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How about being a little less vague! I think you're going to have to explain that one a bit, Rothy.
-Kick would be more useful if it lagged less and costed a small amount of mv.
-Bomb would be more useful if you could make different types of bombs, flash bombs, smoke bombs, smelly bombs, explosive bombs, etc.
-Disarm would be useful if you didnt lag for nearly 2 rounds.
-Wands and staves lag too long to be useful in pk.
-A Lot of the Elemental spells gained from mage classes do basically the same thing, I would like to see Intelligence affect spell casting. Fireball costs 50 mana it does a lot of damage and blinds, lightning bolt costs 15 mana does roughly just about the same amount of damage on a non-vulnerable race and doesnt lag quite as much.
-Lacking of cold spells.
-Channel should give back mana.
-Energy Drain as is, a remort 120 could cast it on an elf and take 700 hp from the elf and gain back 500, lets assume this remort was a fiend, vulnerable to fire, the elf casts a fireball, it does roughly around 500 damage which is gained back from the energy drain. Energy drain only costs 50 mana and you can cast it in between rounds. I would like to see either the cost of the spell upped or it do less damage.
-Cosmic Blast costs 75 mana, it does less damage than fireball with a chance to blind.
-Control Weather is basically useless.
-Deathbarbs costs 100 mana and does very little damage.
-I mastered evasion in two hours and did not use it once. It should work more like sneak does.
-Survey should work in the wilderness and should work like a sextant would, giving the coordinates and also showing possible near by locations in the wilderness.
-I have noticed that spells also target the first mob of the same name in a room again, even if you just type c .
-Slow shouldnt cost a reagent, it would be casted in combat more often and people might actually get a chance to use all of there mana in pk.
-A skill to enhance magical damage much like ehanced damage would be useful.
I hope that explains things much better Riane.
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*nod*
Mass healing is a bitch, but it's there.
Cold spells are definately needed.
Also, if a race has a vuln like iron (slayer), a weapon with material iron should hit their vuln. Currently, I don't believe this is working.
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Myth, elves are vulnerable to iron not slayers :P Although ive only seen the 120 weapons and such on auction, i havent seen any that do freezing bite or are made of iron.
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i meant elves, not slayers :P my bad.
Find me a good cold damage weapon vs dracs? Levanter? 208 dmg? Don't make me gag.
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*Coughs* What do you want a dracon-killing weapon for, mister? :P
Seriously though, cold damage weapons mostly fall between the upper third class to lower/mid fourth class range, I believe. There's not a lot above or below that range, but there seems to be an unusual amount within that small span of levels.
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I suggest a spell called: Ice whip, it would cost 50 mana it would do the equivalent damage as a fireball casted on a vampire except cold damage. it could bring dex down some points. and because it has such a cool name to it, it should have a really cool string to it when casted, and in bright cyan color!
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Llauf neutrals can get entrap, my dwarf has it.
As far as other races fearing high level weapons, up damage on trapsoul (vs titans) would be one example.
Also make it so that a hit from something other than fire could possibly blind, paralyze or something as an additional thing to fear, atm, getting blinded by fireball is insult to insult to injury to a vamp or a sith or other fire vuln race.
Make something similar for other races, no specific ideas atm. but just a general idea to throw out there.
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And just to clarify Energy Drain, the healing affects of it are that of a heal spell. So how much one gains from it depends on his/her hp base, the example Angroth used was myself, who has almost 4500 hp dressed. so it roughly gains back 1/9 of hp base.
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Cap damage roll, as well, but leave hit roll and let it go as high as it likes.
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I cant quite picture an ice whip appearing. I can however picture a huge friggin ice sickle missle chasing a scaly dragon down :) BTW i have no idea what deathbarbs does for damage, but i hear its awful. Perhaps changing it
to something with the speed and cost of lightning bolt and putting the damage type to iron with a chance to cause poison would be nice.
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And for the record, the only songs you should be able to play blinded is blessed be and perhaps healing. Coa while blinded is totally imbalanced in every way.
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Music will always be a room affect unless targetted, which you cannot do blinded. The reason is that it will hit everything in the room. This means more opponents if they walk into the room at the wrong time, which goes to screw the bard over even more. Music should stay as it is in that respect.
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I really like Ith's Firetha idea…. a lot.
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As far as songs affecting everyone in the room, that makes sense in reality, but to say it screws you over if someone walks into the room id have to disagree. The more players your targetting with coa the merrier in my experience. Im just saying that if your blind, you should only be able to play defensive spells. If no other changes to bards are made but this one i think this at least would balance them out.
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Reply Llauf, hrm, lets see, it really depends on how bad a beat down the person/mob walking in the room can give you. The amount of hp you gain only last one tick and if you have a couple extra big opponents, it is not good.
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It doesn't matter how much hp you can gain between rounds, it matters how much you're able to dodge inbetween rounds and how much you'll be able to sustain each round.
The more dodges, hp, and the lower your ac, the better you're off.
I do agree with being able to play songs blind, however. You know instruments well enough to be able to play them. The only bard thing I have a problem with is their ability to play them and not have them be deflected by spell shield.
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Which someone like me can take 75% of a persons health in one round, or more, in some cases.
And, honestly, unless something like cone of silence, or something like that, is created to silence everything in the room, be it says, yells, gossip, music or spells, I am not sure what to suggest about the bard/spell deflection thing. Songs are heard, a physical/emotional effect, not energy manipulation as per spells. And, at least spell deflection isn't like it used to be where 100% of spells were deflected. Now it seems to be around 75%.
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spells still have a chance to get through based on caster level of spell deflection and of the spell trying to go through.
I believe, if both are level 120, it's 75% chance spell deflection holds.
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Seems to be a flat 75% from my experience. It doesn't matter what the level of the person casting is. It isn't often that a second or third classer gets two spells in, but there was a fight where two spells in a row landed. This was back in Janurary and can't remember who it was now.
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maybe twas just luck? :P