Immortal Guidelines Draft


  • staff

    So the game has been down for a while, and I think that, as the game will be moving forward with (mostly) new faces among the staff, the time has come for a revised set of immortal rules.
    For reference, here are the old rules:[code] ****************************** * The Imm Rules of Sentience * ****************************** * One instance of cheating of any kind = deletion. * One instance of dishonesty = deletion. * Distributing immortal information to non-immortals = deletion. * You cannot be an immortal on any other games while being an immortal here. * Work together. * Do not modify any other builder's area without his/her permission, except in an emergency. * Keep your immortal and your mortal seperate. NO MULTIPLAYING! * In any situation, the highest level imm present will take charge. * Do not reveal any abusable bugs to a non-immortal. * Do not reveal the identity of either immortal or player characters, except to an IMP. * Do not reverse other people's punishments. If any punishment needs to be appealed, only an IMP should be consulted.[/code] While these have been useful, we need to look at what will be best going forward. As such, here are some revised rules I would like to try.

    GENERAL IMMORTAL GUIDELINES[list]
  • [*]* Do not modify another immortal's work without reason. If you must do so, leave notes in the comments field of things you've changed, and note the responsible immortal(s).
  • [*]* Do not reveal mortal/imm identities.
  • [*]* Do not reverse punishments without consulting other imms. We have to present a united front to players.
  • [*]* In any situation, the highest ranking imm in a field will handle issues for that field.
  • [*]* Do not give information to players. They have to learn the game for themselves, and giving away information can both ruin the work a builder has put in as well as set a bad precedent for how we handle immortal/player relations.
  • [*]* No divas. Ego trips have caused too much trouble already. None of us are perfect, and all of us need to be able to take criticism. If you cannot, then you should not be here.
  • [/list] BUILDER GUIDELINES[list]
  • [*]* Do NOT give information about content to players without the consent of the Head Builder.
  • [*]* Do not let mortals play with things you are working on, without first clearing it with the Head Builder.
  • [*]* Do not modify another builder's work without first consulting them and/or the Head Builder.
  • [*]* Use the comments/notes field in olc, we have it there to ensure that people know what things are for. You may not be here forever, so anyone should be able to look at your work and know what you were doing with it.
  • [*]* Make sure that your work fits with the game's story, and is consistent with itself and any other areas that it ties in with.
  • [*]* Please make sure that you use proper English when writing. Areas will be reviewed by editors prior to release, but this is no reason to be lazy.
  • [*]* Note the head builder when your area is ready for review, and we will work out a time to go over everything.
  • [/list]
    SCRIPTING GUIDELINES[list]
  • [*]* The system has some security checks in place. Do not try to find a way around these, as they will all be reviewed.
  • [*]* This is a complex system. If you need help with anything, ask the head builder or someone with scripting experience here.
  • [*]* Make use of the 'name' fields in the script editors, as well as comments in the script code itself. Note that '***' at the beginning of a line will ensure that it is counted as a comment, not actual code.
  • [*]* Keep things as simple as possible. Overcomplication just leads to more mistakes. Don't simply add things for the sake of adding them, and please look for where you can make generic scripts, so that all of us may benefit.
  • [/list]

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