Hrithma's Updates


  • newly_registered

    I am currently working on all three at the same time. They will all be released together as the they tie together. To get to parts of Khatovar, you need to go through the Ruins, and there are places in Khatovar that you can sneak into the Tower or the Ruins.

  • newly_registered

    -Khatovar- *Continued building out area. Worked on a few objects and placed them. Added a few inter-area links between Khatovar and Ruins of Khathnor. *Finished mapping of city. -Ruins of Khathnor- *Finished mapping of ruins. -Rhazlok's Tower- *Finished mapping of tower. -Bottle- *Added areaflag2 "village" as requested by Nibelung, as it is the Lucent Village.

  • newly_registered

    -Jorgyth's Keep- *Changed area's name to Hrath's Shadow Labyrinth due to the area itself will be remade by Areo and myself as a labyrinth on the third continent. The storyline includes Hrath (Jorgyth's son) in an effort to sap life energies from the mortal realm in an effort to ressurect his father, Jorgyth. Who will return later in an Event, and land a new area, Jorgyth's Keep, which will be placed in the Abyss. -Tomb of Linus Acrylin- *Changed name of area to Events Area, as it is meant to be more of a revolving stock for Event mobs, areas, and such. Will discuss with Syn creating an area "Events Stock" solely for the keepable Event objects, so that they will not be in an area that will be constantly revolving.

  • newly_registered

    Experimenting with GLORIUS tokens! Pure badassery!

  • newly_registered

    -Tundra- *Areo requested to change name of area to 'Glacial Flatts'. -Khatovar- *Added more room objs throughout the city. -Events - Stock- *Created area for purpose of storing objs from events that will be permanent. Need to transfer current objs from Jorgyth's Keep, Tomb of Linus Acrylin, Easter Global. Anyone know a best way to do this with the players? I suppose I will write up a list of what's being transfered, and then note everyone before I do it, then do swap outs for everyone. Let me know if anyone has a better way of resolving this, thanks.

  • retired

    ~~@Hrithma:~~ > *Created area for purpose of storing objs from events that will be permanent. Need to transfer current objs from Jorgyth's Keep, Tomb of Linus Acrylin, Easter Global. Anyone know a best way to do this with the players? I suppose I will write up a list of what's being transfered, and then note everyone before I do it, then do swap outs for everyone. Let me know if anyone has a better way of resolving this, thanks. Hrith, don't waste your time going to that extent, it would take forever. We can code you up a shell script that takes a pfile and converts the old vnums to new. If you remember, a object entry in a pfile looks like this: #O Vnum 100076 Id 1151812897 Version 2 Nest 0 Room 1201 Wear -1 LastWear -1 Cost 0 Val 77 155 0 0 0 0 0 0 End All we would really need to do is change the "Vnum" line and the rest of the object will load fine, assuming that you have ocopied the old vnum to the new vnum. The players won't notice the change. Of course we could do it manually with a text editor for each vnum for each player file, but for this we would have to be masochists. Running a simple bash script will take care of it in less than 30 seconds. What you should do is: Ocopy the old objects from the three areas into the new area, and keep track of what old vnum goes to what new vnum. Use a text file with two columns seperated by a space, old vnum on the left, new vnum on the right, i.e.: 11059 1259 11060 1260 11061 1261 etc… (i just made these vnums up) I asked Soupy to write the script for me and he said it would be a piece of cake to do it in perl. While I'm at it, I think I'll get him to write one to lump together those ugly "Monastery" and "Monastery 2" areas so it doesn't look like a two-bit operation on the alist. Just ship me that file with the vnum mappings and we'll do the rest. 8)

  • newly_registered

    Awesome, I will do that. In fact I'll try to and get all of that done tonight. And if you are going to fix Monestary 1 + 2, how about DV 1 + 2?

  • newly_registered

    *Test Port* -Immzone- *Currently building a mini-quest involving extensive use of tokens in a series of token related examples being worked on by Areo, Nibelung, and myself. -Khatovar- *Copied area files to test port. Will be continuing work on the test port so as to write in all tokens and related scripts, rather than re-adding them later when they are implemented on the main port. -Ruins of Khathnor- *Same as Khatovar. -Rhazlok's Tower- *Same as Khatovar.

  • newly_registered

    -Khatovar- *Continued working on obj's in area. -Ruins of Khathnor- *Assigned Aradia to area to help in building. -Bottle- *Assigned Eithne to area for spelling/grammar fixes.

  • newly_registered

    -The Asylum- *Added new area for use in tokenized mini-quest example, and, if all goes well, a continuing mini-quest that high level players can be involved in. *Created mapping for area, and started working on a few mobs and room objects. -Khatovar- *Continuing room objects and will be working more on mobs soon. -Event Stock- *Created copies of items from past events, that will soon be transfered over to Syn for a shell script to change in all pfiles. Still searching for a couple items.

  • newly_registered

    Hey there everyone. I lost all of my files in a nasty computer glitch. So I would like everyone to refill out an application for a new record file. This is the most updated application, and most of the information on it is for record. You only really need to fill out the upper portion, the rest is entirely up to you. When you have completed it, attach it to an email and email it to me at **hrithma@charter.net** Thanks, -Hrithma

  • newly_registered

    -Spellhold- *Assigned area to Aradia and removed Qalinosk. I haven't seen anything done with the area, so gave it to Aradia as her first solo area. Changed name of the area to Malvarin for her project. -Asylum- *Continued working on mobs. -Maze-Level3- *Changed sex on mobile Bardas to male to fit the description.

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