~~@guest:~~
> Here is a section of a thread on mudconnect.com that i was active in, it sort of somes up why rules are not a good opion.
>
> Heh. That's one of Lambert's Laws.
>
> So I gotta disagree. *chuckle* I think players will always find the shortest path to the cheese. And they'll talk about it. You can count on it. **Again this is where some admins, much like the scripting issues, waste a lot of time (and money) punishing and policing players** for following their very natural and oh so human inclinations. It simply doesn't matter how smart or clever you think you are, it only takes one player finding that cheese. And then they'll wiggle their butts like bees and even your dimmest bee will be feasting on cheese regularly. :-)
Much better, thanks. I think the ultimate point is that it wouldnt be a good idea to make a rule against flee kijlling as it could easily be prevented by the code… I'll do this as soon as I have time. I'm not gonna say I haven't made a temporary rule or two to prevent people from doing stuff before i fix it... but it's always with the ultimate intention of preventing it rather than punishing people for it. Just want to make sure people understand that... I think our imms have way too much good stuff to do without having to be the SS for things we could easily prevent with the code. Sorry if i got a bit defensive.
I gotta go right now but I'll read over this thread again in a little bit. I think I may remove the save timer now that I think about it. The problem with validating data though is that it's kinda hard to do in C... there's no bounds checkign on arrays, etc., so if I screwed up and put a &x + 1 instead of &x + 2 it could write into someone's data and overwrite the valid flag. I'll try to think of a way around this. Meanwhile I gotta run, peace 8)