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Got a few plans for this, but I'd like some input.
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[*]Lessen the importance of Morrollin, many of the things he does (other than accepting tokens (and even that can be moved to some wandering collector between towns) could be handled by other mobs around the world.
[*]Redesign parts of the city. I'd like to move the temple of the earth god, incorporating both parts of the Quake Hammer quest into their plot line (removing Cruniac as a mob, making him the Aeth 'Earth god', and moving the Syron/vault into the moved/expanded temple).
[*]Add more quests to the city, tying it in with other areas (especially larger things like the soulcutter)
[*]Tokenize many of the scripts here, and work on the reputation system (which would play a part in the various quest lines)
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More to think about, but I thought I'd post these to get opinions so far.
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Remove the CPK underwater ghost ship from Aethilforge, possibly creating it's own area that you have to get through Aethilforge in order to get to. Make it more difficult to get to (not just simply buying the coin and giving it to the guy, maybe a quest that you need to do to get the coin), and use the freed vnums to expand further on the Temple of the Earth God that Areo was mentioning before.
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Could add an alternate route to Dungeon Mystica. Perhaps they dug too close to it and a passage was formed deep down in the tunnels. Although, that sounds much like Moria and the Balrog…. :D
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I always thought Aeth was one of the greater potential areas with tokens. I do agree that the ghost ship should be moved into its own area, since there is definitely some cool potential there.