New commands for groups


  • registered

    I was talking to Syn the other day about this. To encourage more group fighting why not add some commands that will allow the leader to assign duties for each member.

    Ok guys this is rough so please be understanding.

    Flag commands:

    F= Fighter: Those flagged as such are in fighters and engage the mob directly along with the leader. They can only use hand weapons, healing spells, and some selected spells that require close contact with the mob. No range attacks.

    R = Range: This will allow this person(s) in the group to be independent and not auto move with the group when the leader moves. This flag is useful for Archers and Spell casters. They do not directly engage the mob and will not use hand weapons instead they can only use range weapons, throw or cast spells.

    H = Healer: This is a general flag that allows a person (only 1) to be the groups healer. They do not engage the mob but instead are there to montor the group and heal members. They are limited to healing spells. This does not stop others from healing.

    Anyone not flagged operates just like normal.

    As a bonus those who are flagged get a % more of exp. But they MUST be active in the group. I don't know how to do this but it would make it so people have to work in a group.

    If Range fighters are in another room they have to be in direct line of sight to the mob and group to get the exp. So someone can't be flagged a range fighter and they go hide around the corner.

    I was thinking of some formations but that will require some coding and I don't know how much the Imps want groups to be enhanced.

    I'm sure there are others who have ideas for making forming groups more enjoyable.

  • registered

    I think this is a wonderous idea Jaz. One of the few times I've ever really agreed with you :P As for the flags, I have a few additional ideas. For the fighter, the selected spells that require close contanct with a mob, all SUCK damage wise. Chill Touch and Burning Hands are the only spell that comes to mind. I suggest issuing more "Touch" spells. A few suggestions. Energy Drain, Plague, Shocking Hands, Stasis Touch (Puts the user and victim out of a few rounds of combat, or until the victim is struck) etc etc Oh, and for the Healer flag, allow them to cast their healing spells faster than the rest of the people in the group.

  • registered

    Yea I like your additions too. I would think if the healer is not fighting they should get to heal a bit faster. Grin

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