[b]Tomb Heist[/b]
[b]Synopsis:[/b]
Atop the Adair Monastery, the Tomb to Saint Adair has been vandalized. Several artifacts have been stolen, though only a few hold any real value.
[b]Areas Involved:[/b]
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[*]Plith
[*]Goblin Fort
[*]Achaeus
[*]Lestat Mountains
[*]Wilderness
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[b]Init - Initialization[/b]
[list][*]Heist Contoller (HC) verifies that certain rooms have no players.[list][*]HC initializes the Mayor.[*]HC initializes Flax.[*]HC loads the goblin thief (GT) to perform the crime.[*]HC loads the human mercenary (HM) for attacking GT.[/list]
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[b]Thread 1 - Thief Perspective[/b]
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[*]Actual Heist
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[*]GT paths to go to the Tomb.
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[*]Starts outside the city of Plith
[*]Queues up segments.
[*]A trigger will be used to wipe all queued events should it be attacked.
[*]Should the mob survive an attack, he will restart from the beginning of a segment.
[*]Killing the mob will only give a grappling hook as the heist was never done.
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[*]Once at the Tomb, GT will perform the heist.
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[*]Make sure certain rooms have no players in them.
[*]If there are players...
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[*]Go to a safe room to hide and WAIT for a period of time.
[*]Path back to the Tomb
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[*]Prior the window to the tomb, will close on GT when entered.
[*]Replace certain objects from the tomb with vandalized versions.
[*]Use grappling hook to shatter the window, cutting himself.
[*]Drop the hook by accident outside the monastery, with noise.
[*]Leave the Tomb and place a footprint outside.
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[*]Escape of the Thief
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[*]GT paths to leave Plith.
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[*]Every N steps, place a different footprint that has a decay timer to leave a trail.
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[*]When GT gets out of Plith, do similar paths to get to the Goblin Fort.
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[*]The speed of getting out of Plith will depend on route chosen and encounters along the way.
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[*]If the player FINDS the GT and defeats him, GT drops the stolen loot.
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[*]Gives a partial reward for defeating it this quick.
[*]Has all the stolen artifacts that matter, and intact.
[*]The rest of the stages are pretty moot.
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[*]When close to the Fort, a Human Mercenary (HM) attacks GT
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[*]If HM wins, he takes the loot.
[*]If GT wins, he continues to the Fort.
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[*]After HM vs GT fight
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[*]HM takes the loot.
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[*]If the player FINDS the HM and defeats him, HM drops the stolen loot.
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[*]Gives a partial reward for defeating it this quick.
[*]Has all the stolen artifacts that matter, and intact.
[*]The rest of the stages are pretty moot.
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[*]HM paths to Plith's Wharf
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[*]Enters from southern entrance.
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[*]HM hires a ship.
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[*]Talks to the harbor master for passage aboard a vessel to Achaeus.
[*]Makes arrangements.
[*]Paths to the Open Harbour near the south exit of Plith.
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[*]HM brags about killing GT while roaring drunk.
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[*]Chance of passing out for a while.
[*]If HM passes out, he will MISS the ship.
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[*]HM paths to the pier and "boards" a ship.
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[*]Goes to 11171 to wait. [i]Until ships are REAL[/i]
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[*]GT Gets to Fort
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[*]GT gets beaten up by the other goblins, who take the loot.
[*]The journal gets tossed into the refuse pile. [b]PLAYER PICKUP[/b]
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[*]If left there too long, it may get ripped in half.
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[*]A goblin takes the head piece and wears it.
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[*]Dies immediately.
[*]Loads the withered corpse. [b]PLAYER PICKUP[/b]
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[*]Necklace thrown into hoard.
[*][b]THREAD TERMINATES[/b]
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[*]HM gets to Achaeus
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[*]HM paths into the city in the south side.
[*]HM paths to Bromm's Bar.
[*]An Achaeus Thief (AT) steals the loot from HM.
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[*]if HM notices, he will chase after AT.
[*]if HM catches up with AT, he will attack the thief.
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[*]After HM vs AT
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[*]HM Wins
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[*]Cityguards will take HM to the prison.
[*]HM escapes from prison
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[*]Breaks out at night.
[*]Kills the Prison guard.
[*]Flees out the northern exit.
[*]A couple mobs will be chosen as WITNESS to him fleeing.
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[*]They may or may not be protected, so they may be killed by other players!
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[*]HM paths to Lestat
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[*]Leave footprints occassionally.
[*]There will be footprints for each direction of travel
[*]They will be spaced 5 to 15 locations apart
[*]They will lead you to Lestat
[*]They will wear away after several weeks IN GAME...
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[*][b]1[/b] object delay tick == [b]1 hour[/b]
[*][b]24[/b] object delay ticks == [b]1 day[/b]
[*][b]168[/b] object delay ticks == [b]1 week[/b]
[*][b]1680[/b] object delay ticks == [b]10 weeks[/b]
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[*]Fresher footprints will wipe the old ones.
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[*]HM paths through the tunnels to Kalif
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[*]No clues left behind as to the destination here
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[*]Kalif takes the artifacts
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[*]Kalif uses his dark magic and "pays" the HM.
[*]Leaves a bloody mess below the hallway.
[*]The uniform of the mercenary will be there as well.
[*]Kalif will use his dark powers to harness the artifacts.
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[*][b]THREAD TERMINATES[/b]
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[*]AT Wins or Unnoticed
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[*]AT will take the loot to the Thieves Forest.
[*]AT takes the head piece out and tries it on.
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[*]Dies immediately.
[*]Drops the other loot.
[*]Loads the withered corpse. [b]PLAYER PICKUP[/b]
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[*]Loot is taken by other thieves.
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[*]Journal gets fought over, possibly torn in half and dropped. [b]PLAYER PICKUP[/b]
[*]Necklace gets taken by a Fence.
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[*]The Fence wanders Achaeus trying to sell the necklace, but nobody seems to want it.
[*][b]THREAD TERMINATES[/b]
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[b]Thread 2 - Victim Perspective[/b]
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[*]Immediate Aftermath
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[*]Flax responds to the sounds.
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[*]Runs up to the tomb to find it vandalized.
[*]Does not see the goblin, who has already left.
[*]Returns back to his chambers, announcing the problem to those that are there.
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[*]Starting the Investigation
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[*]Flax paths to the Mayor.
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[*]Walk out the Monastery.
[*]Walk down Adair.
[*]Walk down Laya.
[*]Walk into City Hall.
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[*]Flax talks to the Mayor about the theft.
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[*]Queue up to load a city guard that performs the actual evidence gathering.
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[*]Flax paths back to the Monastery.
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[*]Takes reverse path.
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[*]Flax readies for players.
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[*]Finding Evidence
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[*]The City Guard (CG) paths to the Monastery.
[*]CG talks to Flax.
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[*]Gets location to Tomb.
[*]Paths to the Tomb.
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[*]CG gets on the roof.
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[*]if the footprint is still there, CG acknowledges it.
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[*]CG searches the top of the Tomb.
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[*]if the window has the cloth still, CG acknowledges it.
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[*]CG searches around the Monastery.
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[*]if the grappling hook is still there, CG picks it up.
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[*]CG paths to City Hall.
[*]CG talks to the Mayor.
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[*]if CG will set the found evidence on the Mayor during convo.
[*][b]CG DESTRUCTS[/b]
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[*][b]THREAD TERMINATES[/b]
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[b]Thread 3 - Player Perspective[/b]
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[*]Hearing about the Quest
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[*]Hear gossip about the heist
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[*]The longer it endures, the more likely you'll hear about it.
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[*]Starting the Quest
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[*]Talk to Flax about the heist
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[*]Flax initializes you for the quest.
[*]Flax talks about what happened
[*]Player asks various questions
[*]Told to talk to the Mayor
[*]Loads a Player Controller (PC) that monitors your actions.
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[*]Flax will tell the Mayor about you.
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[*]This will be queued up to happen, using TOKENS however.
[*]When Flax has a certain value set, your PC will mark you as such.
[*]Used to allow Flax to tell the Mayor about multiple players.
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[*]Searching for Evidence
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[*]This stage is optional, but gives rewards for doing so. It will hamper the progress Thread 2 for parts of it, but YOU get to do the detective work.
[*]Have Flax tell you where the tomb is.
[*]Go to the tomb entrance.
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[*]if the footprint is still there... [b]TO BE DETERMINED HOW TO GIVE CREDIT[/b]
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[*]Find the grappling hook
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[*]Will be in one of a few places, chosen at random.
[*]This will be the goblin version, will likely be copied to Goblin Fort
[*]Will be clunkier than the normal hook(s).
[*]Introduces the item.
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[*]Climb to the top of the Tomb.
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[*]Use the grappling hook!
[*]if the scrap of cloth is still there, just pull the window
[*]if you can't carry the cloth, it will load in the room, so you CAN get it if you wanted to.
[*]the cloth will be needed for further detective work, so KEEP IT!
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[*]Identify the Evidence
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[*]Go to Karnak and Adamah
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[*]He will identify characteristics about the footprint and cloth.
[*]If you've been to the other, you will tell him about that information.
[*]Once both have been visited, you will know the evidence is likely goblin.
[*]With both pieces identified, it will be certain.
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[*]Talking to the Mayor about the Heist
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[*]No Evidence Found Yet
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[*]if Flax has mentioned you yet, he will acknowledge it.
[*]otherwise, he will tell you about the heist in general.
[*]He will tell you that his men are looking for evidence.
[*]You can do the evidence yourself or let the Mayor's men get it.
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[*]His Men Have Found Evidence
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[*]if Flax has mentioned you yet, he will acknowledge it.
[*]otherwise, he will tell you about the heist in general.
[*]He will tell you about the evidence found.
[*]If all had been found, he informs you that the suspect is goblin.
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[*]You've Found Evidence
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[*]if Flax has mentioned you yet, he will acknowledge it.
[*]otherwise, he will tell you about the heist in general.
[*]He will thank you about finding evidence.
[*]He will tell you about the evidence he's found.
[*]If you have not identified the evidence you've found, he will ask that you do that.
[*]If all had been found and identified collectively, he confirms the evidence points to goblins.
[*]The Mayor will give locations of goblin activity.
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[*]Goblin Fort
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[*]GT is alive
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[*]Defeat the GT
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[*]Get a reward for that step
[*]Get all artifacts intact.
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[*]Take stuff back to Flax to turn in.
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[*]Goblins took stuff from GT
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[*]Find the remains of the goblin that took the Head Piece.
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[*]Pull the corpse to get the Head Piece.
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[*]Find the Journal in the garbage.
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[*]The Journal may be torn in half.
[*]May need repairs at a bookbinder (Plith, Aetheneum) or a librarian (Achaeus, Library).
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[*]Defeat the goblin that has the Necklace.
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[*]HM killed GT
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[*]Find the remains of the GT near the Fort.
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[*]A torn sleeve of HM will be near the corpse.
[*]Take the sleeve.
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[*]Show the sleeve to the Mayor.
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[*]He will tell you some information about the symbol, having seen it before.
[*]The symbol on the sleeve belongs to a clan of mercenaries, often captured by authorities.
[*]He will tell you to seek the Customs Officer (CO) at the Wharf and Logan at the East Gate to see if they've seen anyone that might be part of that clan.
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[*]Searching for HM
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[*]Talk to Logan.
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[*]He will have seen no one.
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[*]Talk to CO
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[*]He's seen some recently.
[*]He suggests searching the bars and other places of ill repute.
[*]He also suggest to check with the harbor master for passengers.
[*]He gives you a "note" so the harbor master will talk to you about it.
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[*]Talk to the Harbor Master
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[*]If too early, no one will have booked passage.
[*]If passage was booked, he'll recall a description.
[*]The description will be very close to HM's description.
[*]If the ship has already left, the harbor master will inform you as such.
[*]You learn the destination is Achaeus.
[*]Look around for HM regardless.
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[*]Visiting the Open Harbour
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[*]You can search other places, but this is where HM is/was.
[*]If you find HM and look at him, you will "recognize" him if you have the sleeve.
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[*]He can be passed out, having missed his ship.
[*]He can be awake and drunk, waiting for the ship.
[*]HM will BOAST while drunk about killing a goblin recently.
[*]Defeating HM will give you the artifacts intact and a small reward.
[*]If there are triggers available, such as STEAL triggers, you could do that task without killing the HM.
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[*]Should you get to the bar after he's gone, the bartender will divulge information if persuaded, usually with a bribe of some sort.
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[*]Get to Achaeus
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[*]Take any method to get to Achaeus.
[*]When real ships are in, you MIGHT happen to board the same ship as HM.
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[*]You can defeat the HM right there if you have the opportunity.
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[*]Achaeus
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[*]Once in Achaeus, you should search out the HM.
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[*]Check the cityguards and gatekeepers.
[*]Watch for the HM in general, especially if you've beaten him to Achaeus.
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[*]Check the bars and ill-repute places.
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[*]If he's at Bromm's Bar, do whatever it takes to get the artifacts.
[*]If he's gone from the bar, check with the bartender.
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[*]The actions done by the AT to HM will still be fresh.
[*]...provided you are a paying customer. (Nothing is free!)
[*]A BUY trigger would be nifty there.
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[*]If HM has been imprisoned, the cityguards will likely remember the incident.
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[*]This will be fleeting though.
[*]The guard that does the capture will set a token.
[*]Interacting with other guards will set this token on them.
[*]The tokens have a timer on them so they will forget after awhile.
[*]The tokens will have a diminishing value to do the same.
[*]Only the PRISON guard will truly remember
[*]If you get into the jail cell where HM is, you will find that the stuff is hidden on him.
[*]You can free HM, but for your troubles, he will attack you.
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[*]If HM was killed by AT, you will hear gossip about the death.
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[*]This will propagate around with a different token.
[*]This will last longer, as that would be your only clue.
[*]Clues point to the Thieves Forest.
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[*]If HM had escaped prison by then
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[*]Look for clues regarding his escape.
[*]The gossip about HM will gradually change to info about the escape.
[*]An eyewitness or two will be able to tell you specifically where HM went.
[*]Information points to the North Gate.
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[*]Following the Lead
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[*]Tracking HM
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[*]Find and follow the footsteps
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[*]If HM is still in the wilderness, attack him.
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[*]Search Lestat Mountains
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[*]Enter the hidden passage to Kalif and Maxwell.
[*]If HM is still alive, attack him.
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[*]Face Kalif
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[*]If Kalif has not yet utilized the artifacts, he will be the normal mob.
[*]If Kalif has already harnessed the artifacts, be prepared for a fight.
[*]He will have lesser powers that the Specter Caldorn possesses.
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[*]Get the Artifacts
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[*]Thieves Forest
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[*]Look for the AT in the Forest.
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[*]He will stand out somewhat from the normal thieves if he's still alive.
[*]If you find AT alive, attack him.
[*]If you find the wither corpse, get the head piece.
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[*]Look for the Journal.
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[*]Hidden in the Forest will be the Journal.
[*]It may or may not have been ripped in half.
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[*]Look for the Necklace
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[*]If the necklace is still in the Forest, you can find it on a thief.
[*]Otherwise, a bit of detective work will have to be done.
[*]Ask the city guards about getting stolen items back.
[*]Ask the thieves about stolen items.
[*]All responses will work regardless if you're doing the quest, so it can be used for OTHER quests. They just point to the network of thieves in Achaeus.
[*]The information gotten from guards will tend to be based upon those captured. Thieves will give more information if you are a thief, a member of their group or just dang persuade them (intimidation, bribery, etc).
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[*]Getting the Necklace
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[*]Ask the city guards about getting stolen items back.
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[*]The information gotten from guards will tend to be based upon those captured.
[*][i]All info is available regardless if you are doing this particular quest, as it can be used by other quests.[/i]
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[*]Ask the thieves about stolen items.
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[*]Thieves will give more information if you are a thief, a member of their group or just dang persuade them (intimidation, bribery, etc).
[*][i]All info is available regardless if you are doing this particular quest, as it can be used by other quests.[/i]
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[*]Search for the Fence
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[*]There will be more than one.
[*]Only one will be chosen to have gotten the Necklace.
[*]If the Fence still has the Necklace, you will have to get it from him.
[*]Otherwise you will have to interrogate the Fence.
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[*]Interrogating the Fence
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[*]Question the Fence repeatedly.
[*]Each time you ask, the more resistant he becomes.
[*]Eventually, he will attempt to flee.
[*]If you are quick enough, you can block him. A few emote triggers might do.
[*]If you catch the Fence, he will become hostile but give in.
[*]Eventually, if you persist, explaining that the Necklace is cursed, he will relent and give you the Necklace.
[*]If a cityguard happens to be in the room, he will drag that Fence, and you for causing a scene, to the Jail. You can fight the guard if you wish, but that will not be good for you reputation.
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[*]Repairing the Journal
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[*]Should the journal be torn in half, you will need to fix it.
[*]Seek out a bookbinder or librarian
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[*]There will be a bookbinder in Plith's Aetheneum
[*]The librarian in Achaeus' Library will work as well.
[*]Ask to have the book repaired.
[*]Will cost a repair fee.
[*]You will need to wait for it to be finished.
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[*]Returning the artifacts
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[*]Go to Flax and give the artifacts to him.
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[*]Head Piece
[*]Necklace
[*]Journal (whole/repaired)
[*]To get the reward for each artifact, you MUST have gotten it legitimately.
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[*][b]THREAD TERMINATES[/b]
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[b]Cast:[/b]
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[*][b]Heist Controller[/b]
Controls the quest at the start, allowing it to begin. When the full quest has completed, it will turn off until enabled by an immortal with enough security or a reboot.
[*][b]Goblin Thief[/b]
The star for the first Act so to speak. However, his life is likely short lived due to the treachery. Coerced by the Human Mercenary to steal the goods, this lowly goblin decides to keep it for himself. The mercenary gets angry and tracks him down to take the artifacts.
[*][b]Human Mercenary[/b]
Hired by Kalif from Lestat, he was paid reasonably in advance, with the rest given upon completion. Initial recon of the tomb led the mercenary to force a hapless goblin to do the dirty work. Unfortunately, the goblin double crossed the mercenary and fled.
[*][b]Achaeus Thief[/b]
Pesky thief that tries to make the life of the mercenary in Achaeus hard.
[*][b]Fence[/b]
Tries to sell the Necklace, but can't due to the curse laid upon the jewelry.
[*][b]Flax[/b]
Head of the Adair Monastery, the one to talk to for starting the quest.
[*][b]Mayor of Plith[/b] and [b]Cityguards[/b]
Used in gathering information in the early stages to find your way.
[*][b]Informants[/b]
Those that you call upon to give you specific information.
[*][b]Helpers[/b]
Those that help you in the quest with a specific task.
[*][b]Saint Adair's Ghost[/b]
A non-corporeal member of the cast, this actor is one that unleashes the curse upon those that desecrate the tomb. If Kalif manages to harness the artifacts, he will summon the power of Saint Adair, and twist it for evil.
[*][b]Kalif[/b]
The mastermind to the whole operation. Knowing of the journal's existance, he strived to locate it. Only by chance did he learn of this. Unable to disguise his origins to those of Plith, he hired a human mercenary. Not fully known by many, Kalif strives to use the artifacts to aide the dark deity Mishkal.
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[b]End Game:[/b]
Should Kalif manage to gain control over the artifacts and twist them to evil, Saint Adair will fall into the grasp of Mishkal. The Adair Monastery will expel ALL from the building, damaging them lethally and seal the doors.
I will create a room in Plith that is a duplicate of the steps before the entrance, that will have the door completely sealed. Use of the script command "link", I can make the transistion to the "Sealed Monastery" quite seamlessly. The interior of the Monastery can be accessible through dark powers of course. Inside, there can be a fledgling gateway to the Abyss that is slowly forming. Using it will be dangerous, for it will be completely arearandom in the Abyss, dumping you who knows WHERE, as it has not yet stabilized.
This event can lead to another quest, but that awaits to be seen.
[b]Rewards:[/b]
Rewards will be given incrementally over the course of the quest. If you go down certain paths, you get different rewards, due to completing it quicker.
The final reward will be a nice bonus but the main reward will be access to other aspects of the Monastery. Another quest requires access to the Tomb for doing a sanctification ritual. You will also be allowed to learn the sanctify skill yourself from Flax whenever it's put in.
The barest minimal reward you get will be if you just handed in the items without doing the crucial aspects of the quest yourself. You will get no xp, pneuma, qp... nothing whatsoever.