PK Changes


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    Oh! And don't forget about people auctioning to their alts :P

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    Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell.

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    ~~@Inimical:~~ > Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell. while I don't mind scrolls used for npc fights between players I think they should not be allowed. You have to use the skills/spells and ablities your player has at the time in those fights. Potions I think with pk fighting should be just restricted to healing and defencive spells for the person. There are too many people using spells they don't normally have in fights. Also I have noticed that tweak to range weapons for crossbow is now a count of 5 before it kicks in. That is a bit tooo long. Often now I can't pick up the bolt fast enough to prevent a mob from getting it. The ticks need to be shorten there.

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    ~~@Jazelle:~~ > ~~@Inimical:~~ > > > Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell. > > while I don't mind scrolls used for npc fights between players I think they should not be allowed. You have to use the skills/spells and ablities your player has at the time in those fights. Potions I think with pk fighting should be just restricted to healing and defencive spells for the person. There are too many people using spells they don't normally have in fights. > > Also I have noticed that tweak to range weapons for crossbow is now a count of 5 before it kicks in. That is a bit tooo long. Often now I can't pick up the bolt fast enough to prevent a mob from getting it. The ticks need to be shorten there. Is this using a quiver? Having arrows/bolts in a quiver reduces time length by 1/2\. I realise there's some bugginess with the quiver that needs to be fixed though (like not being able to put arros in them, etc).. working on this.

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    The tweak to archery time in combat substantially reduces its usefulness while levelling. Not sure if that was part of the plan or not.

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    ~~@Arkain:~~ > ~~@Mittens:~~ > > > I do as well, though if arena is going to be considered a PK/dangerous area then people aren't going to be able to summon to… say, the recall in Aeth. Aside from that, it sounds great. > > You couldnt summon to the arena in the first place Those three dots are called an ellipsis, and sometimes in the English language they can be used to indicate an example of an omitted list of ideas. Thus, I was not saying that you cannot summon to an arena, I was saying that you cannot summon to recall in Aeth because it's really close to the arena. Got literacy?

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    ~~@Syn:~~ > ~~@Jazelle:~~ > > > ~~@Inimical:~~ > > > > > Having them dissolve when dropped won't fix anything, people will just put them in a container and hide it somewhere for their alt to pick up. My issue with scrolls is, as I mentioned, that it gives everyone access to almost every spell. > > > > while I don't mind scrolls used for npc fights between players I think they should not be allowed. You have to use the skills/spells and ablities your player has at the time in those fights. Potions I think with pk fighting should be just restricted to healing and defencive spells for the person. There are too many people using spells they don't normally have in fights. > > > > Also I have noticed that tweak to range weapons for crossbow is now a count of 5 before it kicks in. That is a bit tooo long. Often now I can't pick up the bolt fast enough to prevent a mob from getting it. The ticks need to be shorten there. > Is this using a quiver? Having arrows/bolts in a quiver reduces time length by 1/2\. I realise there's some bugginess with the quiver that needs to be fixed though (like not being able to put arros in them, etc).. working on this. Yep I have a small quiver they are put into.

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    You don't need to put them in the quiver for it to get the half bonus. I had 50 arrows in my inventory and all fired just by wearing the quiver and nothing in it.

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    It would be handy if the shoot command defaulted to the mob/player you're are currently fighting if used in combat, like bash, kick, etc. Good going on fixing the "mobs don't attack when you shoot them" bug too.

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    ~~@Inimical:~~ > It would be handy if the shoot command defaulted to the mob/player you're are currently fighting if used in combat, like bash, kick, etc. Good going on fixing the "mobs don't attack when you shoot them" bug too. OK, seems like you guys have pointed out a few good bugs to fix with shoot (i.e. if you quiver is empty and you wear it, it still gives you the bonus if it finds arrows in your inv). Also yeah I have made it so if you shoot mobs they get pissed and come after you :> They don't come after you instantly, and can lose track and go back to where they are if you get far enough away and get to a safe room… should make things more things more interesting 8) Also it makes the hide command useful (if you hide for a sec successfully, then mobs will stop chasing you)

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    Arkain has a few scratches. * <7500mv>3800/3800hp 3574/3574mp 3838/3838mv 10301004tnl 175/640lb 087 You block Arkain's attack with your shield. Arkain's slash devastates you. Arkain's slash devastates you. Arkain's slash maims you! Arkain's slash maims you! You nimbly backflip away from Arkain's attack. Arkain parries your attack. Arkain nimbly backflips away from your attack. Arkain nimbly backflips away from your attack. Arkain begins attacking Rochester! Arkain dodges Rochester's attack. Rochester's pound injures Arkain. Rochester's pound injures Arkain. Arkain nimbly backflips out of Rochester's attack. Rochester[100%] Arkain has a few scratches. * <7500mv>2805/3800hp 3574/3574mp 3835/3838mv Four successful hits and 1k damage thru sanc and -800ac? That is averaging 250 a hit. Excessive even with an ataraxia, and this wasnt an ataraxia if it was slash. This coupled with only 2 of my defenses triggering and 5 of his is BS in my opinion. This was only one round but the whole fight went this way. My defense choices are as many as his (at least) and all mastered. Only 12 levels different should not make that big a difference in defenses triggering. FYI, not a pick on Arkain post, just happened to be who I was fighting, would be upset whomever it was.

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    ~~@RedRaven:~~ > Arkain has a few scratches. > > * <7500mv>3800/3800hp 3574/3574mp 3838/3838mv > > 10301004tnl 175/640lb 087 > > > > You block Arkain's attack with your shield. > > Arkain's slash devastates you. > > Arkain's slash devastates you. > > Arkain's slash maims you! > > Arkain's slash maims you! > > You nimbly backflip away from Arkain's attack. > > Arkain parries your attack. > > Arkain nimbly backflips away from your attack. > > Arkain nimbly backflips away from your attack. > > Arkain begins attacking Rochester! > > Arkain dodges Rochester's attack. > > Rochester's pound injures Arkain. > > Rochester's pound injures Arkain. > > Arkain nimbly backflips out of Rochester's attack. > > Rochester[100%] > > Arkain has a few scratches. > * <7500mv>2805/3800hp 3574/3574mp 3835/3838mv > > > > Four successful hits and 1k damage thru sanc and -800ac? That is averaging 250 a hit. Excessive even with an ataraxia, and this wasnt an ataraxia if it was slash. This coupled with only 2 of my defenses triggering and 5 of his is BS in my opinion. > > This was only one round but the whole fight went this way. My defense choices are as many as his (at least) and all mastered. Only 12 levels different should not make that big a difference in defenses triggering. > > > > FYI, not a pick on Arkain post, just happened to be who I was fighting, would be upset whomever it was. > > ataraxia were changed, and it was on xtrasp not redraven…... and i have 130hitroll and 100 damrolll and you were mounted so u only get a couple defenses.. and u were faerie fired so u had lke -600 armor

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    ~~@Inimical:~~ > It would be handy if the shoot command defaulted to the mob/player you're are currently fighting if used in combat, like bash, kick, etc. Good going on fixing the "mobs don't attack when you shoot them" bug too. I would love it if smite did this as well.

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    With Draconians, I think their breathe skills need a drastic uppage in damage that is directly linked to their level. (Around the damage bows and arrows give) The higher in level the Dracons get, the more damage their breathe does and the more mv it saps. Of course, there should be some downtime before you're able to use it again :P

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    There's also something else I wanna add that could really be a great help to pk and basically fighting in general. Timers. Commence the groaning :P I know Materia Magica used timers, but I didn't feel they used in the best way possible. I believe that if spells had a downtime, according to how powerful/effective it is, it would help alot in balancing. What I don't think timers should be used for is physical commands. I think the lag works fine. Think about it, after you bash into someone, you're gonna need a few seconds to regain your balance before you're able to attack again. You'll need even more time if you miss the bash. That's all I have for now.

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    Yes it was on Xtrasp. Yes I was mounted all I lose is dodge, that still leaves me acro, shield block and parry. No I was not faerie fired that was the very first round. Plus you never in the whole fight cast faerie fire. And ataraxia's were dropped, not upped. But like I said that wasnt an ataraxia cuz it was slash not holy fire. Ataraxia's are still the highest one handed in the game. And the only twohanded I know that are more are not slash damage either (my guess is a tainted sword). Anyways 1K damage thru sanc and all protective spells on 4 hits is outrageous. Especially when that is only half (roughly) of what it is possible to hit. Anyways, I guess it could have been "lucky" rolls but it seemed to go thru out the fight.

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    This will take a bit of damage work, or a new spell to compensate, but since people are complaining about sanctuary, change the affect of it. Instead of reducing damage, give it the opportunity to block combat vs a saving throw of some sort. If failed, then combat will not ensue. Uf successful, then both players sanctuaries are removed. The attackers for their aggressive nature, the defender for it being breached. This could block all attempts at combat: shoot, kill, blackjack, backstab, but offensive spells/music will always get through it to start combat. Naturally, if a high level player cast it, then it will be harder to get through than if you gained it via an item, most of the time. To compensate for damage reduction loss, give a spell or something called damage ward, that will drop damage done, like sanctuary did, just not as high. Also, I'd like to see wind of confusion changed. From what I have heard, it is supposed to be a hands of wind for the game, but I am not sure as I have never seen it do anything except give an echo when I cast it. Have it, when cast, change the room into a dizzy room, which would allow those with deception, or perhaps just the caster, to detect and move to the true exit(s) of the room without difficulty. Have the effect last a tick or two, at most.

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    Hrm, on the subject of entering chat… can homes and hall recall rooms be added to the list as being able to enter chat from? Would be nice, thanx for considering.

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    ~~@RedRaven:~~ > Hrm, on the subject of entering chat… can homes and hall recall rooms be added to the list as being able to enter chat from? Would be nice, thanx for considering. Agree with those. I was going to post something about that too.

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    * <7415mv>2787/3966hp 3750/3750mp 3765/3775mv 14183784tnl 190/641lb 034 Someone has completed his casting. Your slash DISEMBOWELS someone! Someone parries your attack. Someone nimbly backflips away from your attack. Your cleave misses someone. Someone's slash devastates you. Someone's slash MUTILATES you! Someone's slash MUTILATES you! Someone's slash MUTILATES you! Someone's slash MANGLES you! Someone dodges someone's attack. Someone's pierce injures someone. * <7415mv>1375/3966hp 3750/3750mp 3761/3775mv over 1400 damage from 5 hits, thru sanc with -900 ac? That is bs. This on my dwarf, no vuln to his weapons. The weapon he using does 312 avg damage, but yet he can avg enough to get that much thru sanc and -900ac.. (and this was again before he cast faerie fire). Something is wrong with pk damage either the weapon involved, the race, or maybe just the char. But get real. with that much damage per round. Noone can survive. Regardless of skill or mana.

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