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Syn, you said that there was something in place for checking to see if people had skills they were not supposed to have. Is there anything to check to see if they are missing skills they should have?
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Here is my 2 cents with a focus on PK. I am cutting out most of the skills you can get from other classes/ones you get from eq just to point out the usefull skills/spell imbalances:
None of the mage classes have counterspell.
Wizards are overpowered. Necros need the most help, but sorcerors need it too. Don't just look at number of spells, look at how many are usefull and can be duplicated by other effects.
sorc gets silence and slow as unique (channel also but nobody ever uses it because they don't run out of mana)
wizards on the other hand get afterburn, roomshield, starflare, dispel room, nexus, gate, locate object, entrap, and light shroud
necro gets feign, kill, and energy drain
For clerics:
witch and monk both get counterspell
druid: cosmic blast (offensive spells suck), enchant armor and weapon were nerfed, and brew/scribe were greatly reduced in effectiveness also…so basically nothing
witch doctor: no clue, never been one
monk: frenzy, dirt kick, reverie
For thiefs:
assassin: slit, crossbow, envenom
rogue: circle
bard: never been one
Fighters:
Marauder: 4th attack, dirt kick, intimidate
Gladiator: circle
Paladin: smite
Not familiar with remort classes besides my own, only remorted once.
Alchemist - with potions/scrolls weakened really nothing for this class
Sage
Judge: all remorts can naturally detect evil/good now, so skill is useless
Mob lore: not very useful
Deception: %chance to evade backstab, circle, etc... (rarely seen it work)
Class perm detect hidden (often found on eq)
All the remort thieves classes need work
Crusder - holy sword and shield are nice, but can't compare to the other classes skills. Increased quest rewards are helpful, but longterm everyone maxes anyways. +25% damage with exotic, not many exotic weapons that deal decent damage even with bonus
That is my little spiel (sp) about what is wrong with the classes I took. When I took them they were awesome classes, but with tweaks to skills/spells, shuffling around who had what, and adding in new skills/spells they are quite lacking.
Not sure if it is just the specific combo of classes that I took that collectively cause me problems, or if they are just individually crappy. Would like to hear from anyone else who went druid/sorc/rogue/gladiator/sage/alchemist/crusader. (either that same combo just individual classes)
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Sages are supposed to be the wisest characters around. We can use mob lore to examine creatures and see there strengths and weaknesses. So here is my idea for a new skill.
Once you have used mob lore on a creature, from that point forward you get some type of bonus while fighting that creature such as +dr, +hr, +ac, etc…
It could be a small bonus and last forever (keeping track in pfile of which mobs you have used mob lore on), or a larger bonus and last just till the end of the fight.
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I just gotta add that in my opinion, hitroll and damroll are the leading causes of unbalanced gameplay EVER in this game. A few players have their dr and hr in the 100s and that basically allows them to do 3-4x damage with the weapon they're using. They can freaking forsake a weapon, go hand to hand and still do more damage than the poor people who don't have connections to acquire OS eq from when enchant equpiment wasn't limited.
It's grossly unbalancing and it's cock blocking all the other skills in a person's set since they have to dedicate the entire fight to "c heal, c heal, c heal"
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Since it is based off of mob lore, it would only give bonuses when fighting mobs, not for PK purposes. And it doesn't just have to be either hr or dr, those were just the first things that came to mind.
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My damage roll only goes to 154, of course I'm not trying to get it raised. Pretty sure I can add at least another 20 to that.
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goddamn ithi. I have 30 damroll
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On the whole I agree with Laje's post on some things [such as wizard being overpowered], but I feel I have to put in my two cents on a couple others.
If it's of any importance or interest, I went sorceress/paladin/rogue/druid … warlady/ranger/arch-mage/sage.
~~@Laje:~~
> For clerics:
>
> witch and monk both get counterspell
>
> druid: cosmic blast (offensive spells suck), enchant armor and weapon were nerfed, and brew/scribe were greatly reduced in effectiveness also…so basically nothing
>
> witch doctor: no clue, never been one
>
> monk: frenzy, dirt kick, reverie
If anything, witch and monk need MORE advantages. Druid's are still vastly overpowered, in my opinion, even with reductions in the power of brew and enchanting. The way the system is now, I would not choose any other cleric class on any character I made. Simple as that.
(Pre-reverienerfage, I wouldn't have necessarily said that. But since reverie changed, it's faster to sleep on a buckskin anyway, so what's the point?)
~~@Laje:~~
> Sage
>
> Judge: all remorts can naturally detect evil/good now, so skill is useless
>
> Mob lore: not very useful
>
> Deception: %chance to evade backstab, circle, etc… (rarely seen it work)
>
> Class perm detect hidden (often found on eq)
I also disagree with this. Deception, once raised to a higher level can be extremely effective. In PK fighting with sages that have it pracced/bettered way up (i.e. Xavvy), I can hardly land a circle (which, in the current state of PK is quite an important aspect, apparently **mutter**), and it often saves from a blackjack without the need of the hr/dr reduction of calm.
Judge is pretty useless though :P
~~@Laje:~~
> Crusder - holy sword and shield are nice, but can't compare to the other classes skills. Increased quest rewards are helpful, but longterm everyone maxes anyways. +25% damage with exotic, not many exotic weapons that deal decent damage even with bonus
Every day I wish I had gone Crusader instead of Warlady. The quest bonus rocks, the mount help in battle rocks, and the holy sword/shield, when used consistantly, can be quite powerful and are nice for fighting against races for which there are few weapons with their vulnerability. The only thing I can think of that I got from Warlady and actually use was pursuit (although that is kinda cool >D) (and btw, when the heck is "bind" supposed to work?). I have not noticed any special difference when using the three spells that I recieved (energy field, spell shield, and healing aura… if anyone else that's a warlord/lady has noticed a difference, please clue me in), and I'm not even sure how leadership works, but I keep getting betters in it. x)
Destroyer seems decent, and those people that I know went destroyer are happy with the skills they got, but that was not an option for me with remort. I still think Crusader is overpowered, and Warlord/lady is the worst choice for warrior class in remorting.
Not meaning to call you out or anything, Laje, I think your opinion is just as valid as mine. I just happen to think differently based on my own personal experiences.
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One last item that I forgot to put in my previous post: remort cleric classes. I'm not sure how alchemists have been affected by the 1 spell to a potion rule… if there were more changes to combine or whatever, but it's also quite obvious that rangers are the best choice for remort cleric class as well. Alchemists get the brewing/scribing stuff... which, like I said, I don't know the degree of nerfage to that, and... recharge?! you tell me the last time you used a wand, because I'll tell you I've never used one when I haven't been goofing around :P And I've been told that adept is awful as well, although I'm not sure... in helpfiles, light shroud, glorious bolt, and avatar shield all seem pretty nifty. (unless they don't work as they appear to...)
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Adept is as useless as tits on a bull. Glorious bolt takes forever to cast and ONLY works on a vampire and doesn't even that that much damage. In the time it takes to cast, you can cast two fireballs and do much more damage.
I have no idea what Avatar Shield is supposed to do. It's obvious that it doesn't act like a shield so you don't have to wear one. It adds 3k some points to 'unknown', so that explains alot.
Light Shroud? Eh. What's the point. Sanctuary does the same exact thing except it has a reduced damage affect.
Turn undead. Hahaha, you just made me laugh. Lets just say that going Adept was an enourmous mistake.
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Ok, on Adept.. I'm afraid I don't have Glorious Bolt yet, but I'm told it has crappy damage for all that it takes (casting time, mana, etc..). Light shroud I think does work.. but I don't ever fight much undead… is there a way to find out if something is? Oh yeah, and Light Shroud lasts for a grand total of 3 hours and can't be cast in combat. Whoop-dee-friggen-doo. Avatar Shield I don't think works... unless it's supposed to show "modifies (unknown) by -10440" And I'm still completely clueless as to what Exorcism and Turn Undead do.
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oh yea, and back to Warlords, Bind is the tit on a bull and leadership is the pimple on that tit.
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Well, thanks to some indirect advice from someone who never says her opinion **eyes her**, I'm not going to let myself get all uptight and rage-ful, whatever happens, happens…
If I had my choice though, I would make no improvements to either druid nor crusader. Those are the two classes that I see to be most powerful and unbalanced at the moment, __especially__ druid.
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For most of what I said i was basing it on the help files for what the skills were supposed to do. Apparently thought, alot of them don't do that. When using combine I can't combine potions of the same spell. If i try to combine 2 heal potions, one of them just dissapears and the other is still a regular heal potion. Havent tried 2 diff spells recently, so not sure about that.
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You can't have anymore than one spell to a potion anymore, under any circumstance.
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which totally kills the alchemist skill of combine, i want my pracs back :P
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combine is such a piece of shit now.
look at this
You are carrying:
a potion of haste
a potion of cloak of guile
( 2) an empty vial
a potion of heal
(Glowing) (K) A Black Velvet Bag
(Glowing) (K) A Red Velvet Pouch
(Glowing) (K) End of Existence
(Glowing) (K) Evil's Maw
(Glowing) (Gold Aura) (K) NetherRealm Nexus
(Glowing) (K) Unholy Puzzlebox
(Glowing) (K) Wake of Demise
A total of 32/107 items with weight 254/650 pounds. (0 lbs in coins)
SpuNK! <4163hp 4972sp 3300mv 24
SpuNK! <4163hp 4972sp 3300mv 24 comb po 2.po
You can only combine items which have the same spells.
That in itself makes the skill useless…but get a load of THIS
This is a single heal potion not combined..
SpuNK! <4163hp 5005sp 3300mv 24 cast id po
You begin to speak the words of the spell...
SpuNK! <4163hp 5005sp 3300mv 24
You have completed your casting.
Object 'potion' is type potion, extra flags none.
Weight is 1, value is 0, level is 0.
Fragility is Normal, condition is 100%. It has been repaired 0/5 times.
It is made out of glass.
Contains level 120 spell of: 'heal'
This potion has 3 remaining charges.
After combining it with another...
You are carrying:
( 2) a potion of heal
(Glowing) (K) A Black Velvet Bag
(Glowing) (K) A Red Velvet Pouch
(Glowing) (K) End of Existence
(Glowing) (K) Evil's Maw
(Glowing) (Gold Aura) (K) NetherRealm Nexus
(Glowing) (K) Unholy Puzzlebox
(Glowing) (K) Wake of Demise
A total of 29/107 items with weight 251/650 pounds. (0 lbs in coins)
SpuNK! <4163hp 4939sp 3300mv 24 comb po 2.po
You combine a potion of heal and a potion of heal.
You have completed your casting.
Object 'potion' is type potion, extra flags none.
Weight is 1, value is 0, level is 0.
Fragility is Normal, condition is 100%. It has been repaired 0/5 times.
It is made out of glass.
Contains level 90 spell of: 'heal'
This potion has 3 remaining charges.
So basically i combined two 120 potions of heal into one level 90 potion of heal with the same amount of charges...USEFUL :P
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Wow. I've always known that my Dragon breaths suck. I did not, however, know __just how bad__ they were. Me and Kongol tested out breath lightning to see how it fared at taking advantage of the vulerability of a titan. Lightning bolt did 400 damage with sanc on. With sanc on, breath lightning did 100 the first time and the most I did to him was 150\. … Breath lightning, one of the defining skills of Dracon/Dragon .. is worse than a level 3 spell, and one of the simplest in the game. This is a disgrace to the races (referring to Draconian and Dragon) and is just absurd. I think both are in severe need of an upgrade, but at the least, give Dragon a lot more damage for breaths.. since after all they are the pure form, not the watered-down half-human form.
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I think we should create a sticky topic where we, the players, post out balance issues and problems with skills and spells so that Syn doesn't have to go searching for them. Organize, organize, organize!
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This thread has, to some extent, become that.