-
I've never been a big fan of damage type vulnerabilites. It is just way to broad of a vuln to be controlled effectively. I know Lich has them, but with everything else they get, it is hard to try to replace it, not to mention how rare bludgeoning objects are actually used, except by mob damage. I don't have any suggestions, just the critique that damage vulns should be used as a last resort.
-
For spectres, we could really use some changes.. aside from standard remort stuff and the ability to level up all over again, I haven't really recieved any perks for going from drow to specter.
I think we should get something about visibility, a new skill similar to cloak of guile and shift which turns us into a ghostly form so nobody can tell who we are - mobs or players. Would also be cool to have natural abilities of pass door and fly since that's what spectres do, right? They drift around and go through walls….
I also think it would be fitting to have a frighten skill similar to intimidate but maybe with a very small chance of instant death (think heart attack) or creating a spell effect of panic which dramatically increases opponent's fightning ability. Also maybe a cool skill or spell of haunting - send a ghostly form flying around room to room beating stuff up until it's killed.
On the drow and specter theme, it would also be nice to have a bonus of some sort related to being in the dark since that's where we feel at home, right?
I really like the idea of dragons being able to cross the oceans, because dragon really conveys a sense of great physical power - if anyone can do it, they can.
Also bite damage would be very fitting there. The breath attacks I'm hesitant on though, for dragons and dracons both since breath already can mess me up pretty bad when it hits. Same with music, there really isn't much recourse once you get hit, and a vulnerability to your weapon doesn't make fighting any easier when you're under very messy spell effects. Maybe for dragons a flap skill, to flap their wings, which would knock the opponent back and possibly make them miss a few hits, cause some damage, and have a chance of knocking them down. Also a defense skill of tail block, automatic, which causes the blow to fall to their tail like a shield instead of main body and reduces the amount of damage taken on that particular hit.