Areas to Change/Update


  • registered

    Ok... this topic is for areas that need to be updated badly (that don't already have a builder associated with them). Ideas of what could be done should be put here.

    To start off...

    Move Hell Forge from Kalandor into its own area.

    The mountain in Kalandor does not fit whatsoever with the terrain. I suggest it be made into a cliff facing the ocean. It would allow for a cave for Fang.

    The river in Kalandor makes no sense either. There's no outside source for it. Now, a completely UNDERGROUND river could work.

  • staff

    My suggestion for Kalandor/Hell Forge: Like Nibelung said, remove Hell Forge from the area and change the Mountain setting to a Cliff setting. Secondly, use the added space from removing Hell Forge to expand on the UNDERGROUND (good idea Nib) river, to incorporate a maze/death traps/et all, to the opening of Hell Forge. Make the Hell Forge area approximately 100-150 rooms, putting in the Hell Forge inside of a small Tomb-setting area, as well as a secret passage (guarded by mobs/death traps/et all) and one really bad ass mob for a secondary route to the Abyss. If making a secondary route to the Abyss is out of the question, still having the expanded Hell Forge and making it a little more difficult to get to would be cool. It will be noted that if this were to occur that the builder would need to be careful not to accidently screw up the scripts on the guy in Hell Forge so that the currently weapon construction scripts still work.

  • registered

    Move the Graveyard section in Olaria to the south/southwestern corner beyond the fields. It's sitting precariously close to the OCEAN and there's a TOMB that goes underground. :P

  • retired

    ~~@Nibelung:~~ > Move the Graveyard section in Olaria to the south/southwestern corner beyond the fields. It's sitting precariously close to the OCEAN and there's a TOMB that goes underground. :P :lol: Good call. I am completely in support of moving hell forge. It has grown to be a pretty important sub-area, incorporating various quest elements from various areas. If there are items associated with it… we have a shell script which will convert people's pfiles from having old vnum to new vnum. Everything else should be able to be done in-game with ocopy, rcopy, and mcopy.

  • registered

    For the graveyard in Olaria, that can also be illustrated by tweaking the wilds file around Olaria to bump it out somewhat.

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