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For a while now, I've had an idea for an arena type game that hasn't been done, at lest to my knowledge and Tic-Tac-Toe came to mind. Other MUDs have something like capture the flag, chess, battleship and other well known strategy based games. I would like to propose PK Tic-Tac-Toe. This would consist of a 3x3 square arena. The goal, of course, is to gain possession of three squares in a row either vertically, horizontally or diagonally for victory. To gain possession of a square, you would simply have to defeat your opponant in said square. I also thought that another command to capture a square would add another element to the game. It would be a timed command that takes approximately 10 seconds to do and upon completion puts the square under your control. Any commands used during the countdown such as casting, being attacked or initiating combat would interrupt the 10 second count and reset the timer, making whoever was trying to capture the square start over when they're finished. The middle square would be PK only, meaning they only way to gain possession is to kill the other player in that square. Although simplistic in nature, I believe PK Tic-Tac-Toe would be, if nothing else, amusing by giving people a game to play with at least two ways to win. Victory by defeating your opponant in combat, or victory by being faster, or just being overall more clever than whoever you're up against. There is, of course, room for improvement or modification but I thought I would suggest the most simple version of the game and see what people thought. Is anyone interested?
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I think it's a good idea. Would make arena a little more interesting.
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Nop, I think it's an awesome idea actually. Whisp's implemented a war system (holy war/battle royal/genocide) sanctioned by the gods… I've been finishing this up and in addition to it, I would love to add a few things like this which overlay an element of strategy on top of the fighting. Granted tic-tac-toe isn't a master's challenge, but it would make it a little more intersting.
Before I add it I'd like to come up with a few other ideas like this which wouldn't be too hard to code (maybe a new "war games" system - not like a war, but more strategy, similar to arena fighting vs. all-out pk fighting). Chess does come to mind, and it's something I am going to implement in the game in the long run in some form, but it would take a lot of time. In the meanwhile we could have a few simple games like this.