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I think most of us know why you oppose this idea.
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~~@Inimical:~~
> I think most of us know why you oppose this idea.
Indeed…
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i bet thats whats syns gonna say, but i dun care change it, im just saying it dont need to be
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For summon, it should not be an automatic success, even while nosum is off. I am unsure if it is or not, but it should be. When someone tries to summon you while it is off and it fails, it should say something like: You feel someone attempting to transport you. You would know when something like that is happening, since it is directed towards you. If it is on, perhaps something like: Your will prevents you from being transported. This way people will know if they have it on or off and can correct it in this situation to protect themselves.
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personally i'm against a y/n message prompt, my reason being is that at that point the summon spell just becomes another gate/ nexus transfer spell except without any portals. i think the reason for summon being in PK the way it is, is for people (involved in PK combat, that is) to be able to not feel too safe in all situations because you might be moved locations rather quickly and have to defend yourself in new territory.
outside of PK however i highly find there to be little reason in defence of higher level players capturing low level non PK players in this fashion. my idea to fix this is this: give there a certain radius ( of rooms ) about the summoner's point at which they must be away from PK zones if they want to summon a) someone non-PK or b) 20 levels lower below them. say 6-10 rooms, they would have to be at a considerable distance from some danger befor they can summon a lower level player in - and don't forget that at any point the newbie can turn nosummon on. let me know what you guys think of this solution, if it's not the most popular, i'll go with at an alternative.
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Beautiful, I like it.
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I do as well, though if arena is going to be considered a PK/dangerous area then people aren't going to be able to summon to… say, the recall in Aeth. Aside from that, it sounds great.
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I'm for it.
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~~@Mittens:~~
> I do as well, though if arena is going to be considered a PK/dangerous area then people aren't going to be able to summon to… say, the recall in Aeth. Aside from that, it sounds great.
You couldnt summon to the arena in the first place
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OK, I changed it so that to summon someone 20 or lower levels below you (who doesn't have PK on), you must NOT be within 7 rooms of a dangerous area.
Coupled with this I have added a new skill for siths called "sense danger" which allows them to sense PK areas… it's adjustable, you type danger <1-4> and if there is a PK area 1-4 rooms away, it will show you [DANGER to the ] when you look in the room. It's just something to boost siths a little who need boosting.
additionally i've cleaned up ranged code a bit and reinforced that NOBODY should be able to do any kind of ranged damage from a safe room.
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~~@Syn:~~
> OK, I changed it so that to summon someone 20 or lower levels below you (who doesn't have PK on), you must NOT be within 7 rooms of a dangerous area.
>
> Coupled with this I have added a new skill for siths called "sense danger" ….
>
> additionally i've cleaned up ranged code a bit and reinforced that NOBODY should be able to do any kind of ranged damage from a safe room.
Damn those all are great! Keep up the good work!
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I love the results of some of these debates here. KEEP IT GOING.
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```
`[*]<1527hp 1474mp 1603mv 7960835Tnl>
Beastmaster draws the rejected bolt of vengeance from a small quiver and takes careful aim at you!
[*]<1527hp 1474mp 1603mv 7960835Tnl>
Beastmaster fires a crossbow of the titans at you!
Beastmaster does UNSPEAKABLE things to you!
You have been KILLED!!
The Town Crier announces 'Dias has been slain by Beastmaster in the arena!'
Your force shield shimmers then fades away.
You feel yourself slow down.
You no longer see in the dark.
You feel weaker.
You are no longer invisible.
You feel solid again.
You no longer see invisible objects.
The white aura around your body fades.
Your skin feels soft again.
Your disembodied soul rises from your mutilated corpse.
[Dias has been KILLED at Under a Waterfall!!!]
You have been defeated in the arena!
The guards drag your body back to a safe place where you awake from your slumber.`
Note I have sanc as you can see and -892 ac and was wearing a shield. I think the damage really needs to be looked at.
```
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OK as far as scrolls go… I kind of agree and disagree at the same time. I agree that a scroll of dispel magic, silence, slow, or something like that is way too powerful. At the same time, what is a graceful way of deciding which spells shouldn't be scribable? Everytime I add a spell from now on am I going to have to ask myself the question of whether or not this should be scribable to a scroll?
Also I like the idea of interaction between players that comes from having other people scribe your scrolls from you. Having your scrolls or potions created by an alt however is cheap and shouldn't be done. Keep in mind you can burn up the persons scroll they are reciting with fireball, etc... and every spell you put on a scroll decreases the effectiveness(level) of the others. Is there any way of avoiding the problem of scrolls being too powerful without making a list of spells you can't scribe? Kill spell I think is a special case. Keep thinking on this one.
To prevent people from making scrolls for their alts maybe I should make it that you can't place magical items on the floor or they dissolve or something. I think this way it would be a lot easier to bust people for multiplaying their druid if they had to give it directly, what do you all think?
Still working on the fixing people's skills problem :>
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Oh! And don't forget about people auctioning to their alts :P
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Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.
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~~@Inimical:~~
> Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.
while I don't mind scrolls used for npc fights between players I think they should not be allowed. You have to use the skills/spells and ablities your player has at the time in those fights. Potions I think with pk fighting should be just restricted to healing and defencive spells for the person. There are too many people using spells they don't normally have in fights.
Also I have noticed that tweak to range weapons for crossbow is now a count of 5 before it kicks in. That is a bit tooo long. Often now I can't pick up the bolt fast enough to prevent a mob from getting it. The ticks need to be shorten there.
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~~@Jazelle:~~
> ~~@Inimical:~~
>
> > Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.
>
> while I don't mind scrolls used for npc fights between players I think they should not be allowed. You have to use the skills/spells and ablities your player has at the time in those fights. Potions I think with pk fighting should be just restricted to healing and defencive spells for the person. There are too many people using spells they don't normally have in fights.
>
> Also I have noticed that tweak to range weapons for crossbow is now a count of 5 before it kicks in. That is a bit tooo long. Often now I can't pick up the bolt fast enough to prevent a mob from getting it. The ticks need to be shorten there.
Is this using a quiver? Having arrows/bolts in a quiver reduces time length by 1/2\. I realise there's some bugginess with the quiver that needs to be fixed though (like not being able to put arros in them, etc).. working on this.
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The tweak to archery time in combat substantially reduces its usefulness while levelling. Not sure if that was part of the plan or not.
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~~@Arkain:~~
> ~~@Mittens:~~
>
> > I do as well, though if arena is going to be considered a PK/dangerous area then people aren't going to be able to summon to… say, the recall in Aeth. Aside from that, it sounds great.
>
> You couldnt summon to the arena in the first place
Those three dots are called an ellipsis, and sometimes in the English language they can be used to indicate an example of an omitted list of ideas. Thus, I was not saying that you cannot summon to an arena, I was saying that you cannot summon to recall in Aeth because it's really close to the arena. Got literacy?