Accounts -> Names


  • staff

    One of the systems that I'd like to see is for names to be more fluid. There could be a dozen Lukuses running around the world at any given time, with a limitation of one char with that name per-account.

    This would allow for players to introduce themselves by different names in different regions, and to let players alias characters as something else.
    Player identification would be stored with the character's appearance tied to player ID. As a result, players may think they see someone familiar, or may not recognize a distant friend if they're wearing some other outfit.

    While this will make some things more difficult, it allows for the following:
    Disguise to hide yourself from enemies or to cause trouble in their names [code] Example: Retribution infiltrates the halls of Almarea Coivea, stealing items with their insignias. They take clothing in the colors of the church, sneak into Olaria, and murder as many citizens as they can before escaping, dropping one of the items as they flee. As a result, people with that sigil may end up attacked on site in the town.[/code] Changing Identity: You could go to a distant land, hiding your appearance and changing the armor/clothing you wear. You call yourself something different, and as long as you can avoid people from your old life, you've essentially started over as someone else, wiping your past clean.


    These are just a few thoughts, wanted to see how it might pan out, as it would give things a more interesting feel.

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