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How about a Quest Item that ups the chance of Pick being affective? Currently mine is at 75 i probably successfully pick something 1 out of every 500 uses. It never betters from failing, and the chance of it getting a better on that 1 out of every 500 times is very small.
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the chance of it working is slim to nill. most locks that can be picked can also be bashed open (as far as doors go).
chests almost always have keys and are pick proof.
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I like that idea - a set of lockpicks. Especially if it can be added to keyring to keep track of where you put them easier. As is, I don't think I've used pick since I got bash.. not a hard choice, entering pick lock over and over and over again with no idea if it's going to work, or one bash will tell you if it's bash-proof and almost all non bash proof doors break by the 3rd try at most. Quick n easy.
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Star, I really like the idea of actually using lockpicks to pick. and having variable success rates / strength rates on each one. Ill stick in a lockpick item-type when I have time.
Meanwhile I'll look it up to see why you are having such troubles with it. At 75% it should work most of the tiem assuming it's not a protected lock/
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Just getting around to some of these old topics, sorry…
Well failing most of the time is reasonable. Ever seen lockpicking in action in real life? Some locks can take HOURS to pick. Depends on the lock. Not to mention the possibilities of breaking your pick etc... I do rather like the idea of actual lockpicks in the game though. But that's pretty much how real lockpicking works... You're basically doing a lot of probing...