-
Ok, a new spell for illusionist.
c 'illusionary magic' 'spellname' target
would be the syntax
spellname could be any spell the illusionist has at his disposal and any that has ever been cast on him, ie if he had ever been webbed he would be able to cast an illusionary web. etc
Now, the cost would be half what the normal spell cost would be. Because a simple disbelief by the target dispels it.. This could be an every other round check based on wisdom. Maybe with bonus if the target knows or has been the target of it before. Or a command disbelieve web. would take a moment and conciously try to disbelieve. Would have a small lag period during this as his concetration would be on the disbelieveing. All so the affects would be halved. ie Faerie Fire would only lower ac by half what the level normally would etc.
Not sure how easy the details would be to code. But I think it would be kewl. And right in line with Illusionist, because a believed illusion of a fireball can be just as deadly as a real fireball. etc
Also maybe illusionist would get a bonus to disbelieve as they would be familiar with this spell. Anyways, talk it up.
Again, I am not an Illusionist, but my alt plays one on TV.
-
how would dispel magic affect illusionary magic?
Not sure about this. Seems like there's a major piece missing to it that needs to be addressed, but I can't put my finger on it.
eRT
-
Maybe the piece is that giving illusionists access to potentially every spell in the game is ridiculous.
-
~~@Ertai:~~
> how would dispel magic affect illusionary magic?
>
> Not sure about this. Seems like there's a major piece missing to it that needs to be addressed, but I can't put my finger on it.
>
> eRT
Well I would say auto succes on dispelling it. Since everyone wants to believe it works. On themselves. Anyways, that is something that could be worked out.
-
~~@Inimical:~~
> Maybe the piece is that giving illusionists access to potentially every spell in the game is ridiculous.
We are talking half strength and easily dispelled versions there of.
Certain ones would/could be not available.
But what u got to realize is that Illusionist live on FAKE affects.
They dont really zap u with 100d fireballs, they just make u believe they did and ur own heart gives out etc.
Like I said balancing and limitations sure. But as a remort class, they should get some fearful type magics. I just put the rough mold out there, up to immortals to do the fine shaping.
-
It is an interesting idea, illusions can seem quite real.
-
maybe we could have some sort of stress counter along with Hp as a life determenance. Might work something like this:
Fighting would gradually lower it (similar to stamina), while sleeping would restore it and not typing any physical commands (i.e. skills/spells/movements) would raise it gradually.
Special skills (possible new ones) could depend on stress. For instance, you couldn't shape if you don't have a certain amount.
Illusionary magic would be one of those skills that would affect stress. Instead of taking 100d damage (or whatever amount) it would lower stress by a certain amount. Fake affect spells would actually affect the person, but might also lower stress more quickly so the victim could realize what was actually happening.
Let me know what you think.
Also, I think that's what was bugging me, Inimical. We definately need limitations on spells.
eRT
-
I like the stress idea, but im not so sure about redraven's idea. I do think that illusionists need a few more spells, considering they only have three. Instead of giving them access to illusionary versions of ALL the spells, give them access to illusionary versions of a few. Like a fake fireball, or fake faerie fire..etc. This is where the stress would come in. It would take an amount of stress per round to keep the opponent's belief in the spell. Take faerie fire for example, in order to keep the spell's affect on AC active, an amount of stress per round must be deducted. In the case of fireball, it would be a one time shot except in the case that the fireball blinds, in THAT case, another small amount of stress must be deducted for as long as the blind remains active. It would make illusionists very interesting, and im all for illusionist shaping :)
-
If I get a fake fireball or fake faerie fire, I'll just cast the actual spell :P
-
lol those were just examples
-
And not all of us have Faerie Fire as an option from our class choices.
I can see the stress thing as a good limiting thing to both this and possibly the blood magic suggestion.
Just to let u know, it comes from an rpg game I used to play called Earthdawn and a class called Cavaliers (very similar to crusaders on Sent) had it.
I presented it first in a very strong version, but I realize that the version imped (if any) would be less for balancing purposes. Just trying to get the juices of the Imps going on something like that.
What makes it different is that since u are drawing from mount , u must have the mount. Instead of the mounts stats being the limit maybe some fraction thereof. Like I said just a rough draft.