~~@Ardghal:~~
> I like this, but keep in mind that a lot of people are, well, lazy, and would want to have shortcuts. Could a system like this be shortcut?
>
> Also, I think that having shortcuts and shortform would be critical to gameplay, since things would be quite slowed down if everyone had to type everything out in long form. Proper, yes, but it would annoy a lot of people. Say I was typing that to attack Lukus. He would have ample time to get away in the time I'm typing that, most likely, and I'm a pretty decent typist.
>
> That's my only issue with it. Gamers as a general rule are lazy and want things to go at a reasonable pace to keep them entertained.
Right, the thing we're describing is mainly for newer people who may have never played a MUD before. There will definitely be an "advanced" mode you can toggle on in addition to what is described above, probably even more than one, to configure gameplay for efficiency instead of intuition. So people who are used to things like "get 2.sword bag" would still be able to use that. It will also undoubtedly come with aliases, and command stringing.