and really knockin' them dead playing rock'n roll music through the horn in his head –--------------------------------------- Sorry... I just **SO** couldn't resist…. :lurk: ^_^
    • R

      Vamp/Fiends
      Adjustments Archive • • RedRaven  

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      While this does sound like an interesting idea that could separate the races more (which is definitely what I want), I honestly think that at this point in time this would create more problems than it would fix.
    • V

      Dynamic Wilds
      Coding Discussion • • Vizzini  

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      Hey all, Been a while since I posted any kind of progress update, so I guess I'd better write one. For those who don't know, I have my own company and the end of the financial year is looming (31st March), and I have a large tax bill to meet so I've been working my ass off. The wilds work has suffered as a result so there's not a massive amount to report. * Rewrote the Terrain and Vlinks loading/saving routines to use Syn's value tags method rather than the stock ROM lazy-man's method of using absolute fixed fields. This is much more fault tolerant and makes the area files bigger, but much more readable. It also keeps the wilds files in roughly the same format as the rest of the area file format, which makes me more comfortable (and will save me lots of explaining time when Nib comes to rewrite PGN2ARE). * Spent some time bullet-proofing various parts of the wilds OLC. Again, a lot of testing will still be required but I wanted to head-off some of the dumber and more obvious bugs before beta testing begins in earnest. * Vlinks can be linked/unlinked from the OLC now. I wasn't happy with the way this had been done previously, so I rewrote the linking and unlinking routines so that they are more compartmentalised, so the code can be reused when it comes to putting in script hooks for allowing room/mob/obj scripts to link/unlink vlinks. * At Nib's request I made vlink wilds entrance tiles customisable in the OLC, and also modified the loading/saving code appropriately. I'll try to do more in the coming week. I realise you guys are waiting for this. Cheers, Scott.
    • Pmounts and the people that love them
      Suggestions Archive • • ChaosAngel  

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      Having to deal with a mount is no different than saying having to deal with you to get to one of your churchies. As a crusader, the mount becomes a faithful follower when you mount up. And dealing with that skill of a crusader is no different than dealing with say the pursuit skill of a warlord or any other class specific skill of the other classes. Every class has their benefits. A big deal was made of persuit being unfair as well. And there are other ways to deal with spell casting npc's, blind (either the orderer or the ordered). Silence as you mentioned, or there is another simple one, that is as effective as silence, because there is noway to fix it during combat, without opening another vulnerability, so I still say it is not unbalanced. And this is coming from someone who has been on both ends of the argument in game.
    • The Unabridged Discourse on Racial Comparison
      Adjustments Archive • • inimical  

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      For being old school you dont know everything myth. Thats not the weapon and im sure not telling. :)
    • Bored Remort 120s
      Discussion/OOC • • Mythology  

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      maybe twas just luck? :P