Saving memory?


  • registered

    When people get quests and have parts to recover objects (key, jacket, marble, gavel) those items are automatically generated by the game, but when players quest complete without getting those items, they remain behind. Would it help save memory if when players completed quests, the uncollected items are automatically removed, the opposite of when you request? There would be a lot less items just sitting in rooms and taking up memory right?

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