Ah thanks for the response Ertai, I love it when the imms tell us mere mortals how things work. If any of you would be so kind as telling us some more formulas and such, im sure it appease the anal bastards among us. One I have been wondering about is just how the armor class system works as I have had a hard time testing that with the randomness of damage. Looking forward to the pmount info though , thanks. :)
posted in Suggestions Archive
Posts made by llauf
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RE: PMOUNT Info
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RE: PMOUNT InfoWell there is a help file but its to vague unfotunately :( No info on the cost of effects, damage types etc. Thanks ahead of time though :)posted in Suggestions Archive
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PMOUNT Infoposted in Suggestions Archive
I was wondering if an imm or whoever could post the pmount options and prices? Or adding in to the ingame help would be even better. -
RE: The Unabridged Discourse on Racial ComparisonFor being old school you dont know everything myth. Thats not the weapon and im sure not telling. :)posted in Adjustments Archive
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RE: The Unabridged Discourse on Racial ComparisonActually the best weapon does 15d49 (375 life drain.) with natural hr 5 dr 5. About 469 per hit. Im all for removing bard spells, but to be frank thats a serious change and will require some serious creativity to come up with songs that are interesting, and hopefully some better song names :Pposted in Adjustments Archive
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RE: Martial ArtsPersonally I believe ninjas need a name change. I dont see how they fit in with the other classes.posted in Suggestions Archive
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RE: The Unabridged Discourse on Racial Comparisonposted in Adjustments Archive
~~@Ithilidin:~~ > Uncalled for? I do not think so. Worded strongly, perhaps. You singled out one race to be "exploited." What about dwarves with their useless vulnerability and many decent resistances? Dracons and their underutilized vulnerablity? Or, to even lesser extents, the uncommon vulnerabilities of slayers, which is found on two weapons and one spell, or titans, which is found on one weapon, that no longer is available to players, and two spells. Evil players and the lich race are well represented in the game. All of this has been addressed in the misbalance thread at some point or another.
Actually theres 3 negative weapons, one 117 , two 120s. And the 120 weapons do over 400 damage. If you can find something that does higher to any other race feel free to let me know. And I believe you have curse of the abyss. And while I am bitching, something beyond ironic is the fact that almost every undead mob in the game does negative damage. The slayer is the ultimate of holy warriors; it is a special sect that wishes to seek out the **undead** and put an end to their measly existence. Years of training under the parish and with clerical assistance the Slayer develops a technique of damaging the **undead** beyond repair. Slayers have for centuries despised vampires as the most lowly undead creatures. If you guys want to be useful how about coming up with a vulnerability that makes sense for slayers. -
RE: BardsPravus's idea does pose some interesting possibilities, though substanial work for the imms to revamp the instruments. Some simple suggestions if that route was taken: Brass Instruments-Would have high AC Wind Instruments (flutes i.e.)-Perhaps a speed increase of some sort Percussion Instruments- Increased damage Stringed Instruments-Reduction of music cost No real theme going on but if bards are going to have to hold the instruments to play, making instruments that play more of a role might be cool. You could also make it so you can play only certain songs on an instrument, which would be a balancing nightmare of course, but you could hardcode the spell into the instrument so it behaves sort of like a wand or what not. I.E. Llauf bangs a drum solo on his War Drum! The earth trembles beneath your feet! The earth trembles beneath your feet! The earth trembles beneath your feet! or Llauf plucks an epic ballad on his Lute! You feel slower! You feel weaker! Alot of possibilities.posted in Discussion/OOC
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RE: BardsI personally only see a few things needed to make bards fair. Tone curse of the abyss drastically down for one. If player is holding instrument then increase speed and affect level by 10% If player is not holding then sing with decreased speed and affect level by 10% If player is blind check for holding instrument, if no instrument sing with 30% failure rate. If player silenced check for holding instrument, no instrument, no play. Some other checks could be to gather how many targets there are, and for every target past 1 add a 5% failure rate, represented by.. stage fright or what not. Another idea is to give racial charisma to every class and have that affect the affect level slightly. i.e. elves would be the highest on a scale of 1-3 having a 3 so theyd get a +2 to the affect level where as a lich would be 1 and have a -1 to affect level. Just some ideas.posted in Discussion/OOC
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RE: Favored WeaponsAlthough I don't see how this applies to favored weapons, I don't see why there isn't items to reduce vulnerabilities. I don't think it'd be to hard to add, but frankly I'd like to see the eq in the game have actual resistances to slash/bash/pirecing/exotic first.posted in Adjustments Archive