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vamps really arent all the screwed up if you ask me, the sun thing is a little lame, and the holy damage that they take is insane. I still say remove all the holy aspects from the game until there's something to help balance it. I dont mean to pick on arkain like everyone else, but im not even a vamp and im still gettin owned by that holy crap. Here's a log, enjoy the presentation of insanity…
Keep in mind that i had sanc on during this beatdown session..
SpuNK! <2673hp 5001sp 3297mv 173
Someone's holy fire devastates you.
Someone's holy fire MUTILATES you!
With amazing agility you swerve someone's attack.
You parry someone's attack.
You parry someone's attack.
You nimbly backflip away from someone's attack.
Your slash mauls someone.
Your slash mauls someone.
Your slash mauls someone.
Someone dodges your attack.
Your pierce devastates someone.
SpuNK! <2673hp 5001sp 3297mv 173
Someone circles around behind you.
Someone's circle MANGLES you!
SpuNK! <746hp 5001sp 3296mv 173
Someone's holy fire *** DEMOLISHES *** you!
You sure are BLEEDING!
You stumble around blindly!
Despite your attempts to move, the webs hold you in place.
PANIC! You couldn't escape!
You parry someone's attack.
Someone's holy fire does UNSPEAKABLE things to you!
You sure are BLEEDING!
You stumble around blindly!
Despite your attempts to move, the webs hold you in place.
PANIC! You couldn't escape!
You parry someone's attack.
You nimbly backflip away from someone's attack.
With amazing agility you swerve someone's attack.
Your slash mauls someone.
Your slash decimates someone.
Someone parries your attack.
Someone nimbly backflips away from your attack.
Someone parries your attack.
I was silence/blind at the time but ill guarantee you that's arkain.
Anyway, you all know im not a whiner...USUALLY..but as you can see ..a circle taking me from 2673 hp to 749 is a biiiit much. With that kind of damage added to silence=not being able to heal, i, nor anyone who has a holy vuln stands a chance in hell.
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oh and sorry bout the mount thing pecus, i just get really bored at times :P
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~~@Spunky:~~
> ..a circle taking me from 2673 hp to 749 …
Jebus that's absurd.
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That is a bit steep.
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I have to agree with Spunky that is too much damage. Holy damage even hits neutral players hard too and it shouldn't. It does seem to be very much one sided at this time.
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Another thing I forgot- Vamps resist magic. That's yet another thing to balance out that sundamage.
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~~@Elmah:~~
> Another thing I forgot- Vamps resist magic. That's yet another thing to balance out that sundamage.
Balance out sundamage? are you high? they get shift all the time… thats the best skill by far in the game... they need alot of vulns... id take vul to sunlight and be able to shift anyday, titans take 900 damage to lightning bolt without sanc... tahts more the sunlight anyday
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~~@Spunky:~~
> oh and sorry bout the mount thing pecus, i just get really bored at times :P
No Problem, just been j/k with you
Arkain, you don't use Sanc.? If you do, what's all the BS about taking so much damage?
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While I hate to do it guys, I agree with Arkain on that point. The shift is insanely good, I'd trade it as well. The Sage remort class was supposed to be able to see through it anyway, that never happened.
I also agree with Spunky how there's not very much wrong with Vampire/Fiend, however the damage from certain things is a bit much, imo. I think if you're going to change too much about vampire (for the good, as in more skills/less vulns, along those lines) then Shift will need to be toned down. It seems a bit Nazi MM'ish, but maybe having shift be only during the night, with older vampires having a larger span of time, eventually getting it for a long time, maybe 18 hours out of a 24 hour day, 9 o'clock AM to 5 o'clock PM being the "middle" of the day and hence them not being able to shift during that time. Something along those lines.
Feel free to ream me about this issue, as I don't care very much. :) Just an idea.
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Belexus, do you mean shift, or do you mean shape? Shift is when they turn into a werewolf and claw the crap out of you. Shape is where they turn into any mob from the game.
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i agree totally with belexus, i dont think its as much as a good vs evil thing its the choice of weapons.. the glaive for exmaple does a long more then a axe of withering.. i think there vul to holy should be a little less.. or the good vs evil thing removed but the holy weapons against evil and evil weapons against good should do more damage… or something.. lemme know what u think
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Alignment affecting damage is something that should be done away with, at least as far as pk goes. It creates many problems, and boosts the already superior neutral races into an ever higher echelon. To clarify, neutral races have access to every class, don't suffer the increased damage that good and evil races do, and aren't burdened with the caliber of vulns good or evil races do. The only one lacking in hp, mana or mv would be lich's low hp, which is completely countered by their ridiculous mana and extremely good resists. Dwarves boast a large list of resistances, racial berserk, repair, and regeneration with essentially no vulns whatsoever (drowning? uh huh). Human's have no vulns, no racial affects, and nice hp/mana/mv and base stats.
Removing the alignment based damage modifiers would at least put everyone on a semi level field as far as damage goes, a step in the right direction.
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I sort of agree, however, before anyone starts spewing ideas for humans, I just want to say I think they should be left alone. They should gain nothing, and lose nothing. They're supposed to be totally neutral right?
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GAH!!! Don't know how that got posted so many times. Someone please fix that!
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Simple Math Arkain..
Ataraxia avg dam 350
350 * 1.5 (for pk) = 525
525 * 2 (titan vs evil) = 1050
1050 *1.25 (holy damage) = 1312.5
1312.5 * 1.25 (fire damage)= 1640.625
1640.625 * 7 (possible hits for a Titan) = 11,484.375
Ok, not quit 14K, but that was done in my head. And that is with average hits.
Half that for sanc = 5742.1875
That is still 1000+ more hp than I have as a maxxed Fully equipped 120 remorted Fiend.
Now remove the 1.5 for pk.
350 * 2 (titan vs evil) = 700
700 * 1.25 (holy damage) = 875
875 * 1.25 (fire damage) = 1093.75
1093.75 * 7 (possible hits for a titan) = 7656.25
7656.25 / 2 (for sanc) = 3828.125
Still an outrageous amount. But Survivable for more than one round.
Even adjusting and saying only half your attacks land.
That is almost 2900hp per round with the pk bonus. And just over 1900 without. With the bonus that is 2 rounds and out for the vamp. Now if this happens to be taking place outside 'tween 6am and 4pm game time, add another 150 damage from the Sun per tick.
Those numbers and the huge difference between Pk bonus as is now and what it was before should be enough to point out that the pk change "staked" Vamps but good. Especially vs Titans.
And since PK fights that arent titan vs vamp are still lasting 15minutes. And even I have managed to last almost 10 (granted before he was able to use an Ataraxia again). The stated reason for the change. That being to shorten pk fights. Hasnt happened.
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I've listened to what everyone has been saying since I first joined Sentience and in my opinion, Arkain is a hypocritical bully of the first kind. It could just be his nature though.
Thats the problem u listen to whatever else saying but you dont know me… you listen to the ppl that dont like me because i fight against them, u think they will say anything good about me? :lol:
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Arkain, this isn't the appropriate place for this, but the reason people don't like you is because you're mean to them. Need I bring up the whole thing concerning you ransoming Ashlynn's stuff and then trying to get her to quest for you? Oops, just did. Anyhow that's all I have to flame about.
And for the record, I don't hate you, but I think you are kind of cruel to people.
Okay, so back on-topic… Umm... How bout them vamps?
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~~@Elmah:~~
> Okay, so back on-topic… Umm... How bout them vamps?
I've heard they drink blood…
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Remorted vampires, fiends, should gain an increased strength stat-cap, above 25, with an ability or spell or perhaps a racial affect, called "fiendish strenth". Sunlight and perhaps certain holy weapons should be able to lower this cap and weaken the Fiend…
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~~@Pravus:~~
> Remorted vampires, fiends, should gain an increased strength stat-cap, above 25, …
hmm.. I think this sounds like a bit much of an advantage. Vamp/Fiend already has a ton going for it.