Titans


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    Ok, enough of this mount bullshit here. The only change I would -consider- at this point for mounts is allowing them to cast select spells on themselves, and ONLY if they received spell lag. Them casting on the rider is very overpowered because they have infinite mana. Yes, you can silence them or other things, but you can do the same thing with a player. A tamed animal should not be nearly as difficult to deal with as a player. I think what we need to decide about Titans is whether or not something should be done with the dual wield stipulations. I like the fact that they are able to dual wield a two-handed weapon, but maybe some sort of strength check or dexterity check should be thrown in giving them a chance to miss a little bit more with the 2handed weapon or even as extreme as throwing the weapon into either another room or at least on the ground. Let me know what everyone thinks about this. As for what needs to be worked on for drows I think someone should start a new post so we can discuss that more fully. Minotaurs are the other things discussed here. I like the idea of dual wielding 2-handed weapons, but I think the same restrictions should be put on them as we would put on titans (if you like my suggestion) and they still may need some other special skill. Keep talking it up guys. I like the feedback (possibly another post for minotaurs) keep on talkin! eRTAI!~!

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    the part about the titans..nod, sounds fair. no complaints here. Soth

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    All sounds good to me Ertai.

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    Possibility to drop your weapons?! And maybe even in another room?! I'm sorry, but that would simply be wrong. Some weapons have to be worked very hard for, and loss of them because of such a thing is just absurd. Missing more sounds ok to me. Other than that, I like the sound of the your ideas.

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    that would take away the advantages to being titan.. there mana and lightning/mental vul make up for there attacks.. it balances it out cuz any titan cant outlast other ppl that can just spam heal

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    Until they up the damage done in pk situations but not the healing power. Then add the 4* damage that weapons do against certain races.. OH wait, they already did that. Maybe that is why you got good at pk over night. *apologizes* Sorry for the mini-flame, just couldnt resist.

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    Your dumb redraven, i didnt get good over night.. you guys only beat me until lvled up and got good eq then i started to win

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    Maybe a simple answer is just to give Titans another vulnerability that's very easy to take advantage of, like fire or cold or a certain weapon damage type. How about making them vulnerable to piercing, or ranged weapons like arrows? Seems good to me.

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    The Titan Vulnerabilities are really nothing. First off, there are no real strong lightning based weapons out there. Second, there are only two lightning spells, one which is weak as hell and second which does the same amount of damage back at the caster. Another thing, there are no mental spells in this game.

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    ~~@Arkain:~~ > Your dumb redraven, i didnt get good over night.. you guys only beat me until lvled up and got good eq then i started to win It was over night. The night they changed the pk. There was no leveling involved plain and simple. Enough said on that subject from me. But you can continue to rant and rave.

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    One small return to the mount-casting-infinite mana bit… Last I checked, didn't they have FINITE mana in them, if it was even set? Why not treat them like spell casting treats players, use up their mana, but that's if they HAVE any to begin. Some mobs just shouldn't be meant to cast spells. I mean, c'mon. A HORSE casting spells? A CAT casting spells? Maybe have it where they must have the mage prog set on them as well else they wouldn't even know HOW to cast, even if they had mana. Think of a player that hasn't gotten any spells yet, they have mana, but... they can't cast anything. That's just my two cents on THAT topic. As far as titans are concerned, aren't they supposed to be huge beings? Or is that just the case of the collossus? Well, if they are supposed to be huge, then they may have the strength and power, but I'd like to see a titan swing a weapon, any weapon, and hit a dwarf reliably. It would have to take some fast titan to be able to compensate for their size and lack of accuracy accompanying it with regards to striking smaller targets. And, that should take care of their haste attacks... I mean, unless the titan has a high Dex, their "haste" attacks should be random at best. What could come out of this is that vampires that shape into smaller mobs (as well as dwarves) should have some kind of size advantage over titans (and collossuses) in general. Still, that shouldn't mean that titans should be made to struggle, just give them a slight penalty for being able to HIT small targets. Their POWER should remain. The phrases "Catch me if you can" and "When I get my hands on you!" should come to mind. ;) *waits for the titans to complain*

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    ~~@Xavis:~~ > The Titan Vulnerabilities are really nothing. First off, there are no real strong lightning based weapons out there. Second, there are only two lightning spells, one which is weak as hell and second which does the same amount of damage back at the caster. > > Another thing, there are no mental spells in this game. Trapsoul whip, whats that… uhhhhh lvl 120 whip SHOCKING and Lightning damage... and theres another whip 113 i think thats shocking and lightning damage from DV... u dont even really play anymore xavis, dont talk unless you know what your talking about chain lightning+call lightning+lightning bolt= 3 lightning spells ace

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    ok..just for the record…xavis was here playing this game as a 120 when you were still an inch in the servers pants, arkain. show some fucking respect. secondly, those are whips you are talking about..i dont remember the damage offhand (last i remember, a divsum whip was level 115-120, damage was close to 250, but less i believe) but its nowhere close to a sword, or an axe in terms of damage...whips, as we all well know, are not the strongest kinds of weapons, and are highly underrated and underused. shrug, just thought you'd like to be set straight yet again, bc, well, thats what i do :)

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    You're off on that one Soth. Trapsoul is one of better one handed weapons out there for raw damage at 277\. The vast majority of swords have trouble hitting 250, sword of justice is 277 with -100 all stats and soulcutter is only 250 something. Nowhere near axe or sword you say, I say check again. With the game ever down I can't check to give exact numbers but I know trapsoul outdamages atlas axe too.

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    Trapwhip is one handed and does 277 damage on average. But that's worthless because the Ataraxia does 350 on average and it's also one handed (at least mine). And since most people own the one handed Ataraxia, what's the point in using an inferior weapon which will probably do on average *gasp* 350 damage on a Titan? My bad, there are three lightning spells, but let me tell you something chump. When was the last time you used Call Lightning in the arena? When was the last time you used it period? Are you gonna sit in the abyss typing "weather" every minute so you can use it? Point being, neither of the lightning spells are fit for PvP combat.

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    Well damn, I was gonna say everything that was already said. Just add that the trapsoul was recently tweaked up to 277 and then 350 with lightning damage. Which is same as an ataraxia before the holy and fire. The Chain does damage to caster as well and call lightning only works outdoors. Also with chain, if fight is taking place in a room with mobs in it now, you just brought every mob in the room into the fight against you with chain. NOT a smart pk move. and Hence ruling out chain as good for any thing except cpk'ing a form of 9 newbies at once (sorry spunky had to throw that in there :) )

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    no attack spells are good for pk.. they all do shitty damage so instead of just making it look like lightning spells need to be upped in damage, all spells do..

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    ~~@Xavis:~~ > Trapwhip is one handed and does 277 damage on average. But that's worthless because the Ataraxia does 350 on average and it's also one handed (at least mine). And since most people own the one handed Ataraxia, what's the point in using an inferior weapon which will probably do on average *gasp* 350 damage on a Titan? > > My bad, there are three lightning spells, but let me tell you something chump. When was the last time you used Call Lightning in the arena? When was the last time you used it period? Are you gonna sit in the abyss typing "weather" every minute so you can use it? > > Point being, neither of the lightning spells are fit for PvP combat. all glaives are 1 handed, syn just made it so you cant dual wield them

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    40 point average damage difference isnt close, by my standard anyway. and if you are using something like an ataraxia, yes more damage. axe of withering, well over 300, just 2 handed. what pissed me off was when the sword of mishkal got raped. eh, but how many ppl use whips all the time, is my point..and those whips are such a pain in the ass, the fact i have a few is just from when we decided to go exploring. justice sword, every repop in plith.

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    There needs to be a choice in hight weapons and not just one type that over shadows everything. There could be some differences but basically they are balanced. That way you will not see everyone fighting with the same weapon or armor for that matter. Syn needs to have Whisp list out all the weapons and armor in the game and have another Imm go through and add stuff where it's missing. Not saying to do a complete change but find what is needed instead. I know several imms in the past tried to do just that with the new areas popping up but there was never a list produced to help.

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