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    Posts made by Jazelle

    • Still around
      Yes Jazelle is still around I have not left just not on as much as I use to be due to rping on another server right now. I do get on at least 2 times a week. So no you have not lost the Last Mystic.
      posted in Gossip Archive
      Jazelle
    • RE: Remort races!
      Going to do anything nice for your two mystics in the game. We are soo over looked….hehehehe.
      posted in Adjustments Archive
      Jazelle
    • RE: Church TAx
      Bad idea.
      posted in Suggestions Archive
      Jazelle
    • RE: Necromancer… remember that mage subclass?
      Ok you got 9 slots and basically your own standing army and for Crusaders one slot is a mount.
      posted in Suggestions Archive
      Jazelle
    • RE: Threats
      Don't worry about it Soth hate everyone. Well almost everyone –- *Sniff* oh dear, Sothy you don't hate me do you? *Sniff*
      posted in Discussion/OOC
      Jazelle
    • RE: Remort races + Remort abilities
      Some of that info is already charted at The Shield Wall and here in the info section under races. I will see if I can plug some of the holes in the charts for you. Pretty much all the orignal remort races: Angel, Mystic and Demon have is Res: Magic and flat 3500 max with 25 stat max. That's it for them. I posted the following in another thread but I thought you might like to check out these suggestions for the older remorts. I know they are very few but it's a neat little club. –---------------------------- Ok just to get in something for the only two Mystics in the game since they have transended the human state why not give them the ablity to be come "mist" a form of evasion and forming into another "state of matter" a very limited form of shape changing (give like 5 different forms they can change into temporarly). For the Angel (who is on now and then) "holy aura" that can blind evil beings and "flight". For the Demon (who is never on) The ablity to lower another's ac by causing dispair with their "evil laught" and "flight". Besides their resist to "magic" (not that I have seen it work all that well anyway).
      posted in Adjustments Archive
      Jazelle
    • RE: Old Character Skill loss
      Yep, I got that one off The War of the Spider Queen series. Right now I have been DMing a weekly game at my house every Sunday and working on creating a PW MOD for NeverWinter Nights. So I have been RPGing like crazy for weeks now. I think Shadowalk would be great and after all shadows move. I would not suggest having a reg with this once since I'm one of those people who just love to explore. It would so much fun to get lost in shadows; think of other players knowing your around but can't find you. Only problem is you can't do anything in the normal world you in effect very much like the dead only you have your eq still and the only things you can fight are MOBs that live in the shadows. Also while in shadow you can't take any challenges. Could have a cool entry and exit too. "A shadow suddenly starts to shutter and twist fitfully as its darkness expands into a doorway." "Jazelle enters as the shadow swallows her up into its inky darkness then it reforms back into a almost normal shadow." Ok I know what your all thinking it's a play off of the Teleport spell. Yea ok I guess it is in some ways. But I still love the idea.
      posted in Gossip Archive
      Jazelle
    • RE: Quotes!
      Riane gossips 'how come i always end up the victim? *peers*' You gossip '–^--,->{@ because you work at it' Riane gossips 'i swear, if we pulled off all quotes that involved me.. the world would be a better place, really :D' A killer fox gossips 'then we'd have no quotes' Riane gossips 'sooo?' You gossip '--^--,->{@ and we would all feel sad' Riane gossips 'yes, because you'd have no one to pick on!' You gossip '--^--,->{@ well not all the quotes are about you......ah......ah...well some are about Spunky' You gossip '--^--,->{@ no I have William and Ithi to pick on too' Riane gossips 'yeeeah, good to have spunky here to take some of it :D' A killer fox gossips 'take some of it, sounds kinky' Riane gossips 'oh god, you won't get me again :P' Riane gossips '*shuts up*'
      posted in Gossip
      Jazelle
    • RE: Quotes!
      We were doing Necro jokes about dead Knights and dating at the time. Enjoy: –-------------------- Riane gossips 'okay, i don't think i can carry this conversation any further without being sick, lol' You gossip '--^--,->{@ picky picky' Riane gossips 'vampires, demons, etc.. that's one sort of dead' Riane gossips 'corpses, on the other hand..' You gossip '--^--,->{@ you have a corpse on your other hand?' A killer fox gossips 'the other hand...if it hasn't fallen off yet' Riane gossips 'lol, i should just keep my mouth shut :)' You gossip '--^--,->{@ Riane I didn't know your were a pocket necro' A killer fox gossips 'aye' You gossip '--^--,->{@ yep you should know I would go there' Riane gossips 'syyyyn, make them be nice!' A killer fox gossips 'well if your mouth is shut, then that means you've already got a mouthful of corpse flesh in your mouth and are about to commence chewing' Riane gossips '*shudders*' Tommi gossips '-=ApathY=- LOL' You gossip '--^--,->{@ and that was another quoteable Riane moment' Riane gossips 'ack! *hides*' A killer fox gossips 'she has a lot of those doesn't she?' Riane gossips '*grumbles*' You gossip '--^--,->{@ yep...just ripe for them....' A killer fox gossips 'sets herself up too' Riane gossips 'ripe for something, apparently :P *continues to pout*'
      posted in Gossip
      Jazelle
    • RE: Old Character Skill loss
      You shouldn't have skill blindness (reward of 243 quest points)81% You shouldn't have skill cancellation (reward of 228 quest points) You shouldn't have skill curse (reward of 270 quest points) You shouldn't have skill demonfire (reward of 225 quest points) You shouldn't have skill faerie fire (reward of 234 quest points) You shouldn't have skill faerie fog (reward of 225 quest points) You shouldn't have skill possess (reward of 228 quest points) You shouldn't have skill frenzy (reward of 252 quest points) You shouldn't have skill gate (reward of 228 quest points) You shouldn't have skill holy word (reward of 222 quest points) You shouldn't have skill locate object (reward of 231 quest points) You shouldn't have skill mass healing (reward of 228 quest points) You shouldn't have skill mass invis (reward of 231 quest points) You shouldn't have skill nexus (reward of 234 quest points) You shouldn't have skill web (reward of 240 quest points) You shouldn't have skill plague (reward of 228 quest points) You shouldn't have skill poison (reward of 228 quest points) You shouldn't have skill sleep (reward of 234 quest points) You shouldn't have skill slow (reward of 243 quest points) You shouldn't have skill weaken (reward of 240 quest points) You shouldn't have skill intimidate (reward of 228 quest points) You shouldn't have skill dirt kicking (reward of 264 quest points) Well there is my list: The ones I have used in most of my fights and will miss is: curse, FF, Frenzy, Holy Word, web, plague, poison and weaken. In player fights I used Sleep, web & blindness. Never did like demonfire or found a good reason for faerie fog but will miss locate object I still think it should be a Ranger ablity. Also I think the exchange is a bit low many of those take just massive use to go up a percent. If I had a choice I would bounce other spells and skills to keep the above noted ones. But I can see a reason for it, don't like it since it's like pentlizing older players for having been in the game so long but if it fixes some bugs that is good. As long as I'm not forced to become a Avatar and get to stay a Mystic I'm happy. Now PLEASE give Necro some spells and skills and add Geo to that list too. Now Wizards have ALL the teleportational spells. I think Necro should have Shadow Walk that will allow them to move from one shadow to another like in FR where they go into the plane of shadows and cross huge areas of the real world. Ok so it's not all that fun since they can get attacked by really bad things while in shadow….grin.
      posted in Gossip Archive
      Jazelle
    • RE: Remort Racial changes
      Ok just to get in something for the only two Mystics in the game since they have transended the human state why not give them the ablity to be come "mist" a form of evasion and forming into another "state of matter" a very limited form of shape changing (give like 5 different forms they can change into temporarly). For the Angel (who is on now and then) "holy aura" that can blind evil beings and "flight". For the Demon (who is never on) The ablity to lower another's ac by causing dispair with their "evil laught" and "flight". Besides their resist to "magic" (not that I have seen it work all that well anyway).
      posted in Suggestions Archive
      Jazelle
    • RE: Necromancer… remember that mage subclass?
      Ok even I can see this one really getting bitched at for pking. Reason. Picture this one. I am a necro I have a familure that can fight players, I have a bunch of animated corpses and I have my pmount. To top it off I'm a Crusader too so I have have 2 powerful creatures. I already heard bitching about pmounts and the damage they do in a pk fight. This one would really put them over the edge. Still I do like it to a point. But I would rather see the number of spells more equal in both style, power and number.
      posted in Suggestions Archive
      Jazelle
    • RE: New commands for groups
      Yea I like your additions too. I would think if the healer is not fighting they should get to heal a bit faster. Grin
      posted in Suggestions Archive
      Jazelle
    • New commands for groups
      I was talking to Syn the other day about this. To encourage more group fighting why not add some commands that will allow the leader to assign duties for each member.

      Ok guys this is rough so please be understanding.

      Flag commands:

      F= Fighter: Those flagged as such are in fighters and engage the mob directly along with the leader. They can only use hand weapons, healing spells, and some selected spells that require close contact with the mob. No range attacks.

      R = Range: This will allow this person(s) in the group to be independent and not auto move with the group when the leader moves. This flag is useful for Archers and Spell casters. They do not directly engage the mob and will not use hand weapons instead they can only use range weapons, throw or cast spells.

      H = Healer: This is a general flag that allows a person (only 1) to be the groups healer. They do not engage the mob but instead are there to montor the group and heal members. They are limited to healing spells. This does not stop others from healing.

      Anyone not flagged operates just like normal.

      As a bonus those who are flagged get a % more of exp. But they MUST be active in the group. I don't know how to do this but it would make it so people have to work in a group.

      If Range fighters are in another room they have to be in direct line of sight to the mob and group to get the exp. So someone can't be flagged a range fighter and they go hide around the corner.

      I was thinking of some formations but that will require some coding and I don't know how much the Imps want groups to be enhanced.

      I'm sure there are others who have ideas for making forming groups more enjoyable.
      posted in Suggestions Archive
      Jazelle
    • RE: Affects of pk changes
      [Arkain said] Jazelle have you even fought a player sense any changes were made? I'm guessing that was "since" instead "sense". Yes, I have several, won a few too ask Tommi and Soth…..Grin.
      posted in Adjustments Archive
      Jazelle
    • RE: Silky Sack of Sentience
      ~~@Ertai:~~ > Interesting idea, Xev, however, it seems to me that if we calculated weight through a total, things like souling would become easy. How many souls can you carry back in 1 load? I would say 300-500 depending on how much of a packrat you are. Now imagine that with a slew of containers that have a 10% multiplier. lets say they fit 100, so discounting eq (100 pounds for simplicity) if you can carry 500 lbs, that's 400/10 = 40 containers filled with 100 souls each. 4000 in 1 run would make church upgrades a snap, along with multi'ing. Now imagine if we change the weight of bottles as well… lets say you can carry 5 per lb. 20k souls if you packed light. I know this is an exageration, but it's definately something to be considered. > > eRT With floating disc yep I use to beable to pull in 4k a run. Then again just getting there and at the time it was still NPK and CPK so the trip was well worth the prize. Now the best I can do is 400 to 500 bottles no matter what. Still there is something wrong with the weight on the Silkies mine shows very little difference between using a rift with 40% and the silky with 1% also the silky only holds 225 but unless it's all bolts that never happens the weight out does it before then. On the other hand I'm going to test that weight thing again using souls so going to POA for a few.
      posted in Suggestions Archive
      Jazelle
    • Mage Classes
      Well to start off this section here is the thread for talking about the Mage classes pre-remort. Here are the current skills and spells. Many of the spells also cross over to other classes and reapear in Remort classes.

      Wizard:

      1 inferno
      2 electrical barrier
      3 light shroud
      4 entrap
      5 sanctuary
      6 locate object
      7 fireproof
      8 lore
      9 blindness
      10 healing hands
      11 sanctuary
      12 improved invisibility
      13 acid blast
      14 calm
      15 room shield
      16 starflare
      17 dispel room
      18 gate
      19 nexus
      20 summon
      21 mass invis
      22 afterburn

      sorcerer

      1 web
      2 silence
      3 sleep
      4 death grip
      5 slow
      6 channel
      7 inferno
      8 summon
      9 weaken
      10 faerie fire
      11 blindness
      12 cancellation
      13 acid blast

      necromancer

      1 feign
      2 animate dead
      3 raise dead
      4 energy drain
      5 kill
      6 chill touch

      How about everyone post the good and bad things about each spell and skill so we can all compare them. For Necro here are mine.

      necromancer

      1 feign - Fun but worthless since as soon as you touch a key it's off. So you can do who, look, eq, af, score, etc.

      2 animate dead - Acts like Charm person only if they die you can bring them back again. Personally I like this but it would be nice to be able to as you level raise higher level dead. Nothing over your own level but it would be nice to have tougher NPCs to control. And it would be even better if you could banish them back to the planes of the dead once your done with them. Currently if you nofollow people complain there are a ton a charm dead walking around that you can't kill.

      3 raise dead - Same as the Remort resurrect skill. Nice spell but can really hurt with the 1/1/1 stat drain. Currently I always ask publiclly if someone wants to be raised so we don't have problems with those who DON'T want to be resurrected. Need to get the nores command fixed. (Not bashing you Imps just a note) Also exp is split between all those following you. Why do the dead need exp?

      4 energy drain - Takes both hp and moves from those your fighting and gives them to you. Has been toned down in some ways to the point that Heal works better for less mana. Use to be one really kick ass spell could use a slight tweaking.

      5 kill - Instanly kills when casted. Again has become rather worthless since anything with Sanc on it voids the spell. You receive no EXP when this spell works. It's a good idea but just either too powerful or too over controlled to make it worth using.

      6 chill touch - Adds frost damage that lowers ac. Personally I never use this spell Fae Fire works just as well and much better as does weakness.

      Over all Necro is under spelled and under skilled. Still I like being a Necro and rather than wish to change class I would like to see it as effective as Wizard.
      posted in Discussion/OOC
      Jazelle
    • RE: Affects of pk changes
      Personally I think fights should go a lot longer. Heavens fighting mobs takes longer than a player fight. I agree a 1/2 hour fight is a bit long unless the two are having fun. But at least a good 5 to 10 min fight will show skills and give one something to talk about. Even in RL fights last longer…..unless someone does a really good upper cut. Grin Also there should be a room you can go to in the arena where you can view fights. I would love to watch a good fight....even places bets too.
      posted in Adjustments Archive
      Jazelle
    • RE: "Flee-killing"
      ~~@Darigaaz:~~ > Perhaps I'm missing something here, but how could you get attacked and die with cloak of guile on? And as Syn said, some of those bigger mobs are meant for groups. Not all mobs are affected by the COG Daktos is one.
      posted in Adjustments Archive
      Jazelle
    • RE: Class Switching
      ~~@Darigaaz:~~ > I think instead of the vulnerability/resist system you suggest, which could be quite viable, a system like I suggested before would be better.. it's somewhat the opposite; if you go more than one of a type of class, you get stronger in that profession… for more explanation, refer to my earlier post. Still if you don't have or are limited in one profession there should be some kind of vulnerablity. If a person goes all warrior they are not (other than with weapons and potions) going to have much defence against someone casting magic.
      posted in Suggestions Archive
      Jazelle