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[list][*] Lowered the random prog on the Gatewarden in Kalandor. He was doing his close door/lock door routine every 5 seconds. [/list]
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I have to move, so I won't be around until the beginning of next week.
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Posted a lengthy thread on rules and punishments. Starting to do an overview of the current rules and ways in which they need to be updated.
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* Fixed various broken 'random' mob scripts. FYI, using $n in a __random__ triggered script, whether mob, obj, or room, doesn't work. You can use $r for a random character in the room, or $q for a remembered character, but that's about it.
* Turned down the frequency of firing for many random scripts. If you add a script that fires on random, and the npc/object you are adding it to is going to have more than one clone in the world - generally best to keep its percentage at or below 4% unless you can come up with a good reason to have it higher. The reasons are (a) it spams up the logs, this scales linearly with the amount of npcs/objects and (b) it wastes CPU time.
* Increased the repop time on Invasions; this area isn't used extensively so no reason to have it repopping with all of the others.
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I have my first exam of the semester on Friday, and it's an important one. I have another one on Tuesday next week (but that one doesn't really matter). Therefore, I probably won't be around much until the wekend. I will try to do a little bit of coding as a nice distraction from studying.
See you all soon. Any other imp should be able to answer your questions as well as me.
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Changed the wizlist to also have "immortals" as one of the keywords, and added a line reflecting such to the MOTD. Hopefully this will help some of the "who do I note for weddings" questions that I get.
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Working on updating our info on Topmudsites, Mudconnector and some others. Also working on bringing the stats lists back and making them more interesting. Currently expansion of the stats lists is a little limited, but with some imagination and programming I am planning to add both best/worst stats lists for stuff like player activity, church activity, best/worst skills (although these might take some skill to prevent cheating).
These would neglect people who haven't played for years and end up on the stats lists somehow, I am thinking of setting a log in threshold of a few months to maintain your placing. I think this would greatly improve the stats lists.
Naturally it would probably be good to only display the "best of" and not "worst of" lists to people, unless they are willing to toggle a flag saying they dont mind 8)
These stats will also be available on the website, there is a function to output them as HTML already, it's just not being used.
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I am **ALMOST** done with the semester. My last final is on Thursday, and my last papers due the following Monday. Additionally, my gf can almost fend for herself at this point, which means that in a week and a half, I will be free to mud to my heart's desire.
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I've been completing a project and staff management database for the game. Here's a 4 point summary:
1\. A project is just a collection of information about something a group of people is working on. It can be an area, several areas linked together, a scripting or coding project, or whatever. Projects are created and managed by the high-ranking imms. A group of people are assigned to each project, with one of them being the project leader.
2\. People can communicate about the project with a "project inquiry" command. This lets people send messages back and forth about scripts, and stuff. This is similar to the note system, except that only people in the group can see these messages.
3\. The list of projects, the group, and the completion date pops up as part of the MOTD so that every immortal can be informed of what's going as soon as they log in.
4\. I have also coded a very simple, very short database, in which immortals can be assigned duties, promoted/demoted, and assigned immortal flags. This is so we can have a wizlist as well as easier duty toggling.
I know this looks as exciting as a monday-morning business meeting compared to the awesome game features I'm planning to implement that. But keep in mind to have a vital playerbase we must have a vital imm force as well. This is all for you guys 8)