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A bit cosmetic yet functional addition: have two special corpse objects that are loaded when the target dies from the designated damage type(s).
Frozen corpses would be loaded when cold damage is what killed the victim.
Charred corpses would be from fire OR lightning damage.
Neither forms can be resurrected/raised outright... something else has to be done to "heal" them. Now, animating them would be allowed. I mean, animating a charred cadaver? CREEPY! :D
Bashing a frozen corpse could possibly SHATTER it (instant decay). All objects in it would drop to the ground.
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A bit delayed, but…. to facilitate something like this in scripts, I've come up with a command to expose the rawkill function, which would accept a type of kill to deal with the corpse.
````
rawkill [ ]
````
Performs the rawkill function on the victim, provided the victim isn't an immortal player. The type specifies what to do with the corpse.
Possible Types:
* **fire** - Creates a charred corpse (noresurrect)
* **inferno** - BURNS the corpses beyond recognition (instant decay)
* **cold** - Creates a frozen corpse (noresurrect)
* **ice** - Entombs the corpse in a block of ice (noresurrect/noanimate/nosac). Can only be looted by the original player, regardless of CPK-ness. But, the corpse can be shattered manually, scattering the items if in CPK.
* **stone** - Creates a stone corpse (similar as ice)
* **acid** - Dissolves the corpse (instant decay). All susceptible objects have a chance at being pitted, regardless if it is a CPK room or not.
* **shatter** - Causes the corpse to shatter (as opposed to dissolve). When used in conjunction with clever script messages, this can appear to be a combination of ICE and a punch. CPK rules will apply, dumping any susceptible objects in the room.
* **beheaded** - Like a slay! :D