Extra no_uncurse and extra2 no_loot


  • staff

    Alright, church keys are, right now, flagged as no_loot, but that doesn't seem to do anything, when you get right down to it. In make_corpse, items flagged as no_uncurse stay with the player if they die in cpk, rather than being put into the corpse. This only applies to player corpses, however. With this, do we really need the no_loot flag? And if so, should it apply to NPC's as well?

    On my development server right now, I have the following setup:
    no_uncurse works to keep items from appearing in player corpses in cpk.
    no_loot does the same, but also applies to any mob death, so that no_loot items can be equipped on mobs and not available to players (unless the mob drops it or something along those lines)

  • retired

    I think essentially what you are saying here is correct… no_loot seems like a duplicate flag. I will look into this when I get home (at work now!) S.

  • newly_registered

    what about changing it to a no_steal flag? Unless I'm retarded and missed that flag?

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