Navigation

    NodeBB

    • Register
    • Login
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. Anonymous
    3. Topics
    A
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Topics created by Anonymous

    • A

      The Issues list.
      Design & Advanced System Discussion • • Anonymous  

      1
      0
      Votes
      1
      Posts
      11
      Views

      No one has replied

    • A

      Sith toxins.
      Bug Reports • • Anonymous  

      1
      0
      Votes
      1
      Posts
      7
      Views

      No one has replied

    • A

      Call familiar.
      Bug Reports • • Anonymous  

      1
      0
      Votes
      1
      Posts
      4
      Views

      No one has replied

    • A

      Sage detect hidden.
      Bug Reports • • Anonymous  

      1
      0
      Votes
      1
      Posts
      4
      Views

      No one has replied

    • A

      Wilderness lighting & Dragon two-handers.
      Bug Reports • • Anonymous  

      1
      0
      Votes
      1
      Posts
      6
      Views

      No one has replied

    • A

      Inferno not applying blind effect.
      Bug Reports • • Anonymous  

      2
      0
      Votes
      2
      Posts
      8
      Views

      Couldn't replicate this, and from a glance the code seems to be alright. This is what it looked like on my test mortal: ```` Within a Chasm [CHAOTIC PK ROOM] - N - (-----------------------------------------------) WE - S - +----------+ This + O-O-O + huge chasm is the dwelling-place of the master of vampires. + | | | + Paintings done in parchment and blood line the walls, + O-@-O + and the floor is a dark red zigzag pattern that resembles + | + carpet. Body parts, bones, and bits of flesh are scattered + O + around this pit suggesting that the overlord of vampires +----------+ isn't too friendly. (Glowing) A bright ball of light shimmers in the air. A towering ring of flames surrounds the area. (Gold Aura) Syn the Implementor is here. [NEWS][CHANGES] aff Immune: cold Vulnerable: fire Racial Affects: regeneration You are affected by the following: Spell: infravision : level 120, modifies none by 0 for 239 hours Spell: haste : level 100, modifies dexterity by 4 permanently Spell: detect hidden : level 100, modifies none by 0 permanently You are blinded by smoke! [NEWS][CHANGES] af Immune: cold Vulnerable: fire Racial Affects: regeneration You are affected by the following: Spell: blindness : level 1, modifies hit roll by -4 for 2 hours Spell: infravision : level 120, modifies none by 0 for 239 hours Spell: haste : level 100, modifies dexterity by 4 permanently Spell: detect hidden : level 100, modifies none by 0 permanently l You can't see a thing! ```` The inferno-blindness affect is real brief (2h) so maybe by the time you checked your affects it had worn off? As a minor fix though, I added an if-check to keep this code from applying the blind affect twice.
    • A

      Knockdown has no effect on combat.
      Bug Reports • • Anonymous  

      4
      0
      Votes
      4
      Posts
      20
      Views

      S

      Without testing it, I believe that you can not flee while knocked down.
    • A

      Aggressive mobs do not attack.
      Bug Reports • • Anonymous  

      5
      0
      Votes
      5
      Posts
      26
      Views

      P

      Fixed.
    • A

      Negative hitroll while dead.
      Bug Reports • • Anonymous  

      2
      0
      Votes
      2
      Posts
      11
      Views

      Could never manage to reproduce this one, let's see if anyone else has any luck with it.
    • A

      Spell effects hitting mobs after flee.
      Bug Reports • • Anonymous  

      1
      0
      Votes
      1
      Posts
      6
      Views

      No one has replied

    • A

      Sanc gives away shifted slayers.
      Bug Reports • • Anonymous  

      2
      0
      Votes
      2
      Posts
      10
      Views

      Fixed. Also fixed some minor, but annoying cosmetic bugs with the display of shifted chars in a room. Go me.
    • A

      Faerie Fire in safe rooms.
      Bug Reports • • Anonymous  

      1
      0
      Votes
      1
      Posts
      5
      Views

      No one has replied

    • A

      Kept items cannot be stolen in CPK
      Bug Reports • • Anonymous  

      2
      0
      Votes
      2
      Posts
      11
      Views

      This is now fixed. Also fixed most (but not all) instances in which the game doesn't tell you anything when you try to drop, give, donate, sell, etc. a "kept" object.
    • A

      Reboot allows you to keep shift effects while not shifted.
      Bug Reports • • Anonymous  

      2
      0
      Votes
      2
      Posts
      10
      Views

      Fixed. With a little bit of coding, both the shift state and shift affects will now save over logouts and reboots.
    • A

      Mounts carry an unlimited amount of items.
      Bug Reports • • Anonymous  

      2
      0
      Votes
      2
      Posts
      13
      Views

      This was not only a bug with mounts, but indeed with giving items one-at-a-time to **ANY** char (!!) ```` ( 4) You give a 16-ton weight to Testnewb. ```` 8O Now fixed 8)
    • A

      Sirin's Updates
      Immortal Projects • • Anonymous  

      3
      0
      Votes
      3
      Posts
      28
      Views

      A

      Posted all the bugs sent to me thus far by Syn. >! Finally. Back to the design!
    • A

      Goblin Fort
      Seralia • • Anonymous  

      3
      0
      Votes
      3
      Posts
      30
      Views

      A

      I'm sure Areo or Syn could find out who made it. I cannot remember, off hand. However, an 'Empire' suggests far more than just a fort. It doesn't make sense that it would consist of a single location. Now, on the other hand, perhaps the aforementioned empire is subterranian. This could even be the basis for a whole new area, if the concept is good enough. Mostly what I meant by goblins being savages was their theoretical inability to make complex standing stone structures. Kobolds might, perhaps, which would follow the whole 'Goblins in your base, killing your mans' train of thought.
    • A

      Cult of Shadows
      Seralia • • Anonymous  

      1
      0
      Votes
      1
      Posts
      16
      Views

      No one has replied

    • A

      Wroth's Updates
      Immortal Projects • • Anonymous  

      1
      0
      Votes
      1
      Posts
      12
      Views

      No one has replied

    • A

      Anyone here?
      Discussion/OOC • • Anonymous  

      5
      0
      Votes
      5
      Posts
      5862
      Views

      P

      The host and port are right at the top of the page usually: sentiencemud.net port 9000.