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I sort of agree, however, before anyone starts spewing ideas for humans, I just want to say I think they should be left alone. They should gain nothing, and lose nothing. They're supposed to be totally neutral right?
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GAH!!! Don't know how that got posted so many times. Someone please fix that!
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Simple Math Arkain..
Ataraxia avg dam 350
350 * 1.5 (for pk) = 525
525 * 2 (titan vs evil) = 1050
1050 *1.25 (holy damage) = 1312.5
1312.5 * 1.25 (fire damage)= 1640.625
1640.625 * 7 (possible hits for a Titan) = 11,484.375
Ok, not quit 14K, but that was done in my head. And that is with average hits.
Half that for sanc = 5742.1875
That is still 1000+ more hp than I have as a maxxed Fully equipped 120 remorted Fiend.
Now remove the 1.5 for pk.
350 * 2 (titan vs evil) = 700
700 * 1.25 (holy damage) = 875
875 * 1.25 (fire damage) = 1093.75
1093.75 * 7 (possible hits for a titan) = 7656.25
7656.25 / 2 (for sanc) = 3828.125
Still an outrageous amount. But Survivable for more than one round.
Even adjusting and saying only half your attacks land.
That is almost 2900hp per round with the pk bonus. And just over 1900 without. With the bonus that is 2 rounds and out for the vamp. Now if this happens to be taking place outside 'tween 6am and 4pm game time, add another 150 damage from the Sun per tick.
Those numbers and the huge difference between Pk bonus as is now and what it was before should be enough to point out that the pk change "staked" Vamps but good. Especially vs Titans.
And since PK fights that arent titan vs vamp are still lasting 15minutes. And even I have managed to last almost 10 (granted before he was able to use an Ataraxia again). The stated reason for the change. That being to shorten pk fights. Hasnt happened.
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I've listened to what everyone has been saying since I first joined Sentience and in my opinion, Arkain is a hypocritical bully of the first kind. It could just be his nature though.
Thats the problem u listen to whatever else saying but you dont know me… you listen to the ppl that dont like me because i fight against them, u think they will say anything good about me? :lol:
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Arkain, this isn't the appropriate place for this, but the reason people don't like you is because you're mean to them. Need I bring up the whole thing concerning you ransoming Ashlynn's stuff and then trying to get her to quest for you? Oops, just did. Anyhow that's all I have to flame about.
And for the record, I don't hate you, but I think you are kind of cruel to people.
Okay, so back on-topic… Umm... How bout them vamps?
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~~@Elmah:~~
> Okay, so back on-topic… Umm... How bout them vamps?
I've heard they drink blood…
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Remorted vampires, fiends, should gain an increased strength stat-cap, above 25, with an ability or spell or perhaps a racial affect, called "fiendish strenth". Sunlight and perhaps certain holy weapons should be able to lower this cap and weaken the Fiend…
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~~@Pravus:~~
> Remorted vampires, fiends, should gain an increased strength stat-cap, above 25, …
hmm.. I think this sounds like a bit much of an advantage. Vamp/Fiend already has a ton going for it.
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Actually, I like this idea, but a few other races should also get a boost in in the stats.
Mino/Titan/Vam = STR
Slayer/Drow = DEX
Humans = All stats should be maxxed at 25
Dwarf/Sith/Dracon = CON
Elf = INT
Lich = WIS
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While this does sound like an interesting idea that could separate the races more (which is definitely what I want), I honestly think that at this point in time this would create more problems than it would fix.