Breaths and Toxins


  • registered

    Ok, something Xavis said about breath attacks in PK Changes sparked an idea. You know how Dracons and Sith are supposed to be counterparts? Well, since Sith have the toxin system, why not give dracons a similar system for breath attacks? As a sith uses up a toxin, the availability of that toxin depletes, until it hits 0%. The same can be applied to breath attacks. The idea is that a fire lung, for example, can only expel so much fire before it exhausts itself of the supply at hand.

    Now, added onto both breath and toxins, a potency value could be associated with each type (one for each toxin and one for each breath) that changes with usage and time. The potency would be limited to some value based upon the current level of the player. Then this potency, which does not remain fixed, would determine the POWER of the bite/breath attack. More potent toxins/breaths result in stronger, more powerful affects. This would allow the level of the player to be detached from the direct calculation of the damage, since the determining factor would be in flux.

    But how would it change if not by leveling alone? Well, when the given toxin/breath depletes to 0%, the potency for that type hits rock bottom. It will stay that way until the supply reaches 100%, at which point it can intensify, growing more potent with each tick. However, this does not mean that the dracon or sith would be limited to waiting to full strength. No, they would be able to use the toxin/breath, even if the potency is rather pathetic.

  • registered

    This could be very interesting if implemented correctly.. the breaths would need to be made a lot more powerful at full potency.. because at the moment they're not that powerful at all, and this gradually weakening them from their present state being the max would leave them even more worthless than they are now. Frankly, the only real reasons that I use them occasionally, breath gas being the most frequent due to its damage, are to get the skill better, and to attack only __very__ large groups of enemies.. usually at least 5 or 6 to make it worthwhile. Against single enemies, spells or even bash/circle are better. The single-target breaths (lightning/acid) I never use at all.. I would only use them to take advantage of vulnerabilities, but I don't fight anything vuln to either… I would, however, love to test out lightning against a titan. But back to the idea, this could also spur more use of them (from me, at least.. since practically no draconians play regularly) besides simply spamming one of them at a group. Unfortunately, the point of not many draconians playing sparks another point about this.. that it would be something at least relatively complicated that would need a lot of tweaking, all for a race that isn't played except by a very select few that aren't even on much.

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