Titans


  • registered

    Maybe a simple answer is just to give Titans another vulnerability that's very easy to take advantage of, like fire or cold or a certain weapon damage type. How about making them vulnerable to piercing, or ranged weapons like arrows? Seems good to me.

  • registered

    The Titan Vulnerabilities are really nothing. First off, there are no real strong lightning based weapons out there. Second, there are only two lightning spells, one which is weak as hell and second which does the same amount of damage back at the caster. Another thing, there are no mental spells in this game.

  • registered

    ~~@Arkain:~~ > Your dumb redraven, i didnt get good over night.. you guys only beat me until lvled up and got good eq then i started to win It was over night. The night they changed the pk. There was no leveling involved plain and simple. Enough said on that subject from me. But you can continue to rant and rave.

  • registered

    One small return to the mount-casting-infinite mana bit… Last I checked, didn't they have FINITE mana in them, if it was even set? Why not treat them like spell casting treats players, use up their mana, but that's if they HAVE any to begin. Some mobs just shouldn't be meant to cast spells. I mean, c'mon. A HORSE casting spells? A CAT casting spells? Maybe have it where they must have the mage prog set on them as well else they wouldn't even know HOW to cast, even if they had mana. Think of a player that hasn't gotten any spells yet, they have mana, but... they can't cast anything. That's just my two cents on THAT topic. As far as titans are concerned, aren't they supposed to be huge beings? Or is that just the case of the collossus? Well, if they are supposed to be huge, then they may have the strength and power, but I'd like to see a titan swing a weapon, any weapon, and hit a dwarf reliably. It would have to take some fast titan to be able to compensate for their size and lack of accuracy accompanying it with regards to striking smaller targets. And, that should take care of their haste attacks... I mean, unless the titan has a high Dex, their "haste" attacks should be random at best. What could come out of this is that vampires that shape into smaller mobs (as well as dwarves) should have some kind of size advantage over titans (and collossuses) in general. Still, that shouldn't mean that titans should be made to struggle, just give them a slight penalty for being able to HIT small targets. Their POWER should remain. The phrases "Catch me if you can" and "When I get my hands on you!" should come to mind. ;) *waits for the titans to complain*

  • registered

    ~~@Xavis:~~ > The Titan Vulnerabilities are really nothing. First off, there are no real strong lightning based weapons out there. Second, there are only two lightning spells, one which is weak as hell and second which does the same amount of damage back at the caster. > > Another thing, there are no mental spells in this game. Trapsoul whip, whats that… uhhhhh lvl 120 whip SHOCKING and Lightning damage... and theres another whip 113 i think thats shocking and lightning damage from DV... u dont even really play anymore xavis, dont talk unless you know what your talking about chain lightning+call lightning+lightning bolt= 3 lightning spells ace

  • registered

    ok..just for the record…xavis was here playing this game as a 120 when you were still an inch in the servers pants, arkain. show some fucking respect. secondly, those are whips you are talking about..i dont remember the damage offhand (last i remember, a divsum whip was level 115-120, damage was close to 250, but less i believe) but its nowhere close to a sword, or an axe in terms of damage...whips, as we all well know, are not the strongest kinds of weapons, and are highly underrated and underused. shrug, just thought you'd like to be set straight yet again, bc, well, thats what i do :)

  • registered

    You're off on that one Soth. Trapsoul is one of better one handed weapons out there for raw damage at 277\. The vast majority of swords have trouble hitting 250, sword of justice is 277 with -100 all stats and soulcutter is only 250 something. Nowhere near axe or sword you say, I say check again. With the game ever down I can't check to give exact numbers but I know trapsoul outdamages atlas axe too.

  • registered

    Trapwhip is one handed and does 277 damage on average. But that's worthless because the Ataraxia does 350 on average and it's also one handed (at least mine). And since most people own the one handed Ataraxia, what's the point in using an inferior weapon which will probably do on average *gasp* 350 damage on a Titan? My bad, there are three lightning spells, but let me tell you something chump. When was the last time you used Call Lightning in the arena? When was the last time you used it period? Are you gonna sit in the abyss typing "weather" every minute so you can use it? Point being, neither of the lightning spells are fit for PvP combat.

  • registered

    Well damn, I was gonna say everything that was already said. Just add that the trapsoul was recently tweaked up to 277 and then 350 with lightning damage. Which is same as an ataraxia before the holy and fire. The Chain does damage to caster as well and call lightning only works outdoors. Also with chain, if fight is taking place in a room with mobs in it now, you just brought every mob in the room into the fight against you with chain. NOT a smart pk move. and Hence ruling out chain as good for any thing except cpk'ing a form of 9 newbies at once (sorry spunky had to throw that in there :) )

  • registered

    no attack spells are good for pk.. they all do shitty damage so instead of just making it look like lightning spells need to be upped in damage, all spells do..

  • registered

    ~~@Xavis:~~ > Trapwhip is one handed and does 277 damage on average. But that's worthless because the Ataraxia does 350 on average and it's also one handed (at least mine). And since most people own the one handed Ataraxia, what's the point in using an inferior weapon which will probably do on average *gasp* 350 damage on a Titan? > > My bad, there are three lightning spells, but let me tell you something chump. When was the last time you used Call Lightning in the arena? When was the last time you used it period? Are you gonna sit in the abyss typing "weather" every minute so you can use it? > > Point being, neither of the lightning spells are fit for PvP combat. all glaives are 1 handed, syn just made it so you cant dual wield them

  • registered

    40 point average damage difference isnt close, by my standard anyway. and if you are using something like an ataraxia, yes more damage. axe of withering, well over 300, just 2 handed. what pissed me off was when the sword of mishkal got raped. eh, but how many ppl use whips all the time, is my point..and those whips are such a pain in the ass, the fact i have a few is just from when we decided to go exploring. justice sword, every repop in plith.

  • registered

    There needs to be a choice in hight weapons and not just one type that over shadows everything. There could be some differences but basically they are balanced. That way you will not see everyone fighting with the same weapon or armor for that matter. Syn needs to have Whisp list out all the weapons and armor in the game and have another Imm go through and add stuff where it's missing. Not saying to do a complete change but find what is needed instead. I know several imms in the past tried to do just that with the new areas popping up but there was never a list produced to help.

  • registered

    Perhaps you could modify Titanic attack to allow a Titan 1 full round of combat attacks against an opponent, without them being able to attack in return, due to the Titan's enormous reach, and perhaps a titan could use a skill to 'distance' himself from combat to regain his reach advantage. In the same vein, dwarves and elves might gain bonuses if they can move in close to a titan. :twisted:

  • registered

    Ok, I haven't read this in a long time, but I don't feel like reading it all as it's absurdly long and I did a while ago. Either way, whatsay we remove the two-handed in primary from Titan? To me, this sounds like a remort-only thing. Fine, let Colossus keep it too, just not have a mort be able to do it. They're already so unbalanced in almost every way and already the best race for combat (combat meaning pure fighting, not meaning pk) in the game (due to extra attack, high hp, and such), this just gives them an absurd boost. I just think that particular ability should really be a remort-only thing. I originally wanted this to be special and still be a Dragon-only thing like it was at first, but if improved breath damages are implemented correctly, I won't care at all if Colossus gets it too… then we'll have something worthwhile.

  • registered

    While I was without internet I tossed some ideas in a notepad and here's the first… Titans, due to their huge stature and thus longer arms, should gain 2 free rounds of combat with Titanic attack when they initiate combat, instead of an extra attack per round. Collosi could gain an extra round or two on top of that, (I counted the 1st round of "safe" combat that everyone gets in my calculations) for a range of 3-4 rounds... Hmm, sounds a bit powerful after looking back at it, how about it allows 2 free rounds of combat and 1-2 attacks before the third round starts.

  • registered

    While I was without internet I tossed some ideas in a notepad and here's the first… Titans, due to their huge stature and thus longer arms, should gain 2 free rounds of combat with Titanic attack when they initiate combat, instead of an extra attack per round. Collosi could gain an extra round or two on top of that, (I counted the 1st round of "safe" combat that everyone gets in my calculations) for a range of 3-4 rounds... Hmm, sounds a bit powerful after looking back at it, how about it allows 2 free rounds of combat and 1-2 attacks before the third round starts.


  • i dont think the problem is with titans having one extra attack. lets face it with the highest hp and more attacks then you there is no way your going to out melee one. so why try? i havent been here very long and havent really pkd at all here. but i have played dozens of pure pk muds and think i know what im talking about. i think people rely to heavily on melee to win in pk. maybe that means the mage classes need to be upped so magic plays a bigger role in pk combat. titans should have the lowest mana. highest hp/lowest mana. add a vuln if you want but it wont make a difference. remove titanic attack and all the titans will quit on you because thats why they chose the race. im new. i would probably just cut my losses delete and remake as a drow. see how everyone bitches when i get drow defence/dodge/parry/acrobatics/shield block outcast you and you never get a hit in. pk here requires more skill then most muds though it seems. timing spells is the most important thing you can do for yourself. if you miss a round your probably going to die. also. in cpk why not web/silence/blind/?maybe slow?? seems to me you do that and keep them blind they are dead. lets hope people dont figure out how to use potions though. cause then that wouldent really work. the options really are endless. although cpk is all about silence i think. upping casting time for any race is a stupid idea. also this is the wrong board but. remove class restrictions eg warrior/cleric/mage/thief is fine. anyone who goes 4 warrior classes is a moron. if you dont have heal and cure blind your dead if all you can do is spam bash/circle your dead.if you are 4 mage classes and get silenced your dead. balance is important. anyways just what i think. again im new here so i might be wrong about all of this. maybe the more i learn about the mud the less arrogant i will get :p Fear-

  • registered

    You're more right than what you think. I just wish more classes got cool **effective** things as well. Like Sith having a faster health Regeneration rate or Draconians having a natural resist to weapons because of their scales.


  • ~~@RedRaven:~~ > Until they up the damage done in pk situations but not the healing power. Then add the 4* damage that weapons do against certain races.. OH wait, they already did that. Maybe that is why you got good at pk over night. > > *apologizes* Sorry for the mini-flame, just couldnt resist. lol more about how i got good over night, its more like you guys started to suck once they dropped the damage on the mishkal swords… then you all started to bitch and whine like lil school girls

Log in to reply