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    Topics created by Kromin

    • New Areas: Spirit's Forest (Elite) and Mierkwood Keep
      Design & Advanced System Discussion • • Kromin  

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      I tried to say this ages ago, but the forum code ate it. Mierkwood… aren't we a little close to Middle-earth's "Mirkwood"? I tell ya, if you don't change the name, I'm going to have so much fun slaying morts who state the obvious... Scott.
    • Files from Chats
      Design & Advanced System Discussion • • Kromin  

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      Heya Hrith, Since my insomnia is killing me I thought I'd show you what I had in mind. Take a look at this quick sketch I generated using chemdraw, just because it has all kinds of arrows and things. I recomend when doing large design work with many factors like you are doing to lay out things like this graphically for yourself so you can pull everything together into a big picture. Here you see the seven base stats and what they influence, with physical atts on the left and mental on the right. Putting it like this shows you stuff that you might not be able to get real quick out of a text file. For example you can see that intelligence is the most important stat, with 4 branches, and charisma the most under utilized with 1. Feel free to add to this, modify it, steal it or whatever - just wanted to post up a quick example to give you some ideas 8)
    • Scheduling
      Design & Advanced System Discussion • • Kromin  

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      ~~@Nibelung:~~ > I propose that if at least three members of this group are available to discuss things on Sunday evenings, that the meeting be held. Those that couldn't make it can view the logs, post objections to what was discussed, and whatnot. No sense in postponing the meetings when certain people are missing for one thing or another. The topic can just be different if said missing people had the material for subject matter. I think so too – I know from experience working in many groups that with more than two people someone will ALWAYS have trouble making it 8) As long as we give the missing people a chance to toss in their input it'll be fine.
    • Origins of Jorgyth and Hrath
      Story • • Kromin  

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    • Project Request
      Reference and Tutorials • • Kromin  

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    • Haunted Shipwreck
      New Areas/Area Ideas • • Kromin  

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      Alright, we can do that. It's not something I'd be working on soon, but upcoming after all the stuff I am on now :p
    • Annoyance/Cosmetic - Echo on door closes from another room.
      Bug Reports • • Kromin  

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    • Protected Mobs
      Bug Reports • • Kromin  

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      Couldn't replicate with either mort or immort. __**Stat mob errol:**__ ```` Name: Errol, the priest Vnum: 11208 Race: human Sex: male Room: 11209 Str: 25(25) Int: 25(25) Wis: 25(25) Dex: 25(25) Con: 25(25) Hp: 9721/9721 Mana: 0/0 Move: 1310/1310 Practices: 0 Trains: 0 Lv: 100 Align: 0 Gold: 0 Silver: 0 Exp: 0 Karma: 0 Pneuma: 0 QuestPoints: 0 Armor: pierce: 0 bash: 0 slash: 0 magic: 0 Hitroll: 6 Damroll: 187.653915 [109] Size: medium Position: standing Wimpy: 0 Idle: 0 minutes Damage: 12d30 Message: pound Fighting: (none) Carry number: 0 Carry weight: 0 Act : npc sentinel protected ```` __**Mort:**__ ```` Large Marble Hall - # - (-----------------------------------------------) WE - S - +----------+ This is a continuing hall leading to the offices of + S + the respective political leaders of the city. The walls + | + are carved from slabs of white marble, and various decorations + O-O-@-S + design the place where all of Plith's culture meets + | + together. To the north of you are the chambers of + O-O + the Town Council. To the east is the church enrollment +----------+ office. To the west is the Plith Gaol. [NEWS][CHANGES] Syn has arrived. [NEWS][CHANGES] k errol Errol, the priest is protected by the gods. ```` __**Immort:**__ ```` [Room 11209] Large Marble Hall - # - (-----------------------------------------------) WE - S - +----------+ This is a continuing hall leading to the offices of + S + the respective political leaders of the city. The walls + | + are carved from slabs of white marble, and various decorations + O-O-@-S + design the place where all of Plith's culture meets + | + together. To the north of you are the chambers of + O-O + the Town Council. To the east is the church enrollment +----------+ office. To the west is the Plith Gaol. xf errol Transferred Errol, the priest to Large Marble Hall (11209) k errol Errol, the priest's pound scratches you. Errol, the priest is in excellent condition. peace Done. ````
    • Hrithma's Updates
      Immortal Projects • • Kromin  

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      -Spellhold- *Assigned area to Aradia and removed Qalinosk. I haven't seen anything done with the area, so gave it to Aradia as her first solo area. Changed name of the area to Malvarin for her project. -Asylum- *Continued working on mobs. -Maze-Level3- *Changed sex on mobile Bardas to male to fit the description.
    • Sorry I have not been around much
      Immortals Forum • • Kromin  

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      ~~@Syn:~~ > Shoulda housebroken it first!! lol! Yeah. Well I am back. I also figured screw it, and I did a major upgrade. I'm sitting on a nice AMD dual core 4600+ with 2 Gb of 800Mhz ram and a SWEET motherboard. So yeah, I'm stoked and I'm back! :twisted:
    • Wooo Hooo!
      Discussion/OOC • • Kromin  

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      Too bad now we gotta start over on all of the topics that we had previously posted about :P But, I'm sure that the important ones will get discussed again.
    • The Labyrinth
      Naranda • • Kromin  

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    • OBJ triggers
      Requests • • Kromin  

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      DO IT!)*#)(!*#
    • Introduction of Khatovar
      Athemia • • Kromin  

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      none set yet, still deep in building, but i will let you know as soon as i am close to completion. lets put our heads together and torment the fuck out of the players, heh.
    • Seriously
      RP Events • • Kromin  

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    • Fear my forum! bwahahaha
      RP Events • • Kromin  

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      I Poke de forum!
    • RP Events, what are you looking for?
      Gossip Archive • • Kromin  

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      Anyone interested in something like this, note me in game.