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    Bug Reports

    • A

      Call familiar.
      • Anonymous  

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    • A

      Sage detect hidden.
      • Anonymous  

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    • A

      Wilderness lighting & Dragon two-handers.
      • Anonymous  

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    • A

      Spell effects hitting mobs after flee.
      • Anonymous  

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    • A

      Faerie Fire in safe rooms.
      • Anonymous  

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      5
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    • V

      Cosmetic - olist formatting
      • Vizzini  

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      Hmm, i wasn't aware the printf functions could be used with this syntax. You live, you learn 8) I was trying to do a ghetto workaround with a second buffer string, and kept running into overflows. I'll give this a go when I get back home.
    • Cosmetic - extra flags on lore
      • Nibelung  

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      I'm guessing the one I viewed had garbage bits in it that the flag->string function didn't recognize, so it generated "none". Your copy likely had it set to zero, which I'm guessing the code checks before attempting to do the flag->string. Perhaps create a set of VALID_*_MASK for every flag bank, where * is the name of the bank, such as VALID_OBJEXTRA_MASK. The define would have all valid bit positions associated WITH that set of flags. A simple check like so… ```` if(obj->extra & VALID_OBJEXTRA_MASK) ```` would filter out possible garbage bits from corrupting system checks.
    • Q

      Assist_npc
      • Qalinosk  

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      Q

      Seems to be the case with all the assists, in general. When switched to an assisting mob, I see this when trying to join the battle: You can't show your emotions. A blue silphania screams and attacks!
    • Sending a TELL to a mob uses its name, not its SHORT
      • Nibelung  

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      Fixed in next update.
    • Annoyance/Cosmetic - Echo on door closes from another room.
      • Kromin  

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    • A

      Cosmetic - GoHome
      • Anonymous  

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      19
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      fixed
    • Annoyance: phantom no_restring
      • Nibelung  

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      No one has replied

    • Daktos: problem with dropping corpse (possibly fixed)
      • Syn  

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      Doesn't crash, but it seems to make the soul of shadow (what loads after saying arise fallen soul, purging the corpse, etc) act as a cart, being pulled by the player until they drop it. Looking into fixing this now.
    • Rat shaman statue (non code problem)
      • Syn  

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      Ruby (obj 4996) value was set to 0, as per Nibelung's suggestion. No dp gained via sacrificing it now.
    • Infravision sight problems in the wilderness
      • Syn  

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      If you think that's bad… Whisp had a mod where Infravision at night made everything RED without a light. I don't recall if the small region was fixed though. Actually, I like the RED at night infravision idea, but with the time scale, it's not all that impressive. :P
    • Negative damage on some hits
      • Syn  

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      While on the topic of DAMAGE… you might want to check into the problem with having negative DAMROLL. The code (according to what I've seen on stat mob) performs a log() on the damroll and massages it to get the effective damroll. Well, if you have negative damrolls, that causes log() to go undefined, reading as infinite. I assume the code puts a cap on this as I've only seen reports of the damage being ~5k damage per HIT.
    • Bug Report Format
      • Tieryo  

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