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This is from Emtae. I *believe* i have fixed this bug, however it does need to be tested.
It has to do with a pointer in ch->pulled_cart. If you say "arise fallen soul" it purges the item, clearing that memory. Then if the memory is accessed through ch->pulled_cart, bam... segfault. I dont have the code open right now so I am not sure if it's fixed... Areo, can you check this for me?
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Doesn't crash, but it seems to make the soul of shadow (what loads after saying arise fallen soul, purging the corpse, etc) act as a cart, being pulled by the player until they drop it. Looking into fixing this now.