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    Posts made by Laje

    • RE: Old Character Skill loss
      So if there is this program that looks at skills you shouldn't have and takes them away, is there one that looks at ones you should have and gives them to you?
      posted in Gossip Archive
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      Laje
    • RE: Mage + cleric spells
      I think that this is an amazing idea. It will utilize the attack spells that nobody does, make those with high mana more potent (since nobody currentyl runs out), and just kick ass in general. The only problem I see with this is that if soemone takes multiple mage classes, alot of these spells overlap. This means that if you take 1 mage class or 3 you can still pretty much cast all of these. Maybe introduce some spells/skills that are synergistic. By this I mean a person who takes 3 mage classes will be a much better caster and a person who takes 3 fighter classes a better warrior. Maybe have it so that you can only get access to some spells/skills if you have multiple classes. Say for example you go wizard and then you go sorceror. You would get the spells/skills for each class, plus bonus spells/skills for being both a wizard and a sorceror. There would also be necro/wiz and necro/sorc specific spells, and if you go all three the synergy spells will be even more powerful. The same would go for warriors gaining special attack/defense to show mastery over combat, rogues synergys for sneaking/stelaing/assasination, and so on. If you then throw in synergys for remort classes the combos could be endless. Just think of the bonus synergy spell/skill they would have to create for having 6 of the same class.
      posted in Suggestions Archive
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      Laje
    • RE: When the game comes back online…
      It says the server is online, but I am not able to connect. Anyone else having this problem?
      posted in Discussion/OOC
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      Laje
    • RE: Affects of pk changes
      The damage spells deal crap for damage, using the time in between rounds for circle or healing would be much better. Casting heal in between rounds won't do it either thought, with the lag on it now you can only get one off in between rounds, and people can dish out more damage in one round than a single heal can cure. Not everyone gets counterspell, unfortunately I ended up not having it.
      posted in Adjustments Archive
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      Laje
    • Affects of pk changes
      I think alot of the changes to pk were good so that fights don't last forever, but at the same time it has hurt against mobs. With things such as not being able to make potions of heal heal heal and not being able to heal 2x in between rounds, the bigger mobs have become alot harder to kill. I think that when trying to balance out PK that you need to also think of how it is going to effect fighting mobs, as that happens much more frequently.

      On another note, my gripe with pk as it is, is that it has become all about hp/damage. Mana no longer plays any real part, leaving those of us with high racial mana but low racial hp just s.o.l.

      I know the changes were to make the battles shorter, but they have become so short there is no finesse anymore. I never see anyone use poison/plague/faerie fire/channel/or any number of other spells anymore, making PK lose its finesse and become just a slug match to see who can deal the most damage the fastest. Maybe to make spells more usefull, have it use more mana at higher levels but be more effective. I am sure a fireball cast by a 120 remort would hurt more than one by a 1st class wizard. This could be applied to not just damage spells, but all spells.

      Not sure what can be done to make the fights go longer than just a couple minutes but not go for half an hour.
      posted in Adjustments Archive
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      Laje
    • RE: Class Switching
      I really like this idea, but the problem I see is that many of the skills/spells are overlapped by classes. If more of them were specific to just one class instead of all classes it would be worth it to give up a class.
      posted in Suggestions Archive
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      Laje
    • RE: New Skills and Spells
      I will add in another one for illusionist: Blur - decreases % chance you will be hit
      posted in Suggestions Archive
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      Laje
    • RE: Skills/Subclasses
      For most of what I said i was basing it on the help files for what the skills were supposed to do. Apparently thought, alot of them don't do that. When using combine I can't combine potions of the same spell. If i try to combine 2 heal potions, one of them just dissapears and the other is still a regular heal potion. Havent tried 2 diff spells recently, so not sure about that.
      posted in Adjustments Archive
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      Laje
    • RE: Skills/Subclasses
      Since it is based off of mob lore, it would only give bonuses when fighting mobs, not for PK purposes. And it doesn't just have to be either hr or dr, those were just the first things that came to mind.
      posted in Adjustments Archive
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      Laje
    • RE: Skills/Subclasses
      Sages are supposed to be the wisest characters around. We can use mob lore to examine creatures and see there strengths and weaknesses. So here is my idea for a new skill. Once you have used mob lore on a creature, from that point forward you get some type of bonus while fighting that creature such as +dr, +hr, +ac, etc… It could be a small bonus and last forever (keeping track in pfile of which mobs you have used mob lore on), or a larger bonus and last just till the end of the fight.
      posted in Adjustments Archive
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      Laje
    • RE: Skills/Subclasses
      Here is my 2 cents with a focus on PK. I am cutting out most of the skills you can get from other classes/ones you get from eq just to point out the usefull skills/spell imbalances: None of the mage classes have counterspell. Wizards are overpowered. Necros need the most help, but sorcerors need it too. Don't just look at number of spells, look at how many are usefull and can be duplicated by other effects. sorc gets silence and slow as unique (channel also but nobody ever uses it because they don't run out of mana) wizards on the other hand get afterburn, roomshield, starflare, dispel room, nexus, gate, locate object, entrap, and light shroud necro gets feign, kill, and energy drain For clerics: witch and monk both get counterspell druid: cosmic blast (offensive spells suck), enchant armor and weapon were nerfed, and brew/scribe were greatly reduced in effectiveness also…so basically nothing witch doctor: no clue, never been one monk: frenzy, dirt kick, reverie For thiefs: assassin: slit, crossbow, envenom rogue: circle bard: never been one Fighters: Marauder: 4th attack, dirt kick, intimidate Gladiator: circle Paladin: smite Not familiar with remort classes besides my own, only remorted once. Alchemist - with potions/scrolls weakened really nothing for this class Sage Judge: all remorts can naturally detect evil/good now, so skill is useless Mob lore: not very useful Deception: %chance to evade backstab, circle, etc... (rarely seen it work) Class perm detect hidden (often found on eq) All the remort thieves classes need work Crusder - holy sword and shield are nice, but can't compare to the other classes skills. Increased quest rewards are helpful, but longterm everyone maxes anyways. +25% damage with exotic, not many exotic weapons that deal decent damage even with bonus That is my little spiel (sp) about what is wrong with the classes I took. When I took them they were awesome classes, but with tweaks to skills/spells, shuffling around who had what, and adding in new skills/spells they are quite lacking. Not sure if it is just the specific combo of classes that I took that collectively cause me problems, or if they are just individually crappy. Would like to hear from anyone else who went druid/sorc/rogue/gladiator/sage/alchemist/crusader. (either that same combo just individual classes)
      posted in Adjustments Archive
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      Laje
    • RE: Skills/Subclasses
      Syn, you said that there was something in place for checking to see if people had skills they were not supposed to have. Is there anything to check to see if they are missing skills they should have?
      posted in Adjustments Archive
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      Laje
    • RE: The Unabridged Discourse on Racial Comparison
      I think this has been said before, but i to say elves really don't get much in the grand scheme of things. Highest stats - by 120 remort (or mort) everyone has 25's in all stats or close to it High mana but low hp - in PK right now you never run out of mana, it is all about damage Resist magic - currently only lowers damage on attack spells, nobody uses attack spells cause damage is so low to begin with Racial haste - enough good eq with haste on it to make this useless Also, when you remort and become a seraph you gain absolutely nothing new.
      posted in Adjustments Archive
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      Laje
    • RE: Eq
      My biggest problem with 3rd class eq is damage on weapons. As a remort i need 9.5 mil to get from level 81 to 82\. The only decent leveling spot really is POA. Now, I am there fighting the same mobs that 4th classers are fighting with a weapon that deals 162 damage (can't find anything higher). This makes it take quite awhile to kill things that give decent exp. Maybe just add some remort only weapons that deal more damage to help out
      posted in Suggestions Archive
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      Laje