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I've tweaked several dozen more pieces of equipment, or their availability, trying to reign in the insanity in the eq situation. Some notable offenders are mithril wristguards (+2 to all stats, comes from a pathetically easy to reach, easy to kill mob in Sir Benjamin), blackarmour shield (+4 str, +4 con, retardedly easy to get), and white hart eq (probably the best gauntlets in the game pound for pound yet they require next to no effort to acquire). More casualties to come.
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Several more tweaks sure to earn me the hatred of one and all. Removed haste from pixie dust cones, candy necklaces and the like. Also re-added haste at a very low level to coffee beans in Olaria. I thought candy necklaces were already out of the game otherwise I wouldn't have waited so long to take care of this. It sounds nice in principle to have a level 1 item that casts level 100 haste, but in reality by making haste ubiquitous it just trivializes the spell. We might as well just give every class access to casting the spell themselves, or just make it a permanent affect for everyone. The fix to coffee beans was made to somewhat placate the outraged screams of the mortals. These things show up intermittently and can't be hoarded easily by everyone who wants them, and the duration of the spell is very short. I've got a couple of ideas that I'll work on this week that should satisfy the players and the imms alike.
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~~@Pollution:~~
> Several more tweaks sure to earn me the hatred of one and all. Removed haste from pixie dust cones, candy necklaces and the like. Also re-added haste at a very low level to coffee beans in Olaria. I thought candy necklaces were already out of the game otherwise I wouldn't have waited so long to take care of this. It sounds nice in principle to have a level 1 item that casts level 100 haste, but in reality by making haste ubiquitous it just trivializes the spell. We might as well just give every class access to casting the spell themselves, or just make it a permanent affect for everyone. The fix to coffee beans was made to somewhat placate the outraged screams of the mortals. These things show up intermittently and can't be hoarded easily by everyone who wants them, and the duration of the spell is very short. I've got a couple of ideas that I'll work on this week that should satisfy the players and the imms alike.
I agree with this fix. Lv 100 haste on an item that easy to get is a little excessive. I'll try to look for other instances of spells being made somewhat redundant like this and peel them out fairly slowly to try to reduce the bitching.
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I made a small quest designed for players level 10 - 60 to fill a bit of the hole left by the absence of those haste items.
There is an apprentice mage named Emath, the sensitive type, who has spent a lot of time lately searching for the perfect familiar. He loves every animal so much though that he can't make up his mind and pick one, so he brings five of them back to Olaria. Upon arriving he promptly dumps over the cart carrying the animal cages and they all escape. The quest, predictably, is to track them down and bring them back. Violence is discouraged throughout the quest, attacking any of the familiars or Emath will earn you the cold shoulder. Right now the quest is about 95% done, just a few odds and ends to tie up and a bugfix or two to make. The reward for each of the 5 familiars is object 6900, a level 10 potion with level 30 haste and a 25% chance of spawning with level 30 sanctuary also. I intend to make the reward for successfully returning all 5 familiars a potion of double experience, still in development. The quest can be completed once per reboot per player, but the double exp potion can only be acquired once during the lifetime of the character. I'll probably restrict the double exp potion to players of at least level 20, maybe level 30, to keep it from being farmed. Check out mobs 6900 - 6905, tokens 6900 - 6902, and mprogs 6900 - 6907 to look it over. Suggestions welcome.