Reza


  • staff

    I'll format and flesh this out more later, just getting it documented in one place

    New Affect: Sun Scorned - The old rats of Reza have been driven off, but
    at night the new breed will take to the alleys in search of blood. These
    vampires are bigger and a bit meaner than the old ones, being bitten by one
    has a chance to inflict the sun scorned affect, which causes minor vampiric
    drawbacks (mild sun damage, primarily).

    New General Mechanic: Suspicion - All visitors to the city will have a
    suspicion rating that determines how likely they are to be accosted by
    guards. This will be influenced by several factors including city wide
    alert level (response to events), walking with weapons out, displays of
    'dark magic' and so on.

    New Area Mechanic: Favoured Church - As players help or hinder the
    Crusaders, they gain status for their affiliated church. This can lead to
    special recognition within the city for church members, though sometimes it
    can pay to lay low.

    New Vampire Mechanic: Blood pool - As vampires feed they regain blood.
    The blood pool will drop by 5-10% per day, but can be used to power various
    effects such as appearing mortal. This can be used to blend in when guards
    are on alert, or for other tricks later.

    New Faction: The Ashen Crusade - Players can join the crusade, standing
    against the things lurking in the night. Crusaders will have quests
    assigned from patrolling areas of the city to hunting down suspected
    vampires. Gaining status within the crusaders may provide some leniency in
    the face of minor infractions around the city.

    New Skill Type: Area Lore (Reza) - As players explore the city and learn
    facts (such as the location of Scarm's Tomb), their Area Lore (Reza) skill
    will improve. As this skill is based on a token, each fact will have its
    own value and setting of true/false for known or not. Scripts can check
    either the general skill percentage or look for specific facts to provide
    extra information or trigger events for the player(s).

    =====

    Theme: Taking back the night - Vampires have ruled Reza from the shadows
    for many years, from Scarm in his hidden crypt below the city to Caligo in
    his mansion. Much of the city has been left to rot with rats spreading
    plague and orphans begging along the streets as the undead masters focus on
    keeping blood flowing.

    In time, however, a new strain of the Rezian plague began to appear,
    carried by rats who were as likely to feed on their own kind as they were to
    attack innocent visitors. These sun scorned rats finally made the problem
    to great to ignore, and from the city's oppressed came a solution. Over a
    period of weeks, the newly formed movement observed the city's elite, and if
    suspected of vampirism, they and their gathering places were put to the
    torch. Caligo's mansion was the first to fall, followed quickly by the
    Vampire's Masquerade and the network of tunnels below.

    Since then, the self titled 'Ashen Crusade' has taken charge of the city,
    instituting curfews and training the remaining citizens in basic self
    defense so that they can keep their homes safe. Though they appealed to the
    other members of the Seralian Empire, no answer came from their supposed
    allies, and the city of Reza has since declared itself independent. Already
    there are rumors among the guards that once their home is secure, the
    Crusade must begin to look outwards, and scour the undead from the world.

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