There is already a "locker info".
posted in Suggestions Archive
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Posts made by Angrothy
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RE: WHAT NEXT?!!?!I chose new remort abilities because quite frankly, i dont feel much different than when i was a mortal. The only spells i even use are healing aura and cog. I would like to see some of those ideas that were brought up on the thread we had going about 6 months ago for each race.. http://sentience.sanc-roleplay.org/modules.php?name=Forums&file=viewtopic&t=298 i believe this one was the link to the good ideas about remort races, theres a bunch of things Syn listed there that sound like they could bring more to the game. I also like the idea of "True Multiclassing" it would bring a bit more diversity to the game i think. Honestly if i an elf wants to be a paladin and a necromancer, i dont think they should have any problem doing that. I wouldnt mind seeing a set of new classes for each class type as well. __Edit by Luk to remove the doublepost.__posted in Suggestions Archive
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RE: What do you look for in a MUD?As Riane said, I as well could not pick just one, instead i just picked PK combat, I greatly enjoy PK combat, I may suck at it, but its generally fun. Reagents just might make this one a little bit more entertaining however. Roleplaying is always a plus, Like Riane said, It definetly should not be forced. I much enjoy having an OCC channel where, if i need to, i can talk about things outside of the game within reason. And Riane also pointed out the Race/Class situation. It's true races and classes take no part in our Roleplaying as is. Meeting and talking to new people is always a plus.. If we didnt want to play with other players we'd go play single player muds im sure. I like a nice friendly society but at the same time competitive society as well. It tends to make the mud much more interesting. Questing and solving puzzles are 2 things that make a game much more exciting. I love questing, I certainly would pick questing here over pretty much any other place i have quested at. Though as Riane did say, its kind of plain.. Puzzles or more mini-quests would be exciting. Literary or artistic stimulation.. well ANSCII is pretty cool. I dont really have anything to say about it though. working on the game as an immortal.. well exactly what Riane said.. :P Gathering wealth in money is awesome. I love having a ton of gold that i do absolutely nothing with. I dont collect many items really. I would however love to see some better spears. I would like to see Combat placements, for instance let there be a first row a second row and a 3rd row, 1st being closer to your enemy 3rd being further away from your enemy. Weapons with specific attributes depending on the type of weapon would be great too, for example a whip being harder to parry, A huge hammer sort of weapon causing knockdown damage. I cant really say there is one thing in particular that i look for in a MUD, As long as Quests aren't limited per day and i can do as many as i want i think i will be a happy camper.posted in Suggestions Archive
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RE: Reagentsi voted yes because there was no maybe, I feel it could both be a good thing or a bad thing..I have seen reagents in other muds and one in particular, im sure lots of us will know what im talking about, requires a ton of reagents and i just found it a pain to have to buy 100 of 6 different types of reagents just to be able to cast spells. On the other hand it could be a good thing for the mud, because it could bring in some more diversity to the mud.. Larger spells, smaller faster spells of course i assume would not require reagents for the simplicity of the spell, but larger spells like armageddon as you said, sounds pretty bad-ass.. It could also allow for some of the remort spells to become a little be more useful/powerful. Are you planning on using 1 kind of reagent for all spells? or would have different kind of reagents that have different magical properties allowing to cast only certain spells. for instance needing a fire reagent for a fireball, would however not be good enough to cast lightning bolt. All in all Reagents sounds like a good idea if done correctly. I would like to know a little bit more detail, how many different types of reagents there will be? are we still going to have the really powerful spells using moonstones?posted in Suggestions Archive
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RE: Quotes!Someone gossips 'Christ this thing is huge, can barely get it in my mouth.' Someone gossips 'Fuck, mischan, ignore that please.'posted in Gossip
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RE: BardsI Disagree on silence becoming a room affecting spell. Perhaps making another spell that affects the room working like silence making a room nomagic/nomusic for perhaps the same amount of time an inferno or wither would take. Wands, staves and potions however still being affective. Silence as it is should stay the same. Also, emtae the reason i want it only worn or only sung is because if you can do both and your singing at first and i silence you, you can do your little alias to wear your instrument thus making my moonstone completely useless.posted in Discussion/OOC
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RE: BardsTrue, but that would just have to be a penalty for using an instrument. If you can play the instrument through spell deflection and silence, Therefore i really think instruments need to be held.posted in Discussion/OOC
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RE: Bored Remort 120sI suggest a spell called: Ice whip, it would cost 50 mana it would do the equivalent damage as a fireball casted on a vampire except cold damage. it could bring dex down some points. and because it has such a cool name to it, it should have a really cool string to it when casted, and in bright cyan color!posted in Discussion/OOC
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RE: BardsBecause if they become silenced they can just remove a weapon and hold the instrument thus making silence and a moonstone completely useless.posted in Discussion/OOC