PK Changes


  • registered

    ~~@Elmah:~~ > Someone mentioned that Drow/Shade needed something. I'm putting this in as a suggestion for Drow and Wraith, the remort of Lich. Immunity to blindness. Why? Wraiths don't have much of eyes for one thing. Drow are accustomed to seeing in the dark. Drow see in the dark with infravision. This would be more of a question as to whether blindness completely disables eyes, or disables eyes from picking up conventional light. If it only stops conventional light, then people could just cast infravision on themselves to get around that. Wouldn't work for drow, in my opinion.

  • registered

    You're making some pretty big exaggerations that I don't feel are necessary for me to directly respond to. Please do not take my post as a personal offense, the subject of pk balance often gets people worked up but game mechanics are best viewed in a logical manner. My points are valid. If your suggestions were to be imp'd, I assure you those scenarios I laid out would happen. Ideas are great things, and this sort of open forum allows us to examine them for potential flaws. Consider it constructive criticism.

  • registered

    Immunity to blindness is far too strong to give anyone, ever. I do agree with Arkain (the wizard with silence? the sorcerer with roomshield? who knows!) that heal should be examined closely. 2 per round makes outhealing damage in pk too easy, but some mobs out there do such ridiculous amounts of damage that they would be completlely insurivivable without 2x heal every round. Maybe the those mobs that hit so fantastically hard should be toned down to compensate for a longer cast time. Another potential issue related to healing is the way defenses work. It's possible to spam heal and cast over round after round doing it while your defenses continue to be effective. Either a reduced chance of defenses firing while casting, or possibly even no chance should be considered. A check vs dexterity and/or intelligence could be made. The changes made to potions were excellent, scrolls still pose a problem however. Spells over a certain sp cost can't be scribed as it is now, it would be more effective to simply develop a list of spells that cannot be scribed. Primary targets of this ban would be: *Silence *Roomshield *Spell Trap *Spell Deflection *Kill Some spells are questionable, they aren't terribly overpowering but they do give some substantial help to classes who normally couldn't have them. Some of these would be: *Web *Ensnare *Holy Sword/Shield *Wither *Spell Shield Through the use of druid alts or other players, it's possible to enter pk with virtually every spell in the game at your disposal. This ban would encourage the individuality some people cherish, and go one step further to keep players to the bounds of their class. It also will address the issue of some "super scrolls" like silence, blindness or blindness, spell deflection. Notice that almost no defensive or healing spells are listed, nor any utility spells such as cloak of guile or detect invis. My final point in this diatribe is in relation to summon. Some players find it prudent to summon anyone they can to the non pk room in the First Born's Tomb in Aethilforge, which is of course roomshielded and withered to get them to flee into cpk. Nosum is fine, and most experienced players will realize that they should keep it on always. Newer players are much more succeptible to falling for this cowardly trick, and with their best interests in mind I suggest a Yes/No prompt when someone attempts to summon you. ```` Lamepker is trying to summon you! Do you wish to allow this? (Y/N) ````

  • registered

    Okay, I want to go off-topic here for a moment, and make a comment about Inimical. No, not a flame ;) I think Inimical makes some GREAT suggestions here, and he seems to really know what he's talking about. I think we should all pay attention to what he's saying. Now, back on topic. I like the idea for the prompt confirming the summon. It seems kinda lame, but I do agree it's somewhat necesary. I think perhaps this could be something you could toggle off, but it is on by default, and automatically turns on each time you log on. Secondly, I agree that immunity to blindness is a bit strong… So scratch that idea. I also kind of like the ban on scribing certain spells. Keep these ideas flowing.

  • registered

    ~~@Inimical:~~ > My final point in this diatribe is in relation to summon. Some players find it prudent to summon anyone they can to the non pk room in the First Born's Tomb in Aethilforge, which is of course roomshielded and withered to get them to flee into cpk. Nosum is fine, and most experienced players will realize that they should keep it on always. Newer players are much more succeptible to falling for this cowardly trick, and with their best interests in mind I suggest a Yes/No prompt when someone attempts to summon you. > ```` > Lamepker is trying to summon you! Do you wish to allow this? (Y/N) > ```` First of all, if you arent pk, wither doesnt effect you and if your not pk and someone roomshields next to cpk u can just walk right out.. and to stop ppl from doing this there is nosum so just have nosum on and theres nothing ppl can do so a summon yes/no propmt is not needed

  • registered

    I think most of us know why you oppose this idea.

  • registered

    ~~@Inimical:~~ > I think most of us know why you oppose this idea. Indeed…

  • registered

    i bet thats whats syns gonna say, but i dun care change it, im just saying it dont need to be

  • registered

    For summon, it should not be an automatic success, even while nosum is off. I am unsure if it is or not, but it should be. When someone tries to summon you while it is off and it fails, it should say something like: You feel someone attempting to transport you. You would know when something like that is happening, since it is directed towards you. If it is on, perhaps something like: Your will prevents you from being transported. This way people will know if they have it on or off and can correct it in this situation to protect themselves.

  • retired

    personally i'm against a y/n message prompt, my reason being is that at that point the summon spell just becomes another gate/ nexus transfer spell except without any portals. i think the reason for summon being in PK the way it is, is for people (involved in PK combat, that is) to be able to not feel too safe in all situations because you might be moved locations rather quickly and have to defend yourself in new territory. outside of PK however i highly find there to be little reason in defence of higher level players capturing low level non PK players in this fashion. my idea to fix this is this: give there a certain radius ( of rooms ) about the summoner's point at which they must be away from PK zones if they want to summon a) someone non-PK or b) 20 levels lower below them. say 6-10 rooms, they would have to be at a considerable distance from some danger befor they can summon a lower level player in - and don't forget that at any point the newbie can turn nosummon on. let me know what you guys think of this solution, if it's not the most popular, i'll go with at an alternative.

  • registered

    Beautiful, I like it.

  • registered

    I do as well, though if arena is going to be considered a PK/dangerous area then people aren't going to be able to summon to… say, the recall in Aeth. Aside from that, it sounds great.

  • registered

    I'm for it.

  • registered

    ~~@Mittens:~~ > I do as well, though if arena is going to be considered a PK/dangerous area then people aren't going to be able to summon to… say, the recall in Aeth. Aside from that, it sounds great. You couldnt summon to the arena in the first place

  • retired

    OK, I changed it so that to summon someone 20 or lower levels below you (who doesn't have PK on), you must NOT be within 7 rooms of a dangerous area. Coupled with this I have added a new skill for siths called "sense danger" which allows them to sense PK areas… it's adjustable, you type danger <1-4> and if there is a PK area 1-4 rooms away, it will show you [DANGER to the ] when you look in the room. It's just something to boost siths a little who need boosting. additionally i've cleaned up ranged code a bit and reinforced that NOBODY should be able to do any kind of ranged damage from a safe room.

  • registered

    ~~@Syn:~~ > OK, I changed it so that to summon someone 20 or lower levels below you (who doesn't have PK on), you must NOT be within 7 rooms of a dangerous area. > > Coupled with this I have added a new skill for siths called "sense danger" …. > > additionally i've cleaned up ranged code a bit and reinforced that NOBODY should be able to do any kind of ranged damage from a safe room. Damn those all are great! Keep up the good work!

  • registered

    I love the results of some of these debates here. KEEP IT GOING.

  • newly_registered

    ``` `[*]<1527hp 1474mp 1603mv 7960835Tnl> Beastmaster draws the rejected bolt of vengeance from a small quiver and takes careful aim at you! [*]<1527hp 1474mp 1603mv 7960835Tnl> Beastmaster fires a crossbow of the titans at you! Beastmaster does UNSPEAKABLE things to you! You have been KILLED!! The Town Crier announces 'Dias has been slain by Beastmaster in the arena!' Your force shield shimmers then fades away. You feel yourself slow down. You no longer see in the dark. You feel weaker. You are no longer invisible. You feel solid again. You no longer see invisible objects. The white aura around your body fades. Your skin feels soft again. Your disembodied soul rises from your mutilated corpse. [Dias has been KILLED at Under a Waterfall!!!] You have been defeated in the arena! The guards drag your body back to a safe place where you awake from your slumber.` Note I have sanc as you can see and -892 ac and was wearing a shield. I think the damage really needs to be looked at. ```

  • retired

    OK as far as scrolls go… I kind of agree and disagree at the same time. I agree that a scroll of dispel magic, silence, slow, or something like that is way too powerful. At the same time, what is a graceful way of deciding which spells shouldn't be scribable? Everytime I add a spell from now on am I going to have to ask myself the question of whether or not this should be scribable to a scroll? Also I like the idea of interaction between players that comes from having other people scribe your scrolls from you. Having your scrolls or potions created by an alt however is cheap and shouldn't be done. Keep in mind you can burn up the persons scroll they are reciting with fireball, etc... and every spell you put on a scroll decreases the effectiveness(level) of the others. Is there any way of avoiding the problem of scrolls being too powerful without making a list of spells you can't scribe? Kill spell I think is a special case. Keep thinking on this one. To prevent people from making scrolls for their alts maybe I should make it that you can't place magical items on the floor or they dissolve or something. I think this way it would be a lot easier to bust people for multiplaying their druid if they had to give it directly, what do you all think? Still working on the fixing people's skills problem :>

  • registered

    Oh! And don't forget about people auctioning to their alts :P

Log in to reply