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Isn't Wyvern's Keep a bit useless as is? There aren't very many mobs around except in dungeon area, so it's pretty well useless for leveling, no good shops or much in the way of eq etc.. if more mobs and items were added, maybe this town would be a place to go work instead of just a quest stop. Same thing for pyramid - not much there.
Also the gatekeeper in keep is really getting on my nerves.. why is it that only evil characters have to stop and kill him to get by? Seems to me this inconvenience should be for everybody or nobody. Just my humble opinion tho :)
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bash the door open and fade north to get passed him if you want.
secondly, two of the best weapons in the game are there: sword of staugaard and the axe of withering.
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I'm not just talking about usable for remorts though, or top level characters. I'm sure there are plenty of level 80 and under characters getting bored with hanging around the same 3 or 4 towns useful for their level. Not suggesting major changes, just a lot of the towns would be good places to go if they just had more there - the layouts are good, ideas are good, but for example in keep you can go 10 - 20 rooms without encountering a single mob or item and the only item you consistently get there is the claymore without going down into PK, and in aeth every room is packed with stuff to kill or explore - just much more dense. Mystica, Plith, Reza, Olaria - all these towns are packed with stuff to do and places to explore so in comparison towns like pyramid, keep, not sure the name of the place with spiders new continent.. they're almost empty. Even a simple change like making them produce more of the mobs already there, or adding a couple junk items that already exist just as filler for these towns would make them more interesting. Just trying to come up with ideas to get people to go to towns other than the standard hangouts, the more interesting array we have the more likely new players are to stay instead of get bored and wander off :)
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Star, i always thought the keep was a bit empty too. Theres no need to modify the current stuff but i'll get someone else in there to see if we cna't make it more interesting.
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I would also suggest Star that the Keep is a higher level area and hence the lower levels shouldnt be in there just wandering. And there are several ways to get past the gatekeeper and his minions even for evil . Just have to be ingenius on ur thinking. (Remember this is coming from an evil one.)
Maybe add some more mobs, but what is there is just fine I believe. Maybe what needs to be done is to make another area into an "evil keep" that would be prejudicial against good.