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    Topics created by Duriel

    • Quests? We don't need no stinkin' quests
      Adjustments Archive • • Duriel  

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      No one has replied

    • Dagger
      Adjustments Archive • • Duriel  

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      I thought dagger of punishment had haste.. who knows.
    • Sith Toxins, Too Long!
      Suggestions Archive • • Duriel  

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      Toxins appear to be fixed (as far as I can tell) with a recent update. I do suggest starting a list of skills that need adjustment, over in the ~~[](http://sentience.sanctuary-roleplay.org/forum/viewforum.php?f=28)~~[adjustments -> skills](http://sentience.sanctuary-roleplay.org/forum/viewforum.php?f=28) and spells forum.
    • River of Blood
      Suggestions Archive • • Duriel  

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      Not my fault you were the one who mentioned people using triggers :P Back in the day, I remember trying to use them for that purpose and they didn't work at all. So, I decided to spam kill target instead, and that worked just fine. Albeit, I typically forgot to remove weapons until i was able to get them to flee into CPK so I was only able to get a PK, it was still effective.
    • Leveling System
      Suggestions Archive • • Duriel  

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      ~~@Ithilidin:~~ > I suggested to Syn a couple of things for making levelling easier. > > The first is reducing the penalty on exp for level difference a bit. > > The second is to add on exp on damage that is done, 10-25% of the damage you do, you get as exp. So, if you do 200 damage on a hit, you could gain 20 to 50 exp for hitting them, plus your normal exp for killing. > > The third was to increase bonuses for grouping with people. Normal exp for two people, 75% for three people, 60% for four people and 50% for five or more. This will encourage people to kill things much higher than themselves for better rewards rather than always staying in the same area by themselves. > > Also, to encourage exploration of areas, random teleporting, wizi mobs could be introduced into the game that will hop between open areas. If a player runs into one of these, exp/coins could be rewarded to them. These all sound like very good ideas, I like the idea of getting exp per hit (or perhaps per skill landed). Bonuses for group exp sound good too. As soon as our builders get in some good quests we'll have those give decent amounts of exp, but you can only get them once.