Class Switching


  • registered

    I didn't see anyone mention to rp factor about all this. If you think about it like you said everyone has all four classes as it is now. You and a friend play and one could solely be a spellcaster whereas the other solely a warrior/thief classes and it would make interesting forms and add a little bit or a lot to the playing experience. I think it would encourage people to form. After all someone who is all mage or warrior is not going to go kill some supermobs solo with just one set of classes. I don't know if i explained it right but I tihnk you guys understand. Just think of the rp it could encourage

  • registered

    This is by no means complete, balanced, anatomically correct or anything like that. It is meant to display what I had meant from my previous post. Some adjustments were made as stated. It is also based on that there will still be three classes per class, with an open ended fourth. feign - This skill I took away from classes because I feel that it should be more of a vampire or lich skill. I could see it as a thief skill healing hands - This skill I took from mage class since the help file says it is a cleric spell light shroud - Due to their holiness, I took this from the mage class as well and gave it to cleric enchant armor - Being as they are good with the arcane, mages should naturally get this enchant weapon - See enchant armor enchant artifact - Not a spell, but should be for mages. Allows them to enchant jewelry and artifacts. Third class spell. scrolls - Due to their magical nature, clerics and mages get this early. Thieves, after having spent time around such things, pick it up late in their career. wands - Too magical for anyone but mages to understand how to use. staves - Given to clerics and mages for their arcane abilities. recall - remove the move cost from word of recall and leave it on recall [global skills]: hand to hand recall single weapon style [mage skills]: First class: armor burning hands cancellation chill touch colour spray dagger faerie fire infravision magic missile quarterstaff scrolls shield shocking grasp stone skin weaken Second class: acid blast blindness charm person control weather death grip dispel magic earthquake energy drain entrap fireball fireproof fly giant strength haste lightning bolt locate object lore inferno invisibility pass door sleep staves summon wands Third class: afterburn animate dead chain lightning channel dispel room electrical barrier gate improved invisibility kill mass invis nexus raise dead room shield silence slow starflare summon web [cleric skills]: First class: armor bless cause serious continual light create food create rose create water cure serious detect hidden detect magic dodge fireproof flail mace meditation quarterstaff refresh scrolls spear underwater breathing Second class: brew call lightning cause critical create spring cure blindness cure critical cure disease cure poison detect invis dispel evil dispel good earthquake flamestrike fly identify kicking lore martial arts reverie scribe skull staves stone skin Third class: blindness calm catch control weather cosmic blast counterspell curse deep trance demonfire dirt kicking enchant armor enchant weapon frenzy harm heal healing hands holy word light shroud mass healing plague poison remove curse sanctuary summon third eye word of recall [thief skills]: First class: blackjack dagger dodge enhanced damage hide pick lock scan sword Second class: acrobatics backstab crossbow detect traps haggle peek sneak steal Third Class: circle envenom hunt lore second attack slit throat [warrior skills]: First class: axe bash dagger dodge fast healing kick mace second attack spear sword Second class: archery bow dirt kicking enhanced damage polearm rescue shield and weapon style shield block third attack two-handed weapon style whip Third class: circle disarm dual wield exotic fourth attack intimidate mount and weapon style parry scrolls

  • registered

    Personally, I don't feel being able to go multiple mage classes would work well. It would give people the option of choosing their classes better, but it could also make out for some really shitty characters too, and then the people would just complain about that. I went these classes and no cure blind! how could this be! I'll hafta throw in a no vote for this one. The 4 class idea has worked well so far. Maybe make specializing in a certain field part of the Guru aspect? nobody has talked about Guru much lately.


  • Being able to pick any class whether its one of each or 4 mage classes is a pretty cool idea. However if the good spells/skills are removed and saved only for multiclasses of the same type of class, where you'd get the best stuff if you go all the same class type, I don't think it would result in a lot of good characters. If you went all 4 classes in 1 type, you'd be good at 1 thing. If you wanted a balanced character and chose 4 different types of classes, you'd end up being good at nothing.

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