Development chatlog, Jan 5th 2008


  • staff

    19:54:23 ‹lucido› jsut got pulled over
    05/01/2008 19:54:37 ‹lucido› just putting that out there you can take it or leave it
    05/01/2008 19:55:18 ‹Syn› jeez man, what fer?
    05/01/2008 19:55:42 ‹lucido› i ran a stop sign she said
    05/01/2008 19:55:51 ‹lucido› but i had 4 people in the car with me that said i didnt
    05/01/2008 19:56:08 ‹lucido› she was being a hardcore bitch
    05/01/2008 19:56:28 ‹Syn› get ticketed?
    05/01/2008 19:56:34 ‹Ryan› Jesus, that's fucked.
    05/01/2008 19:57:14 ‹lucido› for sure
    05/01/2008 19:57:39 ‹lucido› the sad thing was she was wereing a fucking aggie ring too!!!
    05/01/2008 19:57:50 ‹Syn› damn, burn!
    05/01/2008 19:58:00 ‹lucido› which just breaks sooo many lvls of the aggieness
    05/01/2008 19:58:21 ‹Syn› i'm sure ill be there with you soon, im about to purchase my first car - a piece of shit 1992 honda with no radio or ac! score! but it's cheap and it works
    05/01/2008 19:58:58 ‹lucido› all you need is point a to point b
    05/01/2008 19:59:37 ‹Syn› yeah man, everyones first car is shitty. im buying it from my business partners little sister, so i know theyre not going to try to scre wme, they just want it out their driveway
    05/01/2008 19:59:49 ‹Syn› anyway
    05/01/2008 20:00:19 ‹Syn› where's that sucka vizz at?
    05/01/2008 20:00:35 * Lor quit (timeout)
    05/01/2008 20:00:57 ‹lucido› lol
    05/01/2008 20:01:18 ‹lucido› wheres areo
    05/01/2008 20:01:44 ‹lucido› he didnt have th url
    05/01/2008 20:02:15 * Scott (Vizz) joins My room
    05/01/2008 20:02:31 ‹lucido› there he is
    05/01/2008 20:02:38 ‹Syn› allllllright
    05/01/2008 20:02:43 ‹Syn› how ya been buddy, good to see ya again
    05/01/2008 20:02:56 ‹Scott (Vizz)› been fine, thanks.
    05/01/2008 20:03:13 ‹Scott (Vizz)› Hippo new year to all
    05/01/2008 20:03:39 ‹Nibels› hippo yew near?
    05/01/2008 20:03:41 ‹Syn› same! back from your travels yet? i took a look at your blogs, seems europe is getting more and more expensive everyday
    05/01/2008 20:03:58 ‹Scott (Vizz)› s'right
    05/01/2008 20:04:41 * Nibels quit (timeout)
    05/01/2008 20:04:50 ‹Lor› Europe s'always expensive
    05/01/2008 20:04:54 ‹Ryan› So I'm going through and pruning some of the forums while we're all chatting here. Already hit the imm forum. Anyone wanna take a look and point out shit they'd like preserved?
    05/01/2008 20:04:54 ‹Scott (Vizz)› we figure the more expensive we make it, the less likely you crazy americans are to invade
    05/01/2008 20:05:09 ‹Scott (Vizz)›
    05/01/2008 20:05:22 ‹lucido› HAHA
    05/01/2008 20:05:28 ‹Syn› haha, true, we are a bunch of cheap bastards, but you don't have any oil anyway, so dont worry too muhc
    05/01/2008 20:05:39 ‹Scott (Vizz)› so true
    05/01/2008 20:05:42 ‹Syn› ry, any particular reason, just looks or tryingt o conserve on space or eliminate old memories?
    05/01/2008 20:07:11 ‹Syn› i'm not terribly attached to the suggestions/ideas or adjustments forums. Many of the things in there are just obsolete now
    05/01/2008 20:07:11 ‹Nibels› actually... if you make it too expensive... we'll invade and sell all your expensive crap at low ass prices to all our cheap ass brethren just to spite you
    05/01/2008 20:08:02 ‹Ryan› Eliminate some of the old clutter. Random stuff from 2005 or so. I'm just going through to see what doesn't apply to anything anymore.
    05/01/2008 20:08:06 ‹Ryan› Might just look the stuff in the visible forums.
    05/01/2008 20:08:21 ‹Syn› i'm in favor of that
    05/01/2008 20:08:56 ‹Syn› the only one i'd say keep for sure is the admin/imm section, and the site section
    05/01/2008 20:09:02 ‹Syn› might keep gossip
    05/01/2008 20:09:10 ‹Nibels› I'm in anti-disfavor of that
    05/01/2008 20:09:15 ‹Syn› just for kicks
    05/01/2008 20:09:58 ‹Scott (Vizz)› i vote for getting rid of anything incriminating that I've said.
    05/01/2008 20:10:09 ‹lucido› oo
    05/01/2008 20:10:11 ‹Nibels› heh
    05/01/2008 20:10:17 ‹lucido› almsot everything then
    05/01/2008 20:10:27 ‹Scott (Vizz)› shhh
    05/01/2008 20:10:35 ‹Scott (Vizz)› *puts on tinfoil hat*
    05/01/2008 20:10:39 ‹Scott (Vizz)› they're listening
    05/01/2008 20:10:45 ‹lucido› lol
    05/01/2008 20:10:49 ‹lucido› fucking cia
    05/01/2008 20:10:52 ‹Nibels› that... actually doesn't PREVENT them from listening
    05/01/2008 20:10:54 ‹Nibels› if anything
    05/01/2008 20:11:06 ‹Nibels› it amplifies your signals so they can hear better
    05/01/2008 20:11:39 ‹Nibels› O.o
    05/01/2008 20:11:40 ‹Syn› sssh! you're ruining my fun!
    05/01/2008 20:12:13 ‹Scott (Vizz)› Sorry Ryan. I'm messing up your agenda
    05/01/2008 20:12:34 ‹Scott (Vizz)› this is why you should never invite me to meetings
    05/01/2008 20:12:54 ‹Syn› i think we're mainly catching up on what everyone is working (or not working) on
    05/01/2008 20:12:54 ‹Nibels› this isn't a meeting
    05/01/2008 20:13:06 ‹lucido› lol
    05/01/2008 20:13:09 ‹Syn› eew, you said the m word
    05/01/2008 20:13:19 ‹lucido› not working
    05/01/2008 20:13:20 ‹Nibels› monday?
    05/01/2008 20:13:38 ‹Ryan› Heh
    05/01/2008 20:13:39 ‹lucido› you have a case of the mondays?
    05/01/2008 20:13:48 ‹Scott (Vizz)› i thought the m word was masturbation
    05/01/2008 20:13:48 ‹Syn› i always have a case of the mondays
    05/01/2008 20:13:50 ‹Ryan› But yeah, just need a coherent list of current and planned projects, who is or wants to work on what, etc.
    05/01/2008 20:13:56 ‹Nibels› worse...
    05/01/2008 20:13:58 ‹Scott (Vizz)› ok ok - i'll shuddup now
    05/01/2008 20:14:02 ‹Nibels› Monday Meetings
    05/01/2008 20:14:04 ‹Syn› ok ry I'll start
    05/01/2008 20:14:13 ‹Syn› *screams and runs from nib*
    05/01/2008 20:14:13 ‹Nibels› I'm [not] working on the widevnum stuff
    05/01/2008 20:14:16 ‹Syn› monday morning meetings...
    05/01/2008 20:14:17 ‹Ryan› And to hammer out something of a cohesive staff structure. At this point we really don't have/need one, honestly, but we'll need it soon enough, so might as well get it out of the way.
    05/01/2008 20:14:19 ‹Syn› fuck, anyway
    05/01/2008 20:14:25 ‹Ryan› That way we've got some roles.
    05/01/2008 20:14:27 ‹Ryan› Heh
    05/01/2008 20:14:45 ‹Nibels› <TheRock>KNOW YOUR ROLE!!!</TheRock>
    05/01/2008 20:14:46 ‹Syn› I am currently finishing up staff and projects, just gotta finish the commands and then i'm done
    05/01/2008 20:15:06 ‹lucido› oh really?
    05/01/2008 20:15:12 ‹Syn› i am *planning* to hopefully do something interesting for my next project, something the players will see as opposed to administrative stuff
    05/01/2008 20:15:49 ‹Syn› with projects we'll be able to keep track of things on the game as well as have an in game query/reply system
    05/01/2008 20:15:55 ‹Nibels› I want to start on the whole mechanism for doing herbalism/metallurgy/etc
    05/01/2008 20:16:15 ‹lucido› yeah that sounds bad ass nib
    05/01/2008 20:16:29 ‹Syn› *agrees*
    05/01/2008 20:17:07 ‹Nibels› pffft... I just want to have a character that's addicted to weed...or at least make half the game addicted to it
    05/01/2008 20:17:20 ‹Scott (Vizz)› huzzah
    05/01/2008 20:17:23 ‹Nibels› </DrugDealer>
    05/01/2008 20:17:23 * lucido quit (timeout)
    05/01/2008 20:17:31 ‹Syn› good man!
    05/01/2008 20:17:37 ‹Nibels› quit! change the password!
    05/01/2008 20:17:39 ‹Nibels› quick ^
    05/01/2008 20:17:47 ‹Nibels› before he returns!
    05/01/2008 20:17:54 ‹Syn› there's a password?
    05/01/2008 20:17:59 ‹Nibels› fuck
    05/01/2008 20:18:02 ‹Nibels› he returned
    05/01/2008 20:18:12 ‹Nibels› *smacks forehead*
    05/01/2008 20:18:14 ‹Nibels› no
    05/01/2008 20:18:22 ‹lucido› lol
    05/01/2008 20:19:11 ‹Syn› hmm, i guess i forgot to include "documentation" in my to do list for projets/staf but honestly thats only like 2 pages of text to write tops
    05/01/2008 20:19:13 ‹lucido› mean
    05/01/2008 20:19:14 ‹Syn› its quite self explanitory
    05/01/2008 20:20:10 ‹Scott (Vizz)› how do i get rid of that "inqury" thingy that keeps bugging me?
    05/01/2008 20:20:25 ‹Scott (Vizz)› "inquiry" i mean =p
    05/01/2008 20:20:57 ‹Ryan› That's a bug that'll be fixed in next merge.
    05/01/2008 20:21:02 ‹Nibels› pinq read?
    05/01/2008 20:21:04 ‹Nibels› I forget
    05/01/2008 20:21:30 ‹Scott (Vizz)› ok
    05/01/2008 20:21:41 ‹Nibels› keep doing it until you read through them all
    05/01/2008 20:22:25 ‹Syn› you cant right now vizz, because i'm a tared
    05/01/2008 20:22:25 ‹Syn› err tard
    05/01/2008 20:22:29 ‹Ryan› I'm currently working on accounts, myself. Afterward, I want to add mxp to the game, and work out how to handle the allowed command tags via an external file. They'll be assigned to things with flags in medit/oedit/etc.
    05/01/2008 20:22:50 ‹Syn› there was a function if you have access to a project which i forgot to write, that always returned true as a placeholder, thus annoying everybody
    05/01/2008 20:22:57 ‹Syn› sorry though its fixed and will merge it in within this week
    05/01/2008 20:23:17 ‹Syn› rock on ry!
    05/01/2008 20:23:21 ‹Syn› i for one cant wait 4 MXP
    05/01/2008 20:23:44 ‹Nibels› yeah... I'll have to mess with the wilderness map to utilize that
    05/01/2008 20:23:54 ‹Nibels› have two forms for each tile
    05/01/2008 20:23:59 ‹Nibels› MXP and non-MXP
    05/01/2008 20:24:04 ‹Syn› oh yeah, side note, i contacted the TMC auditors and am waiting for our login info so we can fix the stuff thats wrong
    05/01/2008 20:24:09 ‹Ryan› So, those are the current things. Now we need to look at future projects.
    05/01/2008 20:24:09 ‹Syn› did we ever take out that MCCP garbage?
    05/01/2008 20:24:09 ‹Ryan› Woo!
    05/01/2008 20:24:29 ‹Nibels› hrm... I don't remember
    05/01/2008 20:24:45 ‹Syn› future projects, thats a good one
    05/01/2008 20:25:01 ‹Syn› i had two ideas on what to tackle next
    05/01/2008 20:25:05 ‹Syn› one is the command parser, and two is questing
    05/01/2008 20:25:06 ‹Nibels› ok...something that isn't a project
    05/01/2008 20:26:01 ‹Nibels› this involves all the players that help us during this period of time until we move out of this phase
    05/01/2008 20:26:03 ‹Syn› im kind of interested in attacking the first, but would need a little feedback from players as to what would make it more fluid
    05/01/2008 20:26:07 ‹Syn› and accessible to newbies
    05/01/2008 20:26:16 ‹Syn› sorry nib
    05/01/2008 20:26:18 ‹Syn› goahead
    05/01/2008 20:26:48 ‹Nibels› keep track of what people do to help us... ie... if they are regulars in helping us fix bugs, test things, etc
    05/01/2008 20:27:06 ‹Nibels› make it sort of a contest of sorts but not really
    05/01/2008 20:27:09 ‹Scott (Vizz)› at the risk of sounding like a pedant, is anyone logging this?
    05/01/2008 20:27:27 ‹Ryan› I am
    05/01/2008 20:27:28 ‹Ryan› Got notepad open.
    05/01/2008 20:27:34 ‹Scott (Vizz)› ok
    20:27:53 ‹Syn› dont think thats bad at all nib. At least to keep track of
    05/01/2008 20:28:05 ‹Syn› might be good info to be used later
    05/01/2008 20:28:09 ‹Nibels› it's not really a contest because everyone that helps get's something for how much they help
    05/01/2008 20:28:29 ‹Nibels› but it's a contest in you know that people will try to out do the other guy if they know there's something cool they can get
    05/01/2008 20:28:44 ‹Ryan› Yeah
    05/01/2008 20:29:09 ‹Nibels› this cool something is a leg up in the game for one character of theirs
    05/01/2008 20:30:19 ‹Nibels› be it some item that they can use.. some skill or skills... or some position of power (like having a town of their own they can run) ... etc
    05/01/2008 20:30:28 ‹Syn› nod, i suppotr that, we'd just have to sort out of scheme for quantifying it
    05/01/2008 20:30:42 ‹Nibels› what a given player can get is based upon how much they help us
    05/01/2008 20:30:49 ‹Nibels› besides
    05/01/2008 20:31:05 ‹Ryan› Actually, the town thing would be easy enough with the kingdom/town/org system. Give their org a starting point with a town.
    05/01/2008 20:31:06 ‹Scott (Vizz)› interesting
    05/01/2008 20:31:11 ‹Nibels› who the hell wants to start playing a game where there's no established set of things?
    05/01/2008 20:31:31 ‹Nibels› ie.. it's a complete blank slate
    05/01/2008 20:31:47 ‹Nibels› heh
    20:32:02 ‹Syn› yeah nib that brings me back to the first days of sentience
    05/01/2008 20:32:21 ‹Syn› we tossed out all the blank areas and had like.. plith, and an even crappier newbie area
    05/01/2008 20:32:23 ‹Nibels› where everyone was low level players?
    05/01/2008 20:32:42 ‹Syn› nod or imms
    05/01/2008 20:32:47 ‹Nibels› heh
    05/01/2008 20:33:01 ‹Syn› we had stuff differentiating us from complete stock rom (multiclassing, colors and crap) but no actual CONTENT
    05/01/2008 20:33:17 ‹Syn› so people would come, and fin the colors interesting and maybe stick around a little, but it wasnt really interesting
    05/01/2008 20:33:19 ‹Syn› for them
    05/01/2008 20:33:21 ‹Ryan› I remember getting challenged while level 1, escaping via the north exit, and being taken to Olaria for quick leveling after being added to some random church.
    05/01/2008 20:33:24 ‹Nibels› but yeah, it would help establish the system with actual players
    05/01/2008 20:33:46 ‹lucido› yeah
    05/01/2008 20:33:50 ‹Nibels› like Aetolia has cities that are governed by PLAYERS
    05/01/2008 20:34:11 ‹Nibels› they make the bloody rules in their city
    05/01/2008 20:34:18 ‹lucido› that sounds like a pretty cool idea
    05/01/2008 20:34:33 ‹Nibels› give some established player of ours the power to do that
    05/01/2008 20:34:42 ‹Nibels› from the get go
    05/01/2008 20:34:53 ‹Ryan› See, I'd like, with the new systems, to let players MAKE the towns.
    05/01/2008 20:34:57 ‹Nibels› (that being a high end reward of course )
    05/01/2008 20:34:59 ‹Ryan› As in Fear/ToC
    05/01/2008 20:35:07 ‹Nibels› yeah
    05/01/2008 20:35:20 ‹Nibels› only problem will be filling those with content
    05/01/2008 20:35:34 ‹Nibels› like you go to a city like plith
    05/01/2008 20:35:40 ‹Nibels› and there's quests and shit there
    05/01/2008 20:35:47 ‹Nibels› you go to a player town...
    05/01/2008 20:35:49 ‹Nibels› what's there?
    05/01/2008 20:36:16 ‹Nibels› that's another thing that would be so fucking wicked if it EVER existed
    05/01/2008 20:36:19 ‹Ryan› Well, I'd imagine that by default, most player towns will be wilderness based. Groups of buildings, etc.
    05/01/2008 20:36:37 ‹Nibels› a system by which the GAME can make up quests with varying rewards
    05/01/2008 20:36:52 ‹Nibels› based upon elements placed into the game
    05/01/2008 20:37:22 ‹Nibels› ie... you have a known truth that two kingdoms are at war with each other
    05/01/2008 20:37:52 ‹Nibels› well, you could have quests generated that utilizes that fact
    05/01/2008 20:38:12 ‹Nibels› basically the auto-generated crap on mind fucking steroids
    05/01/2008 20:38:27 ‹Syn› yeah nib, i had that exact sort of thing in mind when i considering rewriting questing
    05/01/2008 20:38:43 ‹Nibels› an example...
    05/01/2008 20:38:57 ‹Nibels› take my heist quest I never finished in plith
    05/01/2008 20:39:03 ‹Syn› nod
    05/01/2008 20:39:36 ‹Nibels› that involved the goblin fort and some group in achaeus
    20:40:04 ‹Nibels› one idea could be to create a list of quest SNIPPETS
    05/01/2008 20:40:43 ‹Syn› *nod* that wouldnt be a hard implementation
    05/01/2008 20:40:51 ‹Nibels› ie... have a single task element that can be chained with other tasks (with appropriate categories and whatnot to prevent some fucked up quests from being made that have no sense to them)
    05/01/2008 20:41:02 ‹Syn› right
    05/01/2008 20:41:13 ‹Syn› random-gen quests have the awesome advantage of not needing staff to constantly write them
    05/01/2008 20:41:16 ‹Nibels› for instances
    05/01/2008 20:41:20 ‹Nibels› instance ^
    05/01/2008 20:41:21 ‹Ryan› Also, Lucido, from the stuff that we talk about here, I'd like you to have a look at the stuff you might wanna start out working on, so we can get you a project.
    20:41:49 ‹Nibels› actually.. staff would need to write the snippets
    05/01/2008 20:42:18 ‹Nibels› to control WHAT can be done
    05/01/2008 20:42:18 ‹Ryan› But we'd just need a wide variety of them, and player staff would serve well enough for that as needed, too.
    05/01/2008 20:42:21 ‹lucido› kk for sure
    05/01/2008 20:42:30 ‹Ryan› Vizz, same thing.
    05/01/2008 20:42:41 ‹Ryan› Contributions from the both of you are of course welcome.
    05/01/2008 20:42:54 ‹Ryan› And if anyone wants to bring Will in to contribute as well, that's cool.
    05/01/2008 20:43:15 ‹Scott (Vizz)› Will?
    05/01/2008 20:43:26 ‹Ryan› Ardghal
    05/01/2008 20:43:36 ‹Syn› *nod* give the man your status scotty!
    05/01/2008 20:43:37 ‹Scott (Vizz)› ah ok
    05/01/2008 20:43:49 ‹Syn› even if yuo arnt diong anything... what would you be diong if you werent busy raping and pillaging eastern europe
    05/01/2008 20:44:03 * Scott (Vizz) quit (timeout)
    05/01/2008 20:44:04 ‹lucido› hahaha
    05/01/2008 20:44:48 ‹Ryan› Should only take him a moment to come back in.
    05/01/2008 20:44:54 ‹Ryan› If it was the typical chat message.
    05/01/2008 20:45:18 ‹Syn› oh yeah whoever came up with the URL and title for this chat room must have been on PCP
    05/01/2008 20:45:19 * Will joins My room
    05/01/2008 20:45:20 ‹Syn› Lor, i'm looking in your direction
    05/01/2008 20:45:30 ‹Will› haha
    05/01/2008 20:45:39 ‹lucido› lol
    05/01/2008 20:45:46 ‹Will› Man, it's amazing what 2 extra pairs of hands can do, in regard to cleaning shit up.
    05/01/2008 20:45:57 ‹Ryan› Hah, it was me.
    05/01/2008 20:45:59 ‹Lor› !
    05/01/2008 20:46:13 ‹Will› Back to this chat now eh?
    05/01/2008 20:48:40 ‹Ryan› Yeah, it actually notifies on responses.
    05/01/2008 20:49:20 ‹Will› Yeah I wish the ajax one could do that
    05/01/2008 20:49:31 ‹Scott (Vizz)› sorry - browser crashed for some reason =p
    05/01/2008 20:49:44 ‹Ryan› No worries
    05/01/2008 20:51:47 ‹Nibels› http://youtube.com/watch?v=INhwcjR9l78
    05/01/2008 20:53:30 ‹Scott (Vizz)› dare i ask what Mr Hands is?
    05/01/2008 20:53:55 ‹Nibels› a guy that died after getting horse fucked in the ass
    05/01/2008 20:54:23 ‹Syn› hahahaha
    05/01/2008 20:54:37 ‹Syn› what the fuck , did you jsut post that to get everyones attention
    05/01/2008 20:54:40 ‹Scott (Vizz)› uh... ok
    05/01/2008 20:55:00 ‹Nibels› heh
    05/01/2008 20:55:06 ‹lucido› woooow
    05/01/2008 20:55:12 ‹Syn› just dont post the BME pain olympics one
    05/01/2008 20:55:39 ‹Ryan› Anyway! Yeah, so, quests/towns/etc.
    05/01/2008 20:55:40 ‹Nibels› heh
    05/01/2008 20:55:47 ‹Nibels› http://www.bmevideo.com ?
    05/01/2008 20:55:56 ‹Ryan› In addition, one that has been brought up a few times, is getting rid of the room structure.
    05/01/2008 20:56:00 ‹Lor› Now thats just inviting him to do so
    05/01/2008 20:56:08 ‹Ryan› Going with x/y/z coordinates for locations.
    05/01/2008 20:56:15 ‹Nibels› http://www.wowomg.com ?
    05/01/2008 20:56:40 ‹Syn› *nod*
    05/01/2008 20:56:59 ‹Syn› so youd have a coordinate set, and a room size (shape?)
    05/01/2008 20:58:27 ‹Syn› haha. meatspin is tame by todays standards
    05/01/2008 20:58:48 ‹Nibels› heh
    05/01/2008 20:59:34 ‹Nibels› yeah... I scarred my coworkers with bmevideo
    05/01/2008 20:59:36 ‹Ryan› Yeah, just need to figure out how to handle the 3d display via text.
    05/01/2008 20:59:47 ‹Ryan› That's gonna be the big one, but it would allow for real ranged combat in the game.
    21:00:11 ‹Nibels› spell ranges!
    05/01/2008 21:00:32 ‹Ryan› Yeah. "Room shield" would need some changes.
    05/01/2008 21:00:40 ‹Nibels› hrm
    05/01/2008 21:01:12 ‹Nibels› *nods*
    05/01/2008 21:01:15 ‹Ryan› I'd personally combine that and spell shield, just give it a radius.
    05/01/2008 21:01:26 ‹Will› Oh, what did they think of my temporary PK idea?
    05/01/2008 21:01:40 ‹Nibels› oh?
    05/01/2008 21:01:45 ‹Ryan› Probably same with Sanctuary, make it an area spell that reduces some percent of damage, on both sides.
    05/01/2008 21:01:51 ‹Ryan›
    05/01/2008 21:01:56 ‹Ryan› So you DO less while under affects, but also take less.
    05/01/2008 21:02:17 ‹Syn› yeah sanc was always the stuipdest spell in the world
    05/01/2008 21:02:21 ‹Ryan› Ah yes, Will suggested that, for a while (until we get focused on combat) we just disable pk for now. Just to get us more folks testing without having to worry about pk.
    05/01/2008 21:02:26 ‹Syn› the true ranged thing is great
    05/01/2008 21:02:30 ‹Ryan› I have to say that I'm in agreement with him.
    05/01/2008 21:02:44 ‹Nibels› oh...speaking of pk
    05/01/2008 21:02:48 ‹Will› PK rooms, CPK rooms, PK flags, all that. Keep the arena though.
    05/01/2008 21:02:57 ‹Syn› yeah, i dont think its a bad idea, not too many people would be pissed, just make sure to put in the MOTD that its temporary and for testing purposes
    05/01/2008 21:02:57 ‹Nibels› I want CPK's flag to be removed
    05/01/2008 21:03:04 ‹Nibels› and changed to a VALUE
    05/01/2008 21:03:17 ‹Nibels› to have different levels of CPKness
    05/01/2008 21:03:45 * lucido quit (timeout)
    05/01/2008 21:03:57 ‹Will› I also think, that as we get new people playing, and old people back, we should perhaps reward them for such. Kind of like the old reward system for recruits but not requiring effort.
    05/01/2008 21:04:08 ‹Syn› PK/CPK was blatantly stolen from mg
    05/01/2008 21:04:12 ‹Will› Just to help get the game rolling again you know? basically, bribing them to play
    05/01/2008 21:04:29 ‹Will› No harm in giving a few shiny handouts to get the game alive I suppose
    05/01/2008 21:04:31 ‹Nibels› well, I'd like to replace the entire pkness of a room with two values
    05/01/2008 21:04:41 ‹Nibels› one for the alignment
    05/01/2008 21:04:46 ‹Nibels› and the other for the tendancy
    05/01/2008 21:04:56 ‹Nibels› so one could have a LAWFUL - EVIL PK room
    05/01/2008 21:05:02 ‹Nibels› what does that do?
    05/01/2008 21:05:07 ‹Nibels› well
    05/01/2008 21:05:14 ‹Ryan› Well, one thing could be like EVE does. Have guards/'police'. The farther away you are, the higher the 'danger' rating. So you can go out into the deep wilds, but you do so at your own risk.
    05/01/2008 21:05:22 ‹Nibels› it is an arena room against non-evil players
    05/01/2008 21:05:27 ‹Ryan› It'd display the rating somewhere, of course.
    05/01/2008 21:05:34 ‹Nibels› err
    05/01/2008 21:05:37 ‹Nibels› non-good ^
    05/01/2008 21:05:55 ‹Nibels› wait
    05/01/2008 21:05:59 ‹Nibels› yeah, non-evil
    05/01/2008 21:06:15 ‹Nibels› now... a neutral room is just ... neutral
    05/01/2008 21:06:21 ‹Nibels› it don't care
    21:06:38 ‹Nibels› good, evil, neutral
    05/01/2008 21:06:44 ‹Nibels› you're affected
    05/01/2008 21:06:55 ‹Nibels› ... add floating alignment too
    05/01/2008 21:07:08 ‹Nibels› and why is this room so bloody laggy?
    05/01/2008 21:07:17 ‹Syn› nod
    05/01/2008 21:07:20 ‹Syn› noticed tha too
    05/01/2008 21:07:23 ‹Syn› and yeah fixed alingment is retarded
    05/01/2008 21:07:48 ‹Nibels› I want my avatar to be evil!!@#
    05/01/2008 21:07:57 ‹Nibels› the Dark Avatar
    05/01/2008 21:08:02 ‹Nibels›
    05/01/2008 21:08:11 ‹Nibels› he steals souls dammit
    05/01/2008 21:08:38 ‹Ryan› Hey, do /clear. Got things logged, it'll clear the screen.
    05/01/2008 21:09:09 ‹Ryan› Heh
    05/01/2008 21:09:10 ‹Nibels› hrm
    05/01/2008 21:09:11 ‹Scott (Vizz)› can we please get rid of all this church crap once and for all please?
    05/01/2008 21:09:16 ‹Ryan› Hrm, still a bit laggy.
    05/01/2008 21:09:17 ‹Nibels› that didn't help
    05/01/2008 21:09:26 ‹Ryan› Actually, less laggy now.
    05/01/2008 21:09:29 ‹Nibels› what church crap?
    05/01/2008 21:09:32 ‹Ryan› But it only refreshes every 2+ seconds.
    05/01/2008 21:09:54 ‹Ryan› Alright, since we're active, do you guys want to do the ajax chat? It won't notify on response, but if you keep it open, we can work shit out there.
    05/01/2008 21:10:23 ‹Will› Up to you. Do you think a notifying thing could be added?
    05/01/2008 21:11:31 ‹Ryan› Not today, no.
    05/01/2008 21:12:17 ‹Syn› yes vizz
    05/01/2008 21:12:20 ‹Syn› i want it gone too
    05/01/2008 21:12:21 ‹Will› I mjean eventually though
    05/01/2008 21:12:34 ‹Nibels› what church crap?
    05/01/2008 21:12:37 ‹Ryan› Yeah, I'll just look at what this uses to notify and pull it over to that one.
    05/01/2008 21:12:51 ‹Ryan› And I think Vizz means churches, religious overtones etc.
    05/01/2008 21:13:20 ‹Syn› yeah
    05/01/2008 21:13:21 ‹Nibels› yeah... considering we don't have deities
    05/01/2008 21:13:24 ‹Nibels› yet
    05/01/2008 21:13:24 ‹Syn› that was the old theme, and it failed miserably
    05/01/2008 21:13:28 ‹Ryan› In which case, I agree and figure we should go with this: Towns/Kingdoms like Fear, but allow players to make subordinate groups within them, which'd be organizations of various types.
    05/01/2008 21:13:34 ‹Syn› well, nto miserably, actually
    05/01/2008 21:13:39 ‹Syn› but people just weren't into ti
    05/01/2008 21:13:42 ‹Syn› it
    05/01/2008 21:13:47 ‹Ryan› Military groups, churches (for those that want to follow some god when we add them), etc.
    05/01/2008 21:14:20 ‹Syn› that sounds like what i would want in a MUD
    05/01/2008 21:14:58 ‹Ryan› But they'd just be part of the whole town thing (or separate but linked, whatever)
    05/01/2008 21:18:45 ‹Syn› towns/kingdoms sound good to me. the only problem is to be at all functional they would require players innit?
    05/01/2008 21:19:02 ‹Scott (Vizz)› not necessarily
    05/01/2008 21:19:54 ‹Scott (Vizz)› it depends on the way you want towns etc to work
    05/01/2008 21:20:20 ‹Scott (Vizz)› i mean, do we have a limited number of established towns and cities that people could compete for control of?
    05/01/2008 21:20:45 ‹Scott (Vizz)› if so, we could have a limited AI system that "runs" the towns when a player isn't in control of them
    05/01/2008 21:20:54 ‹Ryan› I think we should do like we do with halls right now. Let people start kingdoms, and the start of a kingdom starts its default town, as well.
    05/01/2008 21:20:56 ‹Ryan› But yeah
    05/01/2008 21:21:34 ‹Nibels› or have a scheduling system they can set up
    05/01/2008 21:21:43 ‹Syn› that sounds sensible
    05/01/2008 21:22:27 ‹Syn› the question is, what's going to be in the town
    05/01/2008 21:22:32 ‹Syn› i think we had that one earlier
    05/01/2008 21:22:54 ‹Syn› i dont think most players would awnt to sit around writing room descriptions, for example
    05/01/2008 21:23:25 ‹Syn› removing text entirely would remove some of the interest in these classical-style RP games for me
    05/01/2008 21:24:43 ‹Ryan› Yeah, we have to make it like halls do now, give players pride in it as well.
    05/01/2008 21:24:54 ‹Ryan› Maybe some kind of random string generator for part of it.
    05/01/2008 21:24:59 ‹Ryan› Based on environment and other factors.
    05/01/2008 21:25:11 ‹Syn› right
    05/01/2008 21:25:26 ‹Ryan› Hey Nib, do like DF! I want to make Crystaldagger the stabbing stab-dagger of stabbing.
    05/01/2008 21:25:58 ‹Syn› but we're not talking about chucking out hand-crafted areas created by immortals, right? because if done well, they can be amazing (and i'm not by any means saying any of ours are, but some are at least decent)
    05/01/2008 21:26:23 ‹Ryan› Nope! Just for player towns.
    05/01/2008 21:26:38 ‹Syn› kay, jsut making sure we're on the same wavelength
    05/01/2008 21:26:44 ‹Scott (Vizz)› hmm
    05/01/2008 21:27:00 ‹Scott (Vizz)› are we talking about giving players limited access to the olc for this?
    05/01/2008 21:27:00 ‹Syn› its also nice to have some neutral territory it would be asanine to assume that evrey single mud players wants dominion and dominion only. Some might want to explore, some RP
    05/01/2008 21:27:27 ‹Syn› we have enough good coders here to accomodate them all
    05/01/2008 21:27:32 ‹Scott (Vizz)› if so, there will be a massive admin overhead in that we will have to check every room/desc/object etc for quality, consistency, profanity etc
    05/01/2008 21:27:33 ‹Ryan› Yep!
    05/01/2008 21:27:46 ‹Scott (Vizz)› and
    05/01/2008 21:27:46 ‹Ryan› Er, yes on both.
    05/01/2008 21:27:55 ‹Ryan› I'd like to make neutral kingdoms/towns, territories, etc.
    05/01/2008 21:28:04 ‹Ryan› And I'd like a heavily limited olc for this and homes.
    05/01/2008 21:28:13 ‹Scott (Vizz)› then there's the problem of having players pouring over the scripting facilities looking for exploits
    05/01/2008 21:28:44 ‹Ryan› Not really. Just do pre-made snippets for them to use. Templates of sorts.
    05/01/2008 21:29:17 ‹Scott (Vizz)› ok - now imagine a hundred players who can't fucking spell for toffee
    05/01/2008 21:29:53 ‹Syn› hahahahaa
    05/01/2008 21:29:58 ‹Syn› thats me, baby!
    05/01/2008 21:30:15 ‹Scott (Vizz)› it was bad enough with like 5 builders who couldn't spell for toffee
    05/01/2008 21:30:19 ‹Syn› whisp actually implemented a spell checker back in the day
    05/01/2008 21:30:28 ‹Syn› worked fairly well even
    05/01/2008 21:30:37 ‹Nibels› heh
    05/01/2008 21:30:39 ‹Syn› i took it out just becasue the dictionary was outdated
    05/01/2008 21:31:04 ‹Nibels› *repeats his last statement about spill czech ink*
    05/01/2008 21:31:11 ‹Scott (Vizz)› then you have these american weirdos who insist on putting "z" in everything
    05/01/2008 21:32:00 ‹Syn› hahaha, well, god forbid we ever haev any players who only speak Asian languages
    05/01/2008 21:32:02 ‹Ryan› Yeah, but then again, you honestly can't have everything perfect. Player towns are not gonna be of exactly the same standards, as they're player run. We can run some enforcement on it, yeah, but not absolute control.
    05/01/2008 21:32:05 ‹Lor› Or dropping u's from words!
    05/01/2008 21:32:35 ‹Syn› nod ry. Nobody's expecting that, thats why we're keeping imm developed towns too
    05/01/2008 21:32:44 ‹Syn› we can have some player staff appointed to quality control
    05/01/2008 21:32:52 ‹Scott (Vizz)› i propose instant deletion for anyone putting "y'all" or "folks" in their descriptions
    05/01/2008 21:32:55 ‹Syn› i did code it in for a raeson after all
    05/01/2008 21:32:58 ‹Lor› I do actually really like the idea of player towns, I mean we could actually have someone who does quality control over it if needs be too
    05/01/2008 21:33:17 ‹Syn› hahah, even as a southerner vizz, i have to agree with you on that one, those does not belong in a description of anything
    05/01/2008 21:33:21 ‹Nibels› y'all folks ain't gonna delete us!
    05/01/2008 21:33:24 ‹Ryan› Wouldn't be hard to do that, but it wouldn't really be any different than towns/halls. Just done directly by the player.
    05/01/2008 21:33:37 ‹Ryan› "This town is a good town, all y'all folks can see that."
    05/01/2008 21:33:46 ‹Ryan› That'll be the desc for town square in Luk's city.
    05/01/2008 21:33:50 ‹Syn› we can have stock room descriptions for people who just dont give a fuck
    05/01/2008 21:34:04 ‹Ryan› Yeah, just give defaults in the player olc.
    05/01/2008 21:34:08 ‹Syn› so they can just type in "Gloomy room" or something
    05/01/2008 21:34:12 ‹Ryan› Defaults, string generator, any tools they can use.
    05/01/2008 21:34:35 ‹Will› I'll be back later.
    05/01/2008 21:34:41 ‹Syn› but actually, having administrated churches on this mud for years, i'm quite surprised at how many people take advantage of customization.. they just don't necesarrily do it well is all
    21:35:01 * Will quit (timeout)
    05/01/2008 21:35:28 ‹Syn› Seren's social zone really impressed me, verbal skill wise. Shed be a good person to contribute material, there is just vast and vast amounts of cool different rooms there
    05/01/2008 21:35:55 ‹Nibels› yeah... her scripting skills just sucked
    05/01/2008 21:36:04 ‹Nibels› and that was with the old system
    05/01/2008 21:36:26 ‹Scott (Vizz)› some people just aren't coders
    05/01/2008 21:36:34 ‹Scott (Vizz)› and the new stuff is even more like code
    05/01/2008 21:36:36 ‹Nibels› yeah
    05/01/2008 21:36:54 ‹Lor› It's good to have a mix though
    05/01/2008 21:37:01 ‹Syn› some people though nib *points at self* just aren't writers, either
    05/01/2008 21:37:23 ‹Syn› if you look at the stuff i made, like mystica, i mean the writing is OK, its not horrible, but it doesnt really strike you either
    05/01/2008 21:37:28 ‹Nibels› heh
    05/01/2008 21:37:34 ‹Syn› and that was BEFORE i went loony with science and programming and lost all my creative talent
    05/01/2008 21:37:58 ‹Ryan› I think with the limited olc, we should really baby players. 1: Default descs, and templates for descs/mobs/objs. 2: Random String Generator. 3: Spell checker would be a nice touch for everyone. 4: Templates in scripts as well. Like, prompting for input on parts, not letting them rewrite all of it.
    05/01/2008 21:38:15 ‹Ryan› Like, it'd ask for a list of names, or the message to display, etc, in scripts.
    05/01/2008 21:38:22 ‹Nibels› and have clippy for a helper
    05/01/2008 21:38:37 ‹Nibels› "So, it looks like you're trying to build a town..."
    05/01/2008 21:38:48 ‹Syn› ....
    05/01/2008 21:38:48 ‹Syn› ROFL
    05/01/2008 21:39:10 ‹Ryan› We'll save clippy for a graphical client.
    05/01/2008 21:39:18 ‹Syn› i thought i had repressed my memories of that stupid paper clip
    05/01/2008 21:39:48 ‹Nibels› that's it

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