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I didn't see anyone mention to rp factor about all this. If you think about it like you said everyone has all four classes as it is now. You and a friend play and one could solely be a spellcaster whereas the other solely a warrior/thief classes and it would make interesting forms and add a little bit or a lot to the playing experience. I think it would encourage people to form. After all someone who is all mage or warrior is not going to go kill some supermobs solo with just one set of classes. I don't know if i explained it right but I tihnk you guys understand. Just think of the rp it could encourage
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This is by no means complete, balanced, anatomically correct or anything like that. It is meant to display what I had meant from my previous post. Some adjustments were made as stated. It is also based on that there will still be three classes per class, with an open ended fourth.
feign - This skill I took away from classes because I feel that it should be more of a vampire or lich skill. I could see it as a thief skill
healing hands - This skill I took from mage class since the help file says it is a cleric spell
light shroud - Due to their holiness, I took this from the mage class as well and gave it to cleric
enchant armor - Being as they are good with the arcane, mages should naturally get this
enchant weapon - See enchant armor
enchant artifact - Not a spell, but should be for mages. Allows them to enchant jewelry and artifacts. Third class spell.
scrolls - Due to their magical nature, clerics and mages get this early. Thieves, after having spent time around such things, pick it up late in their career.
wands - Too magical for anyone but mages to understand how to use.
staves - Given to clerics and mages for their arcane abilities.
recall - remove the move cost from word of recall and leave it on recall
[global skills]:
hand to hand
recall
single weapon style
[mage skills]:
First class:
armor
burning hands
cancellation
chill touch
colour spray
dagger
faerie fire
infravision
magic missile
quarterstaff
scrolls
shield
shocking grasp
stone skin
weaken
Second class:
acid blast
blindness
charm person
control weather
death grip
dispel magic
earthquake
energy drain
entrap
fireball
fireproof
fly
giant strength
haste
lightning bolt
locate object
lore
inferno
invisibility
pass door
sleep
staves
summon
wands
Third class:
afterburn
animate dead
chain lightning
channel
dispel room
electrical barrier
gate
improved invisibility
kill
mass invis
nexus
raise dead
room shield
silence
slow
starflare
summon
web
[cleric skills]:
First class:
armor
bless
cause serious
continual light
create food
create rose
create water
cure serious
detect hidden
detect magic
dodge
fireproof
flail
mace
meditation
quarterstaff
refresh
scrolls
spear
underwater breathing
Second class:
brew
call lightning
cause critical
create spring
cure blindness
cure critical
cure disease
cure poison
detect invis
dispel evil
dispel good
earthquake
flamestrike
fly
identify
kicking
lore
martial arts
reverie
scribe
skull
staves
stone skin
Third class:
blindness
calm
catch
control weather
cosmic blast
counterspell
curse
deep trance
demonfire
dirt kicking
enchant armor
enchant weapon
frenzy
harm
heal
healing hands
holy word
light shroud
mass healing
plague
poison
remove curse
sanctuary
summon
third eye
word of recall
[thief skills]:
First class:
blackjack
dagger
dodge
enhanced damage
hide
pick lock
scan
sword
Second class:
acrobatics
backstab
crossbow
detect traps
haggle
peek
sneak
steal
Third Class:
circle
envenom
hunt
lore
second attack
slit throat
[warrior skills]:
First class:
axe
bash
dagger
dodge
fast healing
kick
mace
second attack
spear
sword
Second class:
archery
bow
dirt kicking
enhanced damage
polearm
rescue
shield and weapon style
shield block
third attack
two-handed weapon style
whip
Third class:
circle
disarm
dual wield
exotic
fourth attack
intimidate
mount and weapon style
parry
scrolls
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Personally, I don't feel being able to go multiple mage classes would work well. It would give people the option of choosing their classes better, but it could also make out for some really shitty characters too, and then the people would just complain about that. I went these classes and no cure blind! how could this be!
I'll hafta throw in a no vote for this one. The 4 class idea has worked well so far.
Maybe make specializing in a certain field part of the Guru aspect? nobody has talked about Guru much lately.
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Being able to pick any class whether its one of each or 4 mage classes is a pretty cool idea. However if the good spells/skills are removed and saved only for multiclasses of the same type of class, where you'd get the best stuff if you go all the same class type, I don't think it would result in a lot of good characters. If you went all 4 classes in 1 type, you'd be good at 1 thing. If you wanted a balanced character and chose 4 different types of classes, you'd end up being good at nothing.