~~@Ithilidin:~~
> I suggested to Syn a couple of things for making levelling easier.
>
> The first is reducing the penalty on exp for level difference a bit.
>
> The second is to add on exp on damage that is done, 10-25% of the damage you do, you get as exp. So, if you do 200 damage on a hit, you could gain 20 to 50 exp for hitting them, plus your normal exp for killing.
>
> The third was to increase bonuses for grouping with people. Normal exp for two people, 75% for three people, 60% for four people and 50% for five or more. This will encourage people to kill things much higher than themselves for better rewards rather than always staying in the same area by themselves.
>
> Also, to encourage exploration of areas, random teleporting, wizi mobs could be introduced into the game that will hop between open areas. If a player runs into one of these, exp/coins could be rewarded to them.
These all sound like very good ideas, I like the idea of getting exp per hit (or perhaps per skill landed).
Bonuses for group exp sound good too.
As soon as our builders get in some good quests we'll have those give decent amounts of exp, but you can only get them once.