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    Qalinosk

    @Qalinosk

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    Posts made by Qalinosk

    • RE: Assist_npc
      Seems to be the case with all the assists, in general. When switched to an assisting mob, I see this when trying to join the battle: You can't show your emotions. A blue silphania screams and attacks!
      posted in Bug Reports
      Q
      Qalinosk
    • Assist_npc
      Mob will echo that it will attack, but doesn't join combat.
      posted in Bug Reports
      Q
      Qalinosk
    • Charge
      Is this skill useable during combat, or is it just to start combat?

      If it is usable in combat, can it be added as an offensive flag?
      posted in Requests
      Q
      Qalinosk
    • Offensive flag: assist_npc
      Just what the title says. Just assists any npc.
      posted in Requests
      Q
      Qalinosk
    • RE: Races, forms and parts
      Race horse only has the form of blob attached to it, which has the parts of only guts.
      posted in Bug Reports
      Q
      Qalinosk
    • RE: Message Customizations
      Or put a warning that stupidity will not be tolerated and will result in loss of customization and further punishment, depending on severity of inappropriateness.
      posted in Requests
      Q
      Qalinosk
    • Races, forms and parts
      Unique cannot be used for a race selection, which is rather annoying. When using other races, and toggling off all forms and parts, at reboot/crash, the both are reloaded to default of the race, keeping anything else that you have set, as well.

      Form instant_decay doesn't seem to do anything at all, and as far as I can tell, there is nothing to do this that isn't script related.
      posted in Bug Reports
      Q
      Qalinosk
    • RE: Enchanted forest
      Yeah. What I had thought for it was that mid to late first age, the seraphs were pushed deeper into the forest and have resided since then within that place, protecting the gateway placed there. At the start of the second age, Elves emerge from the forests a bit to show that they are there, revealing themselves from their shame of being cursed by the creator. In the second age, they work on protecting the forests that they reside. After a while, their true story comes out that they were once Seraphs, now forced to atone their ways. When the third age comes around, Calymbor remembers the story of the Elves and the first time in centuries, the enchanted forest is found and Seraphs are seen once more in the world. In exchange for helping, the Seraphs requested additional aid in keeping the protective magics on the forest, as all the years holding it themselves has slowly weakened and drained them. The Seraphs realize that they cannot hold onto the forest with the Elves in exile, so they needed some sort of outside source of help.
      posted in Story
      Q
      Qalinosk
    • RE: Spellhold
      Also, Spellhold is considered to be the foremost place of knowledge of lore, legends, myths, facts, etc. There is a 3x3 area for a library for books to load. There should be one there already. Players are encouraged to write histories, journals, etc on various things to add to the library. Syn approved small rewards for writing books for the library submitted by players.
      posted in Story
      Q
      Qalinosk
    • RE: Qalinosk's Updates
      Old Maze is Eithne's project. I am just there to do a small bit of it. I have ideas for it. Just need to go and put them in and work out bugs therein. Spellhold I said I would give up. The basic story behind it is in the story section. Enchanted Forest is just going through basic read throughs and cosmetic changes and getting mobs balanced as to how I need them as I go. Nothing major will be happening with it for a bit until I am done with that. Basic story behind it is in the story section as well.
      posted in Immortal Projects
      Q
      Qalinosk