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Just multiclasses to a mage class finally, its my favorite set of subclasses cause dispite there pitful damage the attack spells are quite fun. but i was also thinking, if its possible for me to shoot a mob seven room away with a bolt, why in the name of all thats Pious can't i slog someone with a lightning bolt at that distance?
I don't know if this idea has been suggested before or if its already in the works, and because of my inbuilt laziness i don't think i'm going to skim this whole section just to check but here's just a few examples i thought of.
Lighning bolt vs Fireball. - Question, besides your elemental damage wtf use Lightning Bolt over fireball? Fireball not only has a chance of frying something in there inventory as well as blinding them but lightning bolt?.......goes zap.
with just these two spells as an example i propose the following. Give lightning bolt a range of 7 or maybe 10, make it useful long range skill, not only that give it the ability to "Bounce" if you cast it three rooms away and into a wall, it has a chance to bounce off in a random direction. Have the bounce chance based off another spell casting check (weather it succeeds or not) and if failed bounces right back at the caster. or a command stack type option where you could fire at a mob three rooms east and one north.
With fireball with its added abilites it needs no long range, say three rooms? but i would have it detonate within the room it is aimed at hitting all mobs in that room for half the damage it did to the actual target. Sure Wizards as far as i know have that wonderful spell afterburn....but that incinerates everything in its path WHICH i might add is what i love about that spell but i still think fireball should be a smaller and more compact version of it.
Another example would be earthquake, its damage is pityful but it might be handy if it spread out one square in all directions from the caster at least. i mean i have yet to see or hear about a centralised earthquake taking place in a 10foot area.
anyway individual spells i'll leave up to minds more able to do stuff than me at midnight and on my second vodka. Anyway onto the second half of the idea.
We have all seen "So and So begains to mutter the words to a spell" and with 4 pages of different spells i think i might KNOW what spell they where casting if i knew it already. I'm not saying that this knowing should be a given thing, i think it should be a Spellcraft skill, something that through your ability in it and if you know the spell being cast you can identify it and take some means to prevent against it. so instead, on a successful automatic use of the skill it wouldn't be "So and So begains to mutter the words to a spell" it would be "So and So begains to mutter the words to Fireball!" etc.
and to run off that idea to be able to Countercast would be another hand skill. If you notice the spell being cast through Spellcraft you could:
syntax - Countercast (CC for short) Fireball <Target>,
this would be a quicker casting of the spell for slightly more mana, but if your opponents spell fails you do not get the effects of the spell you just tried to cast.
Also my last thing before i get off my soapbox made of human bones is theres an Enchaned Damage skill for Combat, wacking this with big pointy stuff REALLY WELL. why the hell not Enchanced Magic Damage to? the attack spells are really lacking, i mean what if, shock of shock, someone wanted to make a character mainly based around throwing around energy, as things stand now such a character would spend the majority of his time with old Gorgoth talking about the good old days where you could fireball a goblin and it would DIE.
anyway
thats me
Sa Out.
8)
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Samakin's lawyers would like to apologise for the appauling amount of typos in the post above. Be happy he is now confined, once again to his cage and we will continue the shock threapy.
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I like most of your idea, execpt for one. The naming of the spell being used. I have two words for you. Tri double-gahrr.
We had a system where casting a spell would make you say some gibberish. As time went on, people (like myself) memorized what the gibberish meant and were able to counterspell it accordingly. Or put a trigger to do it for us.
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Indeed, Xavis is correct.. that whole system would be… awkward to say the least, and trigger-tastic.
Although on the note of spells.. I'd prefer a simple damage increase to adding a range. The ranged skills of archery and crossbow are supposed to give those players something unique... giving everyone the ability to cast across rooms might make those skills useless.. or not nearly as interesting or valuable are they are now. (I wish I had either)