Neutral Open slot


  • retired

    Felines can be fun ,an yeah I agree with Elmah. Lukus is the man to talk to about were things …. -Thwaps at Elmah- Of course he knows where the were-virgin's are he's just keeping them a secret ..Okay thats my two penny uttered I think I'ma gonna hide behind that rock !

  • registered

    ~~@Solstice:~~ > I don't think so jazelle. > > ….. > > I disagree with werebear as jazelle pointed out, it is a very common lycan. Uh… did I miss something? I don't see a post by Jazelle in response to my post, talking about werebears. And Inimical, the feline race you remember was Liger. The abilities I remember were roar and leap, though there may have been others.

  • registered

    The coolest were-animal I have ever heard about was a were-leopard. And I think if we're going to be putting in new Neutral races it should only be one or two, not a lot. Or at least not all at once. That's too much to balance out when we're already constantly complaining about the balancing of everything. Personally I think the two that should be put in are Were-creature, assuming it can be balanced, and a mechanical/cyborg race, as those would be unique to the already implimented races.

  • registered

    Mechanical/Cyborg races have to be justified by the level of technology needed to produce such a thing to be present in the game. It doesn't make sense for such a thing to exist if the components that are required to make it haven't even been invented yet. :P

  • registered

    Well I was told once that the setting of Sentience was fantasy, not medieval. So technically, anything could exist.

  • registered

    This is fantasy, yes… not cyber-punk. :P Besides... where are all the mechanical devices that would accompany cyborgs? :P I want my Sentience TV! Err... the theme of sentience just doesn't seem to lend itself very well to have a mechanical/cyborg race, unless it were created by gnomes, but they are notorious for creating disasterous inventions. ;)

  • registered

    We have a million things in this game that don't fit well with RP, how worse could one more be? And as for the mechanical/cyborg race, you are being too closed minded about it. A mechanical device does not have to be some titanium alloy man. Maybe the race could be something along the lines of "An experimental race where surgeons molded metal to their body and sewed it under their skin, increasing their armor resistance, but dramatically lowering their dexterity and range of motion". There are many things you can do that aren't "high-tech" or "after it's time".

  • registered

    Oh now that's just plain scary… O.O

  • retired

    I'll admit it. I was thinking you all meant some sort of robot when talking about a created race. I hafta say that I wouldn't support that idea because the theme of sentience (although there are problems with it) just based on the zones seem to be similar to the times set up by books such as LotR. However, if it was something similar to Wolverine from X-men I think there is potential there. Although, that feels more like a miniquest that only certain races could do. I like the idea of the griffon and feline races best, but keep discussing. It feels like we're getting close to a general consensus Oh, and we would only imp 1 race at a time for the balance issues someone mentioned earlier (Belexus, I think) eRT

  • registered

    ~~@Darigaaz:~~ > A griffon could be interesting, but you seem to give them way too much: I also gave them impeded useage of weapons, unless wearing a specially made weapon for griffons, removed item slots so they can't wear some of the more decent items. Personally, armour not specifically not designed for a griffon, they shouldn't be able to use. Perhaps add a "modify" command to blacksmiths. Modify breastplate griffon. It wouldn't be cheap due to having to reshape the armor to fit on a griffon and probably a pain in the ass to code. Also, perhaps make them mountable if the griffon is following or allows you to follow. A nofol will buck the person off.

  • registered

    That brings up another issue I've been meaning to address… Why should every bit of armor be able to fit any race (disregarding the anti-* flags)? Something a dwarf could wear would probably be too small for humans, much less TITANS or MINOTAURS, to wear. Dragons, draconians and seraphs would have a tough time wearing body armor that doesn't fit around their wings. Minotaurs' horns would most likely interfere with a helmet that doesn't have them in mind when they were designed. And Siths, not sure about how their legs are supposed to exit, but I tend to invision a cobra with arms. Otherwise, they would just be another reptilian. Even if they DO have legs, their tail would get in the way for somethings. An idea is to give each race some form type that each object would have to be set for, at least the wearable ones. It would be good to encompass size as well as the shape of the race. This could then lend itself to the creation of the "modify" command that Ithilidin suggested. :) This would make where you get your armor very important. Armor in Aethilforge should most likely be made for the dwarves that live and work there. Anyways, my few cents.

  • retired

    While that idea makes sense I wouldn't want to be the one stuck with going through every piece of existing equipment and adding these new flags that determine which races the armor is currently made for.

  • registered

    Well friend, some things just can't be explained. Perhaps the magic that thrives in the world of Sentience causes armor to magically fit all races. As they don it, it magically shapes around their bodies. Edit: No, I am not stoned.

  • registered

    I thought that size was already on items. If not, then perhaps: Tiny, small, medium, large, giant. Medium sized can wear small and large, but at an AC disadvantage due to armour not fitting right. Then we can remove titanic attack from titans, up damage for giant and large sized weapons. Titans and Minos can wield two-handed giant sized weapons, two-handed, regardless of race. Large sized two-handed weapons can be held in one hand, but useable with only a shield. For the other races, a medium sized race can wear a large sized one handed weapon with only a shield, if they have the strength to hold it. This will also make weaken a useful spell in PK. There are other thoughts, but will leave it at this for now.

  • registered

    ~~@Belexus:~~ > Personally I think the two that should be put in are Were-creature, assuming it can be balanced, and a mechanical/cyborg race, as those would be unique to the already implimented races. Huzzah! Finally someone supports my idea and recognizes that it would be different.. to some extent at least. Anyway, about that race.. cyborg doesn't come to my mind, but mechanical is much closer. I'd liken their construction somewhat to steam-powered engines (at least that seems more believable for the time period.. or maybe I just played too much Arcanum). Though some process by which a normal race is fitted with metal platings would be interesting. And although I've heard a little in fantasy about Gnomes inventing, I picture Dwarves tinkering around with such things a lot more readily. Doing all that crap with armor would really just be bothersome.. this is something we would have had to be doing for a long time and have made specific armors for… with weapons, however, it can be realized much easier in our current state, or at least it can with two-handed weapons and such. Besides, we all know that those other, uptight muds envy our amorphous armor.

  • registered

    Ok now that I took a day off I see everyone is going idea crazy. I agree with Ertai let's keep to medieval/fantasy realm types. Looking over it all here is my responces (not in order). Feline - Yes was tested and I think I still have the stats someone on a CD BUT right after Syn set them up they were erased so that went all bye bye. I think we have Great Roar and Clawing as ablities and were talking about a jumping one too ie they could leap past a room. Personally I liked having a built in weapons they would not have hand to hand but instead clawing attacks. Natural means a being that can use nature to it's will. They could become another creature or use the skills and ablities of a animal. That is what I met that would also make werecreatures worthless. It would be more a neutral race too and more of a spirit like creature. Other thoughts: A Centar race would be nice. There are some MUDS that have them and yes you can ride them. It would make for a really interesting race and they could have natural archery ablities. I don't go with a bug race since I look at those more as mobs. Also if you want there is Drider but that would not be a neutral race more inline with evil and insane. Could have a Elemental race that uses the natural elements but that is already a class and more likely a mob set up. Ok that is what I have for you.

  • registered

    Wait, so you see bugs as mobs.. but you don't see rats as mobs? .. whatever

  • registered

    Well. when I see a creepy-crawler on the floor, I don't go "OOOO! Look at that cuddly bug!" It's more like "SMASH IT! STEP ON IT! KILL IT!!!!! !ARRRRRRRRRRRRGHHH!!!". Err… :lurk:

  • registered

    ~~@Darigaaz:~~ > Wait, so you see bugs as mobs.. but you don't see rats as mobs? .. whatever It was only a listing of what we don't have I think a rodent race is more a mob than a player set up too but it was just to give a broad templete for us to work on.

  • retired

    ok, I LOVE the idea of making specific armors moldable to specific races, but wouldn't that be a LOT to keep track of? That would completely limit the use of some weapons/armors to certain races. This is the intent of the idea (I understand this much) but shouldn't we have a few more zones that we can chose from? This way we wouldn't have any problems fitting a complete set of eq to any race and any level (within 10-20 levels) Keep talkin! eRT

Log in to reply