Kraphin's Updates


  • staff

    July 17, 2006

    Still waiting to get access to hedit. Noted all players/immortals to send emails to me at kraphin@gmail.com with any requests about helpfiles they would like to see in place.

  • retired

    I have granted you the "hedit" command - you should be able to edit now, contact me ASAP if you cannot. You might have to have permissions set up, if you don't have access to the helpfiles and categories you need, me, Areo, Hrithma or Pollution can all hook you up. If you need any help navigating the heditor please let me know.

  • staff

    July 24, 2006 I apologize for being absent for the last few days. I've been doing a lot of work at my college job revamping the physical aspect of the network for that particular campus. I'll be around a lot more frequently now. Thank you for getting me access to hedit. I will begin looking around it Monday so that I can familiarize myself with it and get cracking on my job :P __Edit Notes: Added date to post.__

  • newly_registered

    No problem, real life comes first.

  • staff

    July 31, 2006 Began renovations in hedit. Renamed combat to skills and will be putting all skills into this section. I will be dividing them up into sections based on the main class branch the skill comes from (sneak from thief class, enhanced damage from warrior). Rewriting all of the help files to give a little background information about the skills listed. Before posting the new help files, I will put them here to get a little insight from you.

  • retired

    ~~@Kraphin:~~ > July 31, 2006 > > I will be dividing them up into sections based on the main class branch the skill comes from (sneak from thief class, enhanced damage from warrior). I would advise against organizing it this way just because I'm going to do away with the warrior/mage/thief/cleric distinction and letting everyone pick whatever 4 subclasses they want. This means you'll have to do some thinking in coming up with category names, but oh well 8). The 4 basic classes reek of ROM and that's why I has never liked them.

  • staff

    August 8, 2006 Ok. Then I'll just put remort_only skills into a remortonly subfolder within the skills folder. This I've already finished on paper, anyway (or rather, in Word). I still need to finish the rest of the actual individual helpfiles and put them into place, and remove the copies of those help files from other sections, as it makes more sense to keep all skills together (aside from racial like charge and titanic attack) instead of having sneak and hide in the movement section, etc. My goal for this is to finish the first mort skills and have them in place by next Monday. __edit notes: added date__

  • staff

    After my PC decided to take a shit on me, I'm back. The helpfiles are coming along smoothly, as I wasn't able to finish them and put them into place before my PC died. The skills are 90% complete. They should all be implemented by 10/20.

  • staff

    I'm sure it's been obvious enough to you guys, but I haven't been able to get on lately, and this doesn't seem to be changing any time soon. Here are all of the files that I've worked on in the help files section thus far. If you cannot access them for any reason, email me at kraphin@gmail.com and I'll email you a notepad version.

  • retired

    Hey man, It looks to me like you're going a little overboard with your descriptions. I've also spotted a lot of grammatical and spelling mistakes that are hopefully just because this is the first draft. Remember, we want things to be as succinct and informative as possible. For example, compare these for circle: > Gladiators are famed for their flamboyant fighting styles. They are well known for quickly circling their opponent and striking at them multiple times. While the move is generally for show, the attacks are extremely devastating and can easily distract and confuse their opponent. Could easily be replaced with: "Circle allows a Gladiator to quickly move behind their opponent in combat, issuing a devastating attack to their unguarded back." Another example: > Years ago, a group of Monks successfully defended their temple from a band of Marauders. The Marauders were so impressed with the Monks’ fighting skills that they decided to leave them alone and learn from their techniques. Most of the Marauders mentioned having large amounts of dirt kicked into their eyes, rendering them blind for a short period of time during combat, making it nearly impossible to fight. The leader of the band of Marauders decided that dirt kicking would be the skill that they would learn and use. It became so effective for the Marauders that it became a staple for all Marauders to learn. Seems really wordy. Orwell said: "If it is possible to cut a word out, cut it out." I agree with him. For example: "Most of the Marauders mentioned having large amounts of dirt kicked into their eyes, rendering them blind for a short period of time during combat, making it nearly impossible to fight." Wellll… I'm pretty sure it's implied that if you're blind during combat it makes it nearly impossible to fight, so you can take out either the part about being blind or the part about being impossible to fight. I suggest you look for other examples of this in your prose, as it will make your helpfiles much easier to read and understand. I actually do like the little bit of history you associated with some of the skills you put here. I'm not sure if every imm will agree with me on this, but I think unless it's blatantly obvious, a __reason__ a class has a certain skill rather than "well, it kind of seems to go with that class" is a good thing to put in a helpfile. Just try not to overdo it so much that what the skill actually DOES is obscured. Perhaps each skill helpfile should be divided into three sections (1) Syntax (2) Description/History and (3) a **VERY** concise overview of what the skill actually DOES. (e.g. for crippling touch - sucks hit points, mana, and stamina from the enemy and gives it to you).

Log in to reply