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Is it possible to make successful casts of spells reflect the percent at which one has them raised? Like if a player has a spell at 75%, it would have a 75% chance of casting successfully, instead of having a success rate of 40%.
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25% is a lot of room for error. Just for a lark, I took a four sided die and rolled it 50 times. I assigned 1 as being failure, 2-4 as successes.
1 - 18
2 - 11
3 - 13
4 - 08
36% failure rate on randomness, even though logic tells us it should be only 25%.
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Also, along with randomness, the intent of having a mastered skill is not to have a 0% fail-rate, but rather to have a greatly reduced fail-rate. I think 40% is exagerating a bit, but we can't do it based souly on percent.
eRT
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You must've been bored to do that with the die. If you chose 4 as the failure, it would've resulted in a 16% failure rate. Even if the mastered spell/skill was at 99% it's still possible to get like 10 failures in a row since there'd be a 1% chance of failure with each cast. 40% was based on a 4/10 successful cast trial. :)