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Talking with Vizz about stuff to put into the wilderness code, he reminded me of a feature I wanted: settable tiles for vlinks on the map. The reason was that we could have areas that had entrances that could be something other than yellow O's. The example popped in of a big tree area in the wilderness having a dark green T for the entrance.
So that got me thinking... have a simple tree area in the wilderness that is home to a special mob or a small group of them, particularly for things like quests or, when skill practicing requires specific trainers, skills.